From 75400a39ed16e2f86e9c82b930827a3590cf6b39 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?In=C3=AAs=20Sim=C3=B5es?= Date: Wed, 23 Apr 2025 22:29:44 +0100 Subject: [PATCH] [Bug] [UI/UX] Status moves now play a No Effect Message Against Immune Type Pokemon (#5533) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Fix #5085 Moves dont play a No Effect Message Against Immune Type When using non-volatile status move like: Will-O-Wisp, Thunder Wave, Toxic, or Poison Gas against a Pokémon whose type is immune to that Status condition, no "It doesn't affect" message plays. My proposed fixes: In move.ts: Removed a redudant if statement in StatusEffectAttr class In pokemon.ts: Renamed the "messageIsImmune" function to "queueImmuneMessage" --- src/data/moves/move.ts | 9 +-------- src/field/pokemon.ts | 45 ++++++++++++++++++++++++++++++++---------- 2 files changed, 36 insertions(+), 18 deletions(-) diff --git a/src/data/moves/move.ts b/src/data/moves/move.ts index 5d57bb6dc49..903b2726676 100644 --- a/src/data/moves/move.ts +++ b/src/data/moves/move.ts @@ -2459,14 +2459,7 @@ export class StatusEffectAttr extends MoveEffectAttr { const statusCheck = moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance; if (statusCheck) { const pokemon = this.selfTarget ? user : target; - if (pokemon.status && !this.overrideStatus) { - return false; - } - - if (user !== target && target.isSafeguarded(user)) { - if (move.category === MoveCategory.STATUS) { - globalScene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) })); - } + if (user !== target && move.category === MoveCategory.STATUS && !target.canSetStatus(this.effect, false, false, user, true)) { return false; } if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0)) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index d565a590792..2de8cc150c9 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -248,6 +248,7 @@ import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import { SwitchType } from "#enums/switch-type"; import { SpeciesFormKey } from "#enums/species-form-key"; +import {getStatusEffectOverlapText } from "#app/data/status-effect"; import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, @@ -5364,6 +5365,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ); } + queueImmuneMessage(quiet: boolean, effect?: StatusEffect): void { + if (!effect || quiet) { + return; + } + const message = effect && this.status?.effect === effect + ? getStatusEffectOverlapText(effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this)) + : i18next.t("abilityTriggers:moveImmunity", { + pokemonNameWithAffix: getPokemonNameWithAffix(this), + }); + globalScene.queueMessage(message); + } + /** * Checks if a status effect can be applied to the Pokemon. * @@ -5382,6 +5395,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ): boolean { if (effect !== StatusEffect.FAINT) { if (overrideStatus ? this.status?.effect === effect : this.status) { + this.queueImmuneMessage(quiet, effect); return false; } if ( @@ -5389,18 +5403,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { !ignoreField && globalScene.arena.terrain?.terrainType === TerrainType.MISTY ) { + this.queueImmuneMessage(quiet, effect); return false; } } - if ( - sourcePokemon && - sourcePokemon !== this && - this.isSafeguarded(sourcePokemon) - ) { - return false; - } - const types = this.getTypes(true, true); switch (effect) { @@ -5429,17 +5436,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } - return true; + return true; }); if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) { if (poisonImmunity.includes(true)) { + this.queueImmuneMessage(quiet, effect); return false; } } break; case StatusEffect.PARALYSIS: if (this.isOfType(PokemonType.ELECTRIC)) { + this.queueImmuneMessage(quiet, effect); return false; } break; @@ -5448,6 +5457,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC ) { + this.queueImmuneMessage(quiet, effect); return false; } break; @@ -5460,11 +5470,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { globalScene.arena.weather.weatherType, )) ) { + this.queueImmuneMessage(quiet, effect); return false; } break; case StatusEffect.BURN: if (this.isOfType(PokemonType.FIRE)) { + this.queueImmuneMessage(quiet, effect); return false; } break; @@ -5499,6 +5511,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return false; } + if ( + sourcePokemon && + sourcePokemon !== this && + this.isSafeguarded(sourcePokemon) + ) { + if(!quiet){ + globalScene.queueMessage( + i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(this) + })); + } + return false; + } + return true; } @@ -5510,7 +5535,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { sourceText: string | null = null, overrideStatus?: boolean ): boolean { - if (!this.canSetStatus(effect, asPhase, overrideStatus, sourcePokemon)) { + if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) { return false; } if (this.isFainted() && effect !== StatusEffect.FAINT) {