Add new TextStyle

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Lugiad 2025-06-26 01:01:01 +02:00 committed by GitHub
parent f9bdb4f41f
commit cb68afe7cb
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@ -144,7 +144,7 @@ export default class NavigationMenu extends Phaser.GameObjects.Container {
let relative: Phaser.GameObjects.Sprite | Phaser.GameObjects.Text = iconPreviousTab; let relative: Phaser.GameObjects.Sprite | Phaser.GameObjects.Text = iconPreviousTab;
let relativeWidth: number = iconPreviousTab.width * 6; let relativeWidth: number = iconPreviousTab.width * 6;
for (const label of navigationManager.labels) { for (const label of navigationManager.labels) {
const labelText = addTextObject(0, 0, label, TextStyle.SETTINGS_LABEL); const labelText = addTextObject(0, 0, label, TextStyle.SETTINGS_LABEL_NAVBAR);
labelText.setOrigin(0, 0); labelText.setOrigin(0, 0);
labelText.setPositionRelative(relative, 6 + relativeWidth / 6, 0); labelText.setPositionRelative(relative, 6 + relativeWidth / 6, 0);
this.add(labelText); this.add(labelText);