diff --git a/src/pipelines/glsl/spriteFragShader.frag b/src/pipelines/glsl/spriteFragShader.frag index b288edb1548..03f8c8c27bc 100644 --- a/src/pipelines/glsl/spriteFragShader.frag +++ b/src/pipelines/glsl/spriteFragShader.frag @@ -150,7 +150,6 @@ vec3 hsv2rgb(vec3 c) { void main() { vec4 texture = texture2D(uMainSampler[0], outTexCoord); - ivec4 colorInt = ivec4(texture*255.0); for (int i = 0; i < 32; i++) { if (baseVariantColors[i].a == 0.0)