mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge remote-tracking branch 'upstream/beta' into no-non-type-export
This commit is contained in:
commit
6d30536278
@ -1,6 +1,7 @@
|
||||
VITE_BYPASS_LOGIN=1
|
||||
VITE_BYPASS_TUTORIAL=0
|
||||
VITE_SERVER_URL=http://localhost:8001
|
||||
# IDs for discord/google auth go unused due to VITE_BYPASS_LOGIN
|
||||
VITE_DISCORD_CLIENT_ID=1234567890
|
||||
VITE_GOOGLE_CLIENT_ID=1234567890
|
||||
VITE_I18N_DEBUG=0
|
||||
|
23
biome.jsonc
23
biome.jsonc
@ -28,7 +28,6 @@
|
||||
".vscode/*",
|
||||
"*.css", // TODO?
|
||||
"*.html", // TODO?
|
||||
"src/overrides.ts",
|
||||
// TODO: these files are too big and complex, ignore them until their respective refactors
|
||||
"src/data/moves/move.ts",
|
||||
|
||||
@ -120,6 +119,28 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes)
|
||||
{
|
||||
"include": ["src/overrides.ts", "src/enums/*"],
|
||||
"linter": {
|
||||
"rules": {
|
||||
"correctness": {
|
||||
"noUnusedImports": "off"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"include": ["src/overrides.ts"],
|
||||
"linter": {
|
||||
"rules": {
|
||||
"style": {
|
||||
"useImportType": "off"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 4dab23d6a78b6cf32db43c9953e3c2000f448007
|
||||
Subproject commit fade123e20ff951e199d7c0466686fe8c5511643
|
@ -48,7 +48,7 @@ async function promptTestType() {
|
||||
{
|
||||
type: "list",
|
||||
name: "selectedOption",
|
||||
message: "What type of test would you like to create:",
|
||||
message: "What type of test would you like to create?",
|
||||
choices: [...choices.map(choice => ({ name: choice.label, value: choice })), "EXIT"],
|
||||
},
|
||||
]);
|
||||
|
@ -24,7 +24,7 @@ describe("{{description}}", () => {
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
|
@ -4,7 +4,8 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { PokemonSpeciesFilter } from "#app/data/pokemon-species";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import {
|
||||
fixedInt,
|
||||
getIvsFromId,
|
||||
@ -2094,12 +2095,15 @@ export default class BattleScene extends SceneBase {
|
||||
}
|
||||
|
||||
getMaxExpLevel(ignoreLevelCap = false): number {
|
||||
if (Overrides.LEVEL_CAP_OVERRIDE > 0) {
|
||||
return Overrides.LEVEL_CAP_OVERRIDE;
|
||||
const capOverride = Overrides.LEVEL_CAP_OVERRIDE ?? 0;
|
||||
if (capOverride > 0) {
|
||||
return capOverride;
|
||||
}
|
||||
if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) {
|
||||
|
||||
if (ignoreLevelCap || capOverride < 0) {
|
||||
return Number.MAX_SAFE_INTEGER;
|
||||
}
|
||||
|
||||
const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
|
||||
const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(waveIndex);
|
||||
const baseLevel = (1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2)) * 1.2;
|
||||
@ -2963,6 +2967,13 @@ export default class BattleScene extends SceneBase {
|
||||
) {
|
||||
modifiers.splice(m--, 1);
|
||||
}
|
||||
if (
|
||||
modifier instanceof PokemonHeldItemModifier &&
|
||||
!isNullOrUndefined(modifier.getSpecies()) &&
|
||||
!this.getPokemonById(modifier.pokemonId)?.hasSpecies(modifier.getSpecies()!)
|
||||
) {
|
||||
modifiers.splice(m--, 1);
|
||||
}
|
||||
}
|
||||
for (const modifier of modifiers) {
|
||||
if (modifier instanceof PersistentModifier) {
|
||||
@ -3492,17 +3503,13 @@ export default class BattleScene extends SceneBase {
|
||||
sessionEncounterRate +
|
||||
Math.min(currentRunDiffFromAvg * ANTI_VARIANCE_WEIGHT_MODIFIER, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT / 2);
|
||||
|
||||
const successRate = isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE)
|
||||
? favoredEncounterRate
|
||||
: Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE!;
|
||||
const successRate = Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE ?? favoredEncounterRate;
|
||||
|
||||
// If the most recent ME was 3 or fewer waves ago, can never spawn a ME
|
||||
// MEs can only spawn 3 or more waves after the previous ME, barring overrides
|
||||
const canSpawn =
|
||||
encounteredEvents.length === 0 ||
|
||||
waveIndex - encounteredEvents[encounteredEvents.length - 1].waveIndex > 3 ||
|
||||
!isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE);
|
||||
encounteredEvents.length === 0 || waveIndex - encounteredEvents[encounteredEvents.length - 1].waveIndex > 3;
|
||||
|
||||
if (canSpawn) {
|
||||
if (canSpawn || Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE !== null) {
|
||||
let roll = MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT;
|
||||
// Always rolls the check on the same offset to ensure no RNG changes from reloading session
|
||||
this.executeWithSeedOffset(
|
||||
|
@ -7,7 +7,6 @@ import {
|
||||
isNullOrUndefined,
|
||||
randSeedItem,
|
||||
randSeedInt,
|
||||
type Constructor,
|
||||
randSeedFloat,
|
||||
coerceArray,
|
||||
} from "#app/utils/common";
|
||||
@ -25,22 +24,21 @@ import { allMoves } from "../data-lists";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { pokemonFormChanges } from "../pokemon-forms";
|
||||
import {
|
||||
SpeciesFormChangeRevertWeatherFormTrigger,
|
||||
SpeciesFormChangeWeatherTrigger,
|
||||
SpeciesFormChangeAbilityTrigger,
|
||||
} from "../pokemon-forms/form-change-triggers";
|
||||
import { SpeciesFormChangeAbilityTrigger } from "../pokemon-forms/form-change-triggers";
|
||||
import i18next from "i18next";
|
||||
import { Command } from "#enums/command";
|
||||
import { BerryModifierType } from "#app/modifier/modifier-type";
|
||||
import { getPokeballName } from "#app/data/pokeball";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
|
||||
// Enum imports
|
||||
import { Stat, type BattleStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey, type EffectiveStat } from "#enums/stat";
|
||||
import { Stat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#enums/stat";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
@ -54,12 +52,16 @@ import { SwitchType } from "#enums/switch-type";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { MoveTarget } from "#enums/MoveTarget";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import { CommonAnim } from "#enums/move-anims-common";
|
||||
import { getBerryEffectFunc } from "../berry";
|
||||
import { getBerryEffectFunc } from "#app/data/berry";
|
||||
import { BerryUsedEvent } from "#app/events/battle-scene";
|
||||
import { noAbilityTypeOverrideMoves } from "#app/data/moves/invalid-moves";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
// Type imports
|
||||
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import type { BattleStat, EffectiveStat } from "#enums/stat";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import type { EnemyPokemon } from "#app/field/pokemon";
|
||||
import type { PokemonMove } from "../moves/pokemon-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
@ -76,7 +78,7 @@ import type {
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type Move from "#app/data/moves/move";
|
||||
import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag";
|
||||
import { noAbilityTypeOverrideMoves } from "../moves/invalid-moves";
|
||||
import type { Constructor } from "#app/utils/common";
|
||||
import type { Localizable } from "#app/@types/locales";
|
||||
import { applyAbAttrs } from "./apply-ab-attrs";
|
||||
|
||||
@ -1915,7 +1917,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
|
||||
_args: any[],
|
||||
): boolean {
|
||||
return (
|
||||
attacker.getTag(BattlerTagType.DISABLED) === null &&
|
||||
isNullOrUndefined(attacker.getTag(BattlerTagType.DISABLED)) &&
|
||||
move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) &&
|
||||
(this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance)
|
||||
);
|
||||
@ -2733,7 +2735,6 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
|
||||
/**
|
||||
* Takes effect whenever a move succesfully executes, such as gorilla tactics' move-locking.
|
||||
* (More specifically, whenever a move is pushed to the move history)
|
||||
* @extends AbAttr
|
||||
*/
|
||||
export class ExecutedMoveAbAttr extends AbAttr {
|
||||
canApplyExecutedMove(_pokemon: Pokemon, _simulated: boolean): boolean {
|
||||
@ -2744,16 +2745,16 @@ export class ExecutedMoveAbAttr extends AbAttr {
|
||||
}
|
||||
|
||||
/**
|
||||
* Ability attribute for Gorilla Tactics
|
||||
* @extends ExecutedMoveAbAttr
|
||||
* Ability attribute for {@linkcode AbilityId.GORILLA_TACTICS | Gorilla Tactics}
|
||||
* to lock the user into its first selected move.
|
||||
*/
|
||||
export class GorillaTacticsAbAttr extends ExecutedMoveAbAttr {
|
||||
constructor(showAbility = false) {
|
||||
super(showAbility);
|
||||
}
|
||||
|
||||
override canApplyExecutedMove(pokemon: Pokemon, simulated: boolean): boolean {
|
||||
return simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
|
||||
override canApplyExecutedMove(pokemon: Pokemon, _simulated: boolean): boolean {
|
||||
return !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
|
||||
}
|
||||
|
||||
override applyExecutedMove(pokemon: Pokemon, simulated: boolean): void {
|
||||
@ -3970,27 +3971,32 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
|
||||
this.ability = ability;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the pokemon has a forme change that is triggered by the weather
|
||||
*
|
||||
* @param pokemon - The pokemon with the forme change ability
|
||||
* @param _passive - unused
|
||||
* @param _simulated - unused
|
||||
* @param _args - unused
|
||||
*/
|
||||
override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
|
||||
const isCastformWithForecast =
|
||||
pokemon.species.speciesId === SpeciesId.CASTFORM && this.ability === AbilityId.FORECAST;
|
||||
const isCherrimWithFlowerGift =
|
||||
pokemon.species.speciesId === SpeciesId.CHERRIM && this.ability === AbilityId.FLOWER_GIFT;
|
||||
return isCastformWithForecast || isCherrimWithFlowerGift;
|
||||
return !!pokemonFormChanges[pokemon.species.speciesId]?.some(
|
||||
fc => fc.findTrigger(SpeciesFormChangeWeatherTrigger) && fc.canChange(pokemon),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the {@linkcode BattleScene.triggerPokemonFormChange | triggerPokemonFormChange} for both
|
||||
* {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeWeatherTrigger} and
|
||||
* {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeRevertWeatherFormTrigger} if it
|
||||
* is the specific Pokemon and ability
|
||||
* @param {Pokemon} pokemon the Pokemon with this ability
|
||||
* @param _passive n/a
|
||||
* @param _args n/a
|
||||
* Trigger the pokemon's forme change by invoking
|
||||
* {@linkcode BattleScene.triggerPokemonFormChange | triggerPokemonFormChange}
|
||||
*
|
||||
* @param pokemon - The Pokemon with this ability
|
||||
* @param _passive - unused
|
||||
* @param simulated - unused
|
||||
* @param _args - unused
|
||||
*/
|
||||
override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void {
|
||||
if (!simulated) {
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeWeatherTrigger);
|
||||
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeRevertWeatherFormTrigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4616,7 +4622,7 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA
|
||||
* @param stat The stat being affected
|
||||
* @param cancelled Holds whether the stat change was already prevented.
|
||||
* @param args Args[0] is the target pokemon of the stat change.
|
||||
* @returns
|
||||
* @returns `true` if the ability can be applied
|
||||
*/
|
||||
override canApplyPreStatStageChange(
|
||||
_pokemon: Pokemon,
|
||||
@ -4777,17 +4783,17 @@ export class BlockCritAbAttr extends AbAttr {
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the block crit ability by setting the value in the provided boolean holder to false
|
||||
* @param args - [0] is a boolean holder representing whether the attack can crit
|
||||
* Apply the block crit ability by setting the value in the provided boolean holder to `true`.
|
||||
* @param args - `[0]`: A {@linkcode BooleanHolder} containing whether the attack is prevented from critting.
|
||||
*/
|
||||
override apply(
|
||||
_pokemon: Pokemon,
|
||||
_passive: boolean,
|
||||
_simulated: boolean,
|
||||
_cancelled: BooleanHolder,
|
||||
args: [BooleanHolder, ...any],
|
||||
args: [BooleanHolder],
|
||||
): void {
|
||||
args[0].value = false;
|
||||
args[0].value = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5300,10 +5306,11 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
|
||||
/**
|
||||
* Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the
|
||||
* weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
|
||||
* @param {Pokemon} _pokemon the Pokemon with this ability
|
||||
* @param _passive n/a
|
||||
* @param _weather n/a
|
||||
* @param _args n/a
|
||||
* @param _pokemon - The Pokemon with this ability
|
||||
* @param _passive - unused
|
||||
* @param simulated - unused
|
||||
* @param _weather - unused
|
||||
* @param _args - unused
|
||||
*/
|
||||
override applyPostWeatherChange(
|
||||
_pokemon: Pokemon,
|
||||
@ -6063,14 +6070,19 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
|
||||
): void {
|
||||
if (!simulated) {
|
||||
dancer.turnData.extraTurns++;
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
|
||||
if (move.getMove().is("AttackMove") || move.getMove().is("StatusMove")) {
|
||||
const target = this.getTarget(dancer, source, targets);
|
||||
phaseManager.unshiftNew("MovePhase", dancer, target, move, true, true);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", dancer, target, move, MoveUseMode.INDIRECT);
|
||||
} else if (move.getMove().is("SelfStatusMove")) {
|
||||
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
|
||||
phaseManager.unshiftNew("MovePhase", dancer, [dancer.getBattlerIndex()], move, true, true);
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MovePhase",
|
||||
dancer,
|
||||
[dancer.getBattlerIndex()],
|
||||
move,
|
||||
MoveUseMode.INDIRECT,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7378,6 +7390,7 @@ class ForceSwitchOutHelper {
|
||||
* @param pokemon The {@linkcode Pokemon} attempting to switch out.
|
||||
* @returns `true` if the switch is successful
|
||||
*/
|
||||
// TODO: Make this cancel pending move phases on the switched out target
|
||||
public switchOutLogic(pokemon: Pokemon): boolean {
|
||||
const switchOutTarget = pokemon;
|
||||
/**
|
||||
@ -8378,10 +8391,10 @@ export function initAbilities() {
|
||||
.attr(WonderSkinAbAttr)
|
||||
.ignorable(),
|
||||
new Ability(AbilityId.ANALYTIC, 5)
|
||||
.attr(MovePowerBoostAbAttr, (user, _target, _move) => {
|
||||
const movePhase = globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id);
|
||||
return isNullOrUndefined(movePhase);
|
||||
}, 1.3),
|
||||
.attr(MovePowerBoostAbAttr, (user) =>
|
||||
// Boost power if all other Pokemon have already moved (no other moves are slated to execute)
|
||||
!globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id),
|
||||
1.3),
|
||||
new Ability(AbilityId.ILLUSION, 5)
|
||||
// The Pokemon generate an illusion if it's available
|
||||
.attr(IllusionPreSummonAbAttr, false)
|
||||
@ -8655,7 +8668,13 @@ export function initAbilities() {
|
||||
.attr(PostFaintHPDamageAbAttr)
|
||||
.bypassFaint(),
|
||||
new Ability(AbilityId.DANCER, 7)
|
||||
.attr(PostDancingMoveAbAttr),
|
||||
.attr(PostDancingMoveAbAttr)
|
||||
/* Incorrect interations with:
|
||||
* Petal Dance (should not lock in or count down timer; currently does both)
|
||||
* Flinches (due to tag being removed earlier)
|
||||
* Failed/protected moves (should not trigger if original move is protected against)
|
||||
*/
|
||||
.edgeCase(),
|
||||
new Ability(AbilityId.BATTERY, 7)
|
||||
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
|
||||
new Ability(AbilityId.FLUFFY, 7)
|
||||
@ -8796,9 +8815,11 @@ export function initAbilities() {
|
||||
new Ability(AbilityId.WANDERING_SPIRIT, 8)
|
||||
.attr(PostDefendAbilitySwapAbAttr)
|
||||
.bypassFaint()
|
||||
.edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil
|
||||
.edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil
|
||||
new Ability(AbilityId.GORILLA_TACTICS, 8)
|
||||
.attr(GorillaTacticsAbAttr),
|
||||
.attr(GorillaTacticsAbAttr)
|
||||
// TODO: Verify whether Gorilla Tactics increases struggle's power or not
|
||||
.edgeCase(),
|
||||
new Ability(AbilityId.NEUTRALIZING_GAS, 8, 2)
|
||||
.attr(PostSummonAddArenaTagAbAttr, true, ArenaTagType.NEUTRALIZING_GAS, 0)
|
||||
.attr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr)
|
||||
|
@ -20,6 +20,7 @@ import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
export abstract class ArenaTag {
|
||||
constructor(
|
||||
@ -875,13 +876,13 @@ export class DelayedAttackTag extends ArenaTag {
|
||||
const ret = super.lapse(arena);
|
||||
|
||||
if (!ret) {
|
||||
// TODO: This should not add to move history (for Spite)
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveEffectPhase",
|
||||
this.sourceId!,
|
||||
[this.targetIndex],
|
||||
allMoves[this.sourceMove!],
|
||||
false,
|
||||
true,
|
||||
MoveUseMode.FOLLOW_UP,
|
||||
); // TODO: are those bangs correct?
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -31,8 +31,15 @@ import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { invalidEncoreMoves } from "./moves/invalid-moves";
|
||||
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
|
||||
/**
|
||||
* A {@linkcode BattlerTag} represents a semi-persistent effect that can be attached to a {@linkcode Pokemon}.
|
||||
* Tags can trigger various effects throughout a turn, and are cleared on switching out
|
||||
* or through their respective {@linkcode BattlerTag.lapse | lapse} methods.
|
||||
*/
|
||||
export class BattlerTag {
|
||||
public tagType: BattlerTagType;
|
||||
public lapseTypes: BattlerTagLapseType[];
|
||||
@ -69,7 +76,7 @@ export class BattlerTag {
|
||||
|
||||
/**
|
||||
* Tick down this {@linkcode BattlerTag}'s duration.
|
||||
* @returns `true` if the tag should be kept (`turnCount` > 0`)
|
||||
* @returns `true` if the tag should be kept (`turnCount > 0`)
|
||||
*/
|
||||
lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
|
||||
// TODO: Maybe flip this (return `true` if tag needs removal)
|
||||
@ -267,17 +274,18 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
|
||||
/**
|
||||
* @override
|
||||
*
|
||||
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
|
||||
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
|
||||
* Attempt to disable the target's last move by setting this tag's {@linkcode moveId}
|
||||
* and showing a message.
|
||||
*/
|
||||
override onAdd(pokemon: Pokemon): void {
|
||||
super.onAdd(pokemon);
|
||||
|
||||
const move = pokemon.getLastXMoves(-1).find(m => !m.virtual);
|
||||
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE || move.move === MoveId.NONE) {
|
||||
// Disable fails against struggle or an empty move history
|
||||
// TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions
|
||||
const move = pokemon.getLastNonVirtualMove();
|
||||
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
super.onAdd(pokemon);
|
||||
this.moveId = move.move;
|
||||
|
||||
globalScene.phaseManager.queueMessage(
|
||||
@ -327,7 +335,6 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
|
||||
|
||||
/**
|
||||
* Tag used by Gorilla Tactics to restrict the user to using only one move.
|
||||
* @extends MoveRestrictionBattlerTag
|
||||
*/
|
||||
export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
|
||||
private moveId = MoveId.NONE;
|
||||
@ -336,34 +343,30 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
|
||||
super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
|
||||
}
|
||||
|
||||
/** @override */
|
||||
override isMoveRestricted(move: MoveId): boolean {
|
||||
return move !== this.moveId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @override
|
||||
* @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
|
||||
* @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
|
||||
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move to lock into.
|
||||
* @param pokemon - The {@linkcode Pokemon} to add the tag to
|
||||
* @returns `true` if the tag can be added
|
||||
*/
|
||||
override canAdd(pokemon: Pokemon): boolean {
|
||||
return this.getLastValidMove(pokemon) !== undefined && !pokemon.getTag(GorillaTacticsTag);
|
||||
// Choice items ignore struggle, so Gorilla Tactics should too
|
||||
const lastSelectedMove = pokemon.getLastNonVirtualMove();
|
||||
return !isNullOrUndefined(lastSelectedMove) && lastSelectedMove.move !== MoveId.STRUGGLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
|
||||
* If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
|
||||
* @override
|
||||
* @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
|
||||
* Sets this tag's {@linkcode moveId} and increases the user's Attack by 50%.
|
||||
* @param pokemon - The {@linkcode Pokemon} to add the tag to
|
||||
*/
|
||||
override onAdd(pokemon: Pokemon): void {
|
||||
const lastValidMove = this.getLastValidMove(pokemon);
|
||||
super.onAdd(pokemon);
|
||||
|
||||
if (!lastValidMove) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.moveId = lastValidMove;
|
||||
// Bang is justified as tag is not added if prior move doesn't exist
|
||||
this.moveId = pokemon.getLastNonVirtualMove()!.move;
|
||||
pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
|
||||
}
|
||||
|
||||
@ -378,29 +381,16 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @override
|
||||
* @param {Pokemon} pokemon n/a
|
||||
* @param {MoveId} _move {@linkcode MoveId} ID of the move being denied
|
||||
* @returns {string} text to display when the move is denied
|
||||
* Return the text displayed when a move is restricted.
|
||||
* @param pokemon - The {@linkcode Pokemon} with this tag.
|
||||
* @returns A string containing the text to display when the move is denied
|
||||
*/
|
||||
override selectionDeniedText(pokemon: Pokemon, _move: MoveId): string {
|
||||
override selectionDeniedText(pokemon: Pokemon): string {
|
||||
return i18next.t("battle:canOnlyUseMove", {
|
||||
moveName: allMoves[this.moveId].name,
|
||||
pokemonName: getPokemonNameWithAffix(pokemon),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the last valid move from the pokemon's move history.
|
||||
* @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
|
||||
* @returns {MoveId | undefined} the last valid move from the pokemon's move history
|
||||
*/
|
||||
getLastValidMove(pokemon: Pokemon): MoveId | undefined {
|
||||
const move = pokemon.getLastXMoves().find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual);
|
||||
|
||||
return move?.move;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -414,8 +404,8 @@ export class RechargingTag extends BattlerTag {
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
super.onAdd(pokemon);
|
||||
|
||||
// Queue a placeholder move for the Pokemon to "use" next turn
|
||||
pokemon.getMoveQueue().push({ move: MoveId.NONE, targets: [] });
|
||||
// Queue a placeholder move for the Pokemon to "use" next turn.
|
||||
pokemon.pushMoveQueue({ move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL });
|
||||
}
|
||||
|
||||
/** Cancels the source's move this turn and queues a "__ must recharge!" message */
|
||||
@ -660,6 +650,7 @@ export class InterruptedTag extends BattlerTag {
|
||||
move: MoveId.NONE,
|
||||
result: MoveResult.OTHER,
|
||||
targets: [],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
});
|
||||
}
|
||||
|
||||
@ -985,42 +976,45 @@ export class PowderTag extends BattlerTag {
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies Powder's effects before the tag owner uses a Fire-type move.
|
||||
* Also causes the tag to expire at the end of turn.
|
||||
* @param pokemon {@linkcode Pokemon} the owner of this tag
|
||||
* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
|
||||
* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
|
||||
* Applies Powder's effects before the tag owner uses a Fire-type move, damaging and canceling its action.
|
||||
* Lasts until the end of the turn.
|
||||
* @param pokemon - The {@linkcode Pokemon} with this tag.
|
||||
* @param lapseType - The {@linkcode BattlerTagLapseType} dictating how this tag is being activated
|
||||
* @returns `true` if the tag should remain active.
|
||||
*/
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
|
||||
const movePhase = globalScene.phaseManager.getCurrentPhase();
|
||||
if (movePhase?.is("MovePhase")) {
|
||||
const move = movePhase.move.getMove();
|
||||
const weather = globalScene.arena.weather;
|
||||
if (
|
||||
pokemon.getMoveType(move) === PokemonType.FIRE &&
|
||||
!(weather && weather.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed())
|
||||
) {
|
||||
movePhase.fail();
|
||||
movePhase.showMoveText();
|
||||
const movePhase = globalScene.phaseManager.getCurrentPhase();
|
||||
if (lapseType !== BattlerTagLapseType.PRE_MOVE || !movePhase?.is("MovePhase")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const idx = pokemon.getBattlerIndex();
|
||||
|
||||
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
|
||||
|
||||
const cancelDamage = new BooleanHolder(false);
|
||||
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelDamage);
|
||||
if (!cancelDamage.value) {
|
||||
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
|
||||
}
|
||||
|
||||
// "When the flame touched the powder\non the Pokémon, it exploded!"
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
|
||||
}
|
||||
}
|
||||
const move = movePhase.move.getMove();
|
||||
const weather = globalScene.arena.weather;
|
||||
if (
|
||||
pokemon.getMoveType(move) !== PokemonType.FIRE ||
|
||||
(weather?.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed()) // Heavy rain takes priority over powder
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
return super.lapse(pokemon, lapseType);
|
||||
|
||||
// Disable the target's fire type move and damage it (subject to Magic Guard)
|
||||
movePhase.showMoveText();
|
||||
movePhase.fail();
|
||||
|
||||
const idx = pokemon.getBattlerIndex();
|
||||
|
||||
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
|
||||
|
||||
const cancelDamage = new BooleanHolder(false);
|
||||
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelDamage);
|
||||
if (!cancelDamage.value) {
|
||||
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
|
||||
}
|
||||
|
||||
// "When the flame touched the powder\non the Pokémon, it exploded!"
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1115,34 +1109,22 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
}
|
||||
|
||||
canAdd(pokemon: Pokemon): boolean {
|
||||
const lastMoves = pokemon.getLastXMoves(1);
|
||||
if (!lastMoves.length) {
|
||||
const lastMove = pokemon.getLastNonVirtualMove();
|
||||
if (!lastMove) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const repeatableMove = lastMoves[0];
|
||||
|
||||
if (!repeatableMove.move || repeatableMove.virtual) {
|
||||
if (invalidEncoreMoves.has(lastMove.move)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (repeatableMove.move) {
|
||||
case MoveId.MIMIC:
|
||||
case MoveId.MIRROR_MOVE:
|
||||
case MoveId.TRANSFORM:
|
||||
case MoveId.STRUGGLE:
|
||||
case MoveId.SKETCH:
|
||||
case MoveId.SLEEP_TALK:
|
||||
case MoveId.ENCORE:
|
||||
return false;
|
||||
}
|
||||
|
||||
this.moveId = repeatableMove.move;
|
||||
this.moveId = lastMove.move;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
// TODO: shouldn't this be `onAdd`?
|
||||
super.onRemove(pokemon);
|
||||
|
||||
globalScene.phaseManager.queueMessage(
|
||||
@ -1158,7 +1140,13 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
const lastMove = pokemon.getLastXMoves(1)[0];
|
||||
globalScene.phaseManager.tryReplacePhase(
|
||||
m => m.is("MovePhase") && m.pokemon === pokemon,
|
||||
globalScene.phaseManager.create("MovePhase", pokemon, lastMove.targets ?? [], movesetMove),
|
||||
globalScene.phaseManager.create(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
lastMove.targets ?? [],
|
||||
movesetMove,
|
||||
MoveUseMode.NORMAL,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1884,24 +1872,29 @@ export class TruantTag extends AbilityBattlerTag {
|
||||
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (!pokemon.hasAbility(AbilityId.TRUANT)) {
|
||||
// remove tag if mon lacks ability
|
||||
return super.lapse(pokemon, lapseType);
|
||||
}
|
||||
const passive = pokemon.getAbility().id !== AbilityId.TRUANT;
|
||||
|
||||
const lastMove = pokemon.getLastXMoves().find(() => true);
|
||||
const lastMove = pokemon.getLastXMoves()[0];
|
||||
|
||||
if (lastMove && lastMove.move !== MoveId.NONE) {
|
||||
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
// TODO: Ability displays should be handled by the ability
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:truantLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
|
||||
if (!lastMove) {
|
||||
// Don't interrupt move if last move was `Moves.NONE` OR no prior move was found
|
||||
return true;
|
||||
}
|
||||
|
||||
// Interrupt move usage in favor of slacking off
|
||||
const passive = pokemon.getAbility().id !== AbilityId.TRUANT;
|
||||
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
|
||||
// TODO: Ability displays should be handled by the ability
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t("battlerTags:truantLapse", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
}),
|
||||
);
|
||||
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,8 @@ import i18next from "i18next";
|
||||
import type { DexAttrProps, GameData } from "#app/system/game-data";
|
||||
import { defaultStarterSpecies } from "#app/constants";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { PokemonMove } from "./moves/pokemon-move";
|
||||
|
@ -5,7 +5,8 @@ import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { Starter } from "#app/ui/starter-select-ui-handler";
|
||||
import { randSeedGauss, randSeedInt, randSeedItem, getEnumValues } from "#app/utils/common";
|
||||
import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import PokemonSpecies, { getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
|
@ -1,9 +1,11 @@
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import type { ModifierTypes } from "#app/modifier/modifier-type";
|
||||
import type { Ability } from "./abilities/ability";
|
||||
import type Move from "./moves/move";
|
||||
|
||||
export const allAbilities: Ability[] = [];
|
||||
export const allMoves: Move[] = [];
|
||||
export const allSpecies: PokemonSpecies[] = [];
|
||||
|
||||
// TODO: Figure out what this is used for and provide an appropriate tsdoc comment
|
||||
export const modifierTypes = {} as ModifierTypes;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import type BattleScene from "#app/battle-scene";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { VariantTier } from "#enums/variant-tier";
|
||||
import { randInt, randomString, randSeedInt, getIvsFromId } from "#app/utils/common";
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { MoveId } from "#enums/move-id";
|
||||
|
||||
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME Metronome} */
|
||||
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */
|
||||
export const invalidMetronomeMoves: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.AFTER_YOU,
|
||||
MoveId.ASSIST,
|
||||
@ -255,3 +255,28 @@ export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.TECHNO_BLAST,
|
||||
MoveId.HIDDEN_POWER,
|
||||
]);
|
||||
|
||||
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
|
||||
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.NONE,
|
||||
MoveId.CHATTER,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.STRUGGLE,
|
||||
MoveId.SKETCH,
|
||||
MoveId.REVIVAL_BLESSING,
|
||||
MoveId.TERA_STARSTORM,
|
||||
MoveId.BREAKNECK_BLITZ__PHYSICAL,
|
||||
MoveId.BREAKNECK_BLITZ__SPECIAL,
|
||||
]);
|
||||
|
||||
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
|
||||
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
|
||||
MoveId.MIMIC,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.TRANSFORM,
|
||||
MoveId.STRUGGLE,
|
||||
MoveId.SKETCH,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.ENCORE,
|
||||
]);
|
||||
|
@ -70,13 +70,9 @@ import {
|
||||
getStatKey,
|
||||
Stat,
|
||||
} from "#app/enums/stat";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { SpeciesFormChangeRevertWeatherFormTrigger } from "../pokemon-forms/form-change-triggers";
|
||||
import type { GameMode } from "#app/game-mode";
|
||||
@ -85,18 +81,14 @@ import { ChallengeType } from "#enums/challenge-type";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
||||
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
|
||||
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
|
||||
import { loggedInUser } from "#app/account";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import { MoveTarget } from "#enums/MoveTarget";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { MoveEffectTrigger } from "#enums/MoveEffectTrigger";
|
||||
import { MultiHitType } from "#enums/MultiHitType";
|
||||
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves } from "./invalid-moves";
|
||||
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
||||
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves, invalidSketchMoves } from "./invalid-moves";
|
||||
import { isVirtual, MoveUseMode } from "#enums/move-use-mode";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap } from "#app/@types/move-types";
|
||||
import { applyMoveAttrs } from "./apply-attrs";
|
||||
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
|
||||
@ -3124,7 +3116,7 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
|
||||
overridden.value = true;
|
||||
globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
|
||||
globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
|
||||
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
|
||||
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER, useMode: MoveUseMode.NORMAL });
|
||||
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
|
||||
} else {
|
||||
@ -4081,15 +4073,26 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to double this move's power if the target hasn't acted yet in the current turn.
|
||||
* Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND}
|
||||
*/
|
||||
export class FirstAttackDoublePowerAttr extends VariablePowerAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
console.log(target.getLastXMoves(1), globalScene.currentBattle.turn);
|
||||
if (!target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn)) {
|
||||
(args[0] as NumberHolder).value *= 2;
|
||||
return true;
|
||||
/**
|
||||
* Double this move's power if the user is acting before the target.
|
||||
* @param user - Unused
|
||||
* @param target - The {@linkcode Pokemon} being targeted by this move
|
||||
* @param move - Unused
|
||||
* @param args `[0]` - A {@linkcode NumberHolder} containing move base power
|
||||
* @returns Whether the attribute was successfully applied
|
||||
*/
|
||||
apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
|
||||
if (target.turnData.acted) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
args[0].value *= 2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5459,13 +5462,20 @@ export class FrenzyAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!user.getTag(BattlerTagType.FRENZY) && !user.getMoveQueue().length) {
|
||||
const turnCount = user.randBattleSeedIntRange(1, 2);
|
||||
new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true }));
|
||||
// TODO: Disable if used via dancer
|
||||
// TODO: Add support for moves that don't add the frenzy tag (Uproar, Rollout, etc.)
|
||||
|
||||
// If frenzy is not active, add a tag and push 1-2 extra turns of attacks to the user's move queue.
|
||||
// Otherwise, tick down the existing tag.
|
||||
if (!user.getTag(BattlerTagType.FRENZY) && user.getMoveQueue().length === 0) {
|
||||
const turnCount = user.randBattleSeedIntRange(1, 2); // excludes initial use
|
||||
for (let i = 0; i < turnCount; i++) {
|
||||
user.pushMoveQueue({ move: move.id, targets: [ target.getBattlerIndex() ], useMode: MoveUseMode.IGNORE_PP });
|
||||
}
|
||||
user.addTag(BattlerTagType.FRENZY, turnCount, move.id, user.id);
|
||||
} else {
|
||||
applyMoveAttrs("AddBattlerTagAttr", user, target, move, args);
|
||||
user.lapseTag(BattlerTagType.FRENZY); // if FRENZY is already in effect (moveQueue.length > 0), lapse the tag
|
||||
user.lapseTag(BattlerTagType.FRENZY);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -6220,6 +6230,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
globalScene.phaseManager.tryRemovePhase((phase: SwitchSummonPhase) => phase.is("SwitchSummonPhase") && phase.getPokemon() === pokemon);
|
||||
// If the pokemon being revived was alive earlier in the turn, cancel its move
|
||||
// (revived pokemon can't move in the turn they're brought back)
|
||||
// TODO: might make sense to move this to `FaintPhase` after checking for Rev Seed (rather than handling it in the move)
|
||||
globalScene.phaseManager.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel();
|
||||
if (user.fieldPosition === FieldPosition.CENTER) {
|
||||
user.setFieldPosition(FieldPosition.LEFT);
|
||||
@ -6761,20 +6772,26 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
|
||||
class CallMoveAttr extends OverrideMoveEffectAttr {
|
||||
protected invalidMoves: ReadonlySet<MoveId>;
|
||||
protected hasTarget: boolean;
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
// Get eligible targets for move, failing if we can't target anything
|
||||
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
|
||||
const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget);
|
||||
if (moveTargets.targets.length === 0) {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:attackFailed"));
|
||||
console.log("CallMoveAttr failed due to no targets.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spread moves and ones with only 1 valid target will use their normal targeting.
|
||||
// If not, target the Mirror Move recipient or else a random enemy in our target list
|
||||
const targets = moveTargets.multiple || moveTargets.targets.length === 1
|
||||
? moveTargets.targets
|
||||
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
|
||||
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
|
||||
: [this.hasTarget
|
||||
? target.getBattlerIndex()
|
||||
: moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)]];
|
||||
|
||||
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id, 0, 0, true), true, true);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id), MoveUseMode.FOLLOW_UP);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -6869,9 +6886,10 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: extend CallMoveAttr
|
||||
export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
let moveId;
|
||||
let moveId = MoveId.NONE;
|
||||
switch (globalScene.arena.getTerrainType()) {
|
||||
// this allows terrains to 'override' the biome move
|
||||
case TerrainType.NONE:
|
||||
@ -6996,14 +7014,14 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||
moveId = MoveId.PSYCHIC;
|
||||
break;
|
||||
default:
|
||||
// Just in case there's no match
|
||||
// Just in case there's no match
|
||||
moveId = MoveId.TRI_ATTACK;
|
||||
break;
|
||||
}
|
||||
|
||||
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
|
||||
// Load the move's animation if we didn't already and unshift a new usage phase
|
||||
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId), MoveUseMode.FOLLOW_UP);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -7022,64 +7040,63 @@ export class CopyMoveAttr extends CallMoveAttr {
|
||||
this.invalidMoves = invalidMoves;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, _move: Move, args: any[]): boolean {
|
||||
this.hasTarget = this.mirrorMove;
|
||||
const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove;
|
||||
// bang is correct as condition func returns `false` and fails move if no last move exists
|
||||
const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)!.move : globalScene.currentBattle.lastMove;
|
||||
return super.apply(user, target, allMoves[lastMove], args);
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
if (this.mirrorMove) {
|
||||
const lastMove = target.getLastXMoves()[0]?.move;
|
||||
return !!lastMove && !this.invalidMoves.has(lastMove);
|
||||
} else {
|
||||
const lastMove = globalScene.currentBattle.lastMove;
|
||||
return lastMove !== undefined && !this.invalidMoves.has(lastMove);
|
||||
}
|
||||
return (_user, target, _move) => {
|
||||
const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)?.move : globalScene.currentBattle.lastMove;
|
||||
return !isNullOrUndefined(lastMove) && !this.invalidMoves.has(lastMove);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that causes the target to repeat their last used move.
|
||||
* Attribute used for moves that cause the target to repeat their last used move.
|
||||
*
|
||||
* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)).
|
||||
*/
|
||||
export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
private movesetMove: PokemonMove;
|
||||
constructor() {
|
||||
super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces the target to re-use their last used move again
|
||||
*
|
||||
* @param user {@linkcode Pokemon} that used the attack
|
||||
* @param target {@linkcode Pokemon} targeted by the attack
|
||||
* @param move N/A
|
||||
* @param args N/A
|
||||
* Forces the target to re-use their last used move again.
|
||||
* @param user - The {@linkcode Pokemon} using the attack
|
||||
* @param target - The {@linkcode Pokemon} being targeted by the attack
|
||||
* @returns `true` if the move succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon): boolean {
|
||||
// get the last move used (excluding status based failures) as well as the corresponding moveset slot
|
||||
const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE)!;
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!;
|
||||
// If the last move used can hit more than one target or has variable targets,
|
||||
// re-compute the targets for the attack
|
||||
// (mainly for alternating double/single battle shenanigans)
|
||||
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct
|
||||
// TODO: Fix this once dragon darts gets smart targeting
|
||||
let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets;
|
||||
// bangs are justified as Instruct fails if no prior move or moveset move exists
|
||||
// TODO: How does instruct work when copying a move called via Copycat that the user itself knows?
|
||||
const lastMove = target.getLastNonVirtualMove()!;
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!
|
||||
|
||||
/** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible
|
||||
Normally, all yet-unexecuted move phases would swap over when the enemy in question faints
|
||||
(see `redirectPokemonMoves` in `battle-scene.ts`),
|
||||
but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually.
|
||||
*/
|
||||
// If the last move used can hit more than one target or has variable targets,
|
||||
// re-compute the targets for the attack (mainly for alternating double/single battles)
|
||||
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct,
|
||||
// nor is Dragon Darts (due to its smart targeting bypassing normal target selection)
|
||||
let moveTargets = this.movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, this.movesetMove.moveId).targets : lastMove.targets;
|
||||
|
||||
// In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible.
|
||||
// Normally, all yet-unexecuted move phases would swap targets after any foe faints or flees (see `redirectPokemonMoves` in `battle-scene.ts`),
|
||||
// but since Instruct adds a new move phase _after_ all that occurs, we need to handle this interaction manually.
|
||||
const firstTarget = globalScene.getField()[moveTargets[0]];
|
||||
if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) {
|
||||
if (
|
||||
globalScene.currentBattle.double
|
||||
&& moveTargets.length === 1
|
||||
&& firstTarget.isFainted()
|
||||
&& firstTarget !== target.getAlly()
|
||||
) {
|
||||
const ally = firstTarget.getAlly();
|
||||
if (!isNullOrUndefined(ally) && ally.isActive()) { // ally exists, is not dead and can sponge the blast
|
||||
if (!isNullOrUndefined(ally) && ally.isActive()) {
|
||||
moveTargets = [ ally.getBattlerIndex() ];
|
||||
}
|
||||
}
|
||||
@ -7088,15 +7105,15 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
userPokemonName: getPokemonNameWithAffix(user),
|
||||
targetPokemonName: getPokemonNameWithAffix(target)
|
||||
}));
|
||||
target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false });
|
||||
target.turnData.extraTurns++;
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove);
|
||||
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE);
|
||||
return (_user, target, _move) => {
|
||||
// TODO: Check instruct behavior with struggle - ignore, fail or success
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move);
|
||||
const uninstructableMoves = [
|
||||
// Locking/Continually Executed moves
|
||||
@ -7106,6 +7123,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
MoveId.PETAL_DANCE,
|
||||
MoveId.THRASH,
|
||||
MoveId.ICE_BALL,
|
||||
MoveId.UPROAR,
|
||||
// Multi-turn Moves
|
||||
MoveId.BIDE,
|
||||
MoveId.SHELL_TRAP,
|
||||
@ -7143,23 +7161,34 @@ export class RepeatMoveAttr extends MoveEffectAttr {
|
||||
MoveId.SOLAR_BEAM,
|
||||
MoveId.SOLAR_BLADE,
|
||||
MoveId.METEOR_BEAM,
|
||||
// Other moves
|
||||
// Copying/Move-Calling moves
|
||||
MoveId.ASSIST,
|
||||
MoveId.COPYCAT,
|
||||
MoveId.ME_FIRST,
|
||||
MoveId.METRONOME,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.NATURE_POWER,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.SNATCH,
|
||||
MoveId.INSTRUCT,
|
||||
// Misc moves
|
||||
MoveId.KINGS_SHIELD,
|
||||
MoveId.SKETCH,
|
||||
MoveId.TRANSFORM,
|
||||
MoveId.MIMIC,
|
||||
MoveId.STRUGGLE,
|
||||
// TODO: Add Max/G-Move blockage if or when they are implemented
|
||||
// TODO: Add Max/G-Max/Z-Move blockage if or when they are implemented
|
||||
];
|
||||
|
||||
if (!lastMove?.move // no move to instruct
|
||||
|| !movesetMove // called move not in target's moveset (forgetting the move, etc.)
|
||||
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
|
||||
// TODO: This next line is likely redundant as all charging moves are in the above list
|
||||
|| allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
|
||||
|| uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
|
||||
return false;
|
||||
}
|
||||
this.movesetMove = movesetMove;
|
||||
return true;
|
||||
};
|
||||
}
|
||||
@ -7190,53 +7219,48 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
|
||||
/**
|
||||
* Reduces the PP of the target's last-used move by an amount based on this attribute instance's {@linkcode reduction}.
|
||||
*
|
||||
* @param user {@linkcode Pokemon} that used the attack
|
||||
* @param target {@linkcode Pokemon} targeted by the attack
|
||||
* @param move N/A
|
||||
* @param args N/A
|
||||
* @returns `true`
|
||||
* @param user - N/A
|
||||
* @param target - The {@linkcode Pokemon} targeted by the attack
|
||||
* @param move - N/A
|
||||
* @param args - N/A
|
||||
* @returns always `true`
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
// Null checks can be skipped due to condition function
|
||||
const lastMove = target.getLastXMoves()[0];
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!;
|
||||
/** The last move the target themselves used */
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!; // bang is correct as condition prevents this from being nullish
|
||||
const lastPpUsed = movesetMove.ppUsed;
|
||||
movesetMove.ppUsed = Math.min((lastPpUsed) + this.reduction, movesetMove.getMovePp());
|
||||
movesetMove.ppUsed = Math.min(lastPpUsed + this.reduction, movesetMove.getMovePp());
|
||||
|
||||
const message = i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed });
|
||||
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(target.id, movesetMove.getMove(), movesetMove.ppUsed));
|
||||
globalScene.phaseManager.queueMessage(message);
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed }));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
const lastMove = target.getLastXMoves()[0];
|
||||
if (lastMove) {
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
|
||||
return !!movesetMove?.getPpRatio();
|
||||
}
|
||||
return false;
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)
|
||||
return !!movesetMove?.getPpRatio();
|
||||
};
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
const lastMove = target.getLastXMoves()[0];
|
||||
if (lastMove) {
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
|
||||
if (movesetMove) {
|
||||
const maxPp = movesetMove.getMovePp();
|
||||
const ppLeft = maxPp - movesetMove.ppUsed;
|
||||
const value = -(8 - Math.ceil(Math.min(maxPp, 30) / 5));
|
||||
if (ppLeft < 4) {
|
||||
return (value / 4) * ppLeft;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)
|
||||
if (!movesetMove) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
const maxPp = movesetMove.getMovePp();
|
||||
const ppLeft = maxPp - movesetMove.ppUsed;
|
||||
const value = -(8 - Math.ceil(Math.min(maxPp, 30) / 5));
|
||||
if (ppLeft < 4) {
|
||||
return (value / 4) * ppLeft;
|
||||
}
|
||||
return value;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -7252,40 +7276,36 @@ export class AttackReducePpMoveAttr extends ReducePpMoveAttr {
|
||||
/**
|
||||
* Checks if the target has used a move prior to the attack. PP-reduction is applied through the super class if so.
|
||||
*
|
||||
* @param user {@linkcode Pokemon} that used the attack
|
||||
* @param target {@linkcode Pokemon} targeted by the attack
|
||||
* @param move {@linkcode Move} being used
|
||||
* @param args N/A
|
||||
* @returns {boolean} true
|
||||
* @param user - The {@linkcode Pokemon} using the move
|
||||
* @param target -The {@linkcode Pokemon} targeted by the attack
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @param args - N/A
|
||||
* @returns - always `true`
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const lastMove = target.getLastXMoves().find(() => true);
|
||||
if (lastMove) {
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
|
||||
if (Boolean(movesetMove?.getPpRatio())) {
|
||||
super.apply(user, target, move, args);
|
||||
}
|
||||
const lastMove = target.getLastNonVirtualMove();
|
||||
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move);
|
||||
if (movesetMove?.getPpRatio()) {
|
||||
super.apply(user, target, move, args);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Override condition function to always perform damage. Instead, perform pp-reduction condition check in apply function above
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => true;
|
||||
/**
|
||||
* Override condition function to always perform damage.
|
||||
* Instead, perform pp-reduction condition check in {@linkcode apply}.
|
||||
* (A failed condition will prevent damage which is not what we want here)
|
||||
* @returns always `true`
|
||||
*/
|
||||
override getCondition(): MoveConditionFunc {
|
||||
return () => true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Review this
|
||||
const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
|
||||
const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
|
||||
if (!targetMoves.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const copiableMove = targetMoves[0];
|
||||
|
||||
if (!copiableMove.move) {
|
||||
const copiableMove = target.getLastNonVirtualMove();
|
||||
if (!copiableMove?.move) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -7298,14 +7318,18 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
|
||||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Attribute to temporarily copy the last move in the target's moveset.
|
||||
* Used by {@linkcode Moves.MIMIC}.
|
||||
*/
|
||||
export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
|
||||
if (!targetMoves.length) {
|
||||
const lastMove = target.getLastNonVirtualMove()
|
||||
if (!lastMove?.move) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const copiedMove = allMoves[targetMoves[0].move];
|
||||
const copiedMove = allMoves[lastMove.move];
|
||||
|
||||
const thisMoveIndex = user.getMoveset().findIndex(m => m.moveId === move.id);
|
||||
|
||||
@ -7313,8 +7337,9 @@ export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Populate summon data with a copy of the current moveset, replacing the copying move with the copied move
|
||||
user.summonData.moveset = user.getMoveset().slice(0);
|
||||
user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id, 0, 0);
|
||||
user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id);
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: copiedMove.name }));
|
||||
|
||||
@ -7352,9 +7377,9 @@ export class SketchAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const targetMove = target.getLastXMoves(-1)
|
||||
.find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual);
|
||||
const targetMove = target.getLastNonVirtualMove()
|
||||
if (!targetMove) {
|
||||
// failsafe for TS compiler
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -7377,28 +7402,10 @@ export class SketchAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1);
|
||||
if (!targetMove) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsketchableMoves = [
|
||||
MoveId.CHATTER,
|
||||
MoveId.MIRROR_MOVE,
|
||||
MoveId.SLEEP_TALK,
|
||||
MoveId.STRUGGLE,
|
||||
MoveId.SKETCH,
|
||||
MoveId.REVIVAL_BLESSING,
|
||||
MoveId.TERA_STARSTORM,
|
||||
MoveId.BREAKNECK_BLITZ__PHYSICAL,
|
||||
MoveId.BREAKNECK_BLITZ__SPECIAL
|
||||
];
|
||||
|
||||
if (unsketchableMoves.includes(targetMove.move)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !user.getMoveset().some(m => m.moveId === targetMove.move);
|
||||
const targetMove = target.getLastNonVirtualMove();
|
||||
return !isNullOrUndefined(targetMove)
|
||||
&& !invalidSketchMoves.has(targetMove.move)
|
||||
&& user.getMoveset().every(m => m.moveId !== targetMove.move)
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -7838,19 +7845,19 @@ export class LastResortAttr extends MoveAttr {
|
||||
// TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user: Pokemon, _target: Pokemon, move: Move) => {
|
||||
const movesInMoveset = new Set<MoveId>(user.getMoveset().map(m => m.moveId));
|
||||
if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) {
|
||||
const otherMovesInMoveset = new Set<MoveId>(user.getMoveset().map(m => m.moveId));
|
||||
if (!otherMovesInMoveset.delete(move.id) || !otherMovesInMoveset.size) {
|
||||
return false; // Last resort fails if used when not in user's moveset or no other moves exist
|
||||
}
|
||||
|
||||
const movesInHistory = new Set(
|
||||
const movesInHistory = new Set<MoveId>(
|
||||
user.getMoveHistory()
|
||||
.filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum
|
||||
.filter(m => !isVirtual(m.useMode)) // Last resort ignores virtual moves
|
||||
.map(m => m.move)
|
||||
);
|
||||
|
||||
// Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion
|
||||
return [...movesInMoveset].every(m => movesInHistory.has(m))
|
||||
// Since `Set.intersection()` is only present in ESNext, we have to do this to check inclusion
|
||||
return [...otherMovesInMoveset].every(m => movesInHistory.has(m))
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -7872,27 +7879,26 @@ export class VariableTargetAttr extends MoveAttr {
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute for {@linkcode MoveId.AFTER_YOU}
|
||||
* Attribute to cause the target to move immediately after the user.
|
||||
*
|
||||
* [After You - Move | Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/After_You_(move))
|
||||
* Used by {@linkcode Moves.AFTER_YOU}.
|
||||
*/
|
||||
export class AfterYouAttr extends MoveEffectAttr {
|
||||
/**
|
||||
* Allows the target of this move to act right after the user.
|
||||
*
|
||||
* @param user {@linkcode Pokemon} that is using the move.
|
||||
* @param target {@linkcode Pokemon} that will move right after this move is used.
|
||||
* @param move {@linkcode Move} {@linkcode MoveId.AFTER_YOU}
|
||||
* @param _args N/A
|
||||
* @returns true
|
||||
* Cause the target of this move to act right after the user.
|
||||
* @param user - Unused
|
||||
* @param target - The {@linkcode Pokemon} targeted by this move
|
||||
* @param _move - Unused
|
||||
* @param _args - Unused
|
||||
* @returns `true`
|
||||
*/
|
||||
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
//Will find next acting phase of the targeted pokémon, delete it and queue it next on successful delete.
|
||||
const nextAttackPhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
|
||||
if (nextAttackPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
globalScene.phaseManager.prependNewToPhase("MovePhase", "MovePhase", target, [ ...nextAttackPhase.targets ], nextAttackPhase.move);
|
||||
// Will find next acting phase of the targeted pokémon, delete it and queue it right after us.
|
||||
const targetNextPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => phase.pokemon === target);
|
||||
if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase");
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -7917,6 +7923,7 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
// TODO: Refactor this to be more readable and less janky
|
||||
const targetMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
|
||||
if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
|
||||
// Finding the phase to insert the move in front of -
|
||||
@ -7929,7 +7936,7 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
globalScene.phaseManager.phaseQueue.splice(
|
||||
globalScene.phaseManager.phaseQueue.indexOf(prependPhase),
|
||||
0,
|
||||
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, false, false, false, true)
|
||||
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, targetMovePhase.useMode, true)
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -7937,7 +7944,13 @@ export class ForceLastAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target} */
|
||||
/**
|
||||
* Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target}.
|
||||
|
||||
* TODO:
|
||||
- Make this a class method
|
||||
- Make this look at speed order from TurnStartPhase
|
||||
*/
|
||||
const phaseForcedSlower = (phase: MovePhase, target: Pokemon, trickRoom: boolean): boolean => {
|
||||
let slower: boolean;
|
||||
// quashed pokemon still have speed ties
|
||||
@ -8032,8 +8045,7 @@ export class UpperHandCondition extends MoveCondition {
|
||||
super((user, target, move) => {
|
||||
const targetCommand = globalScene.currentBattle.turnCommands[target.getBattlerIndex()];
|
||||
|
||||
return !!targetCommand
|
||||
&& targetCommand.command === Command.FIGHT
|
||||
return targetCommand?.command === Command.FIGHT
|
||||
&& !target.turnData.acted
|
||||
&& !!targetCommand.move?.move
|
||||
&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
|
||||
@ -8066,6 +8078,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* User changes its type to a random type that resists the target's last used move
|
||||
* @param {Pokemon} user Pokemon that used the move and will change types
|
||||
@ -8079,7 +8092,8 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const [ targetMove ] = target.getLastXMoves(1); // target's most recent move
|
||||
// TODO: Confirm how this interacts with status-induced failures and called moves
|
||||
const targetMove = target.getLastXMoves(1)[0]; // target's most recent move
|
||||
if (!targetMove) {
|
||||
return false;
|
||||
}
|
||||
@ -8121,9 +8135,9 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
// TODO: Does this count dancer?
|
||||
return (user, target, move) => {
|
||||
const moveHistory = target.getLastXMoves();
|
||||
return moveHistory.length !== 0;
|
||||
return target.getLastXMoves(-1).some(tm => tm.move !== MoveId.NONE);
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -8541,9 +8555,9 @@ export function initMoves() {
|
||||
.attr(FixedDamageAttr, 20),
|
||||
new StatusMove(MoveId.DISABLE, PokemonType.NORMAL, 100, 20, -1, 0, 1)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true)
|
||||
.condition((user, target, move) => {
|
||||
const lastRealMove = target.getLastXMoves(-1).find(m => !m.virtual);
|
||||
return !isNullOrUndefined(lastRealMove) && lastRealMove.move !== MoveId.NONE && lastRealMove.move !== MoveId.STRUGGLE;
|
||||
.condition((_user, target, _move) => {
|
||||
const lastNonVirtualMove = target.getLastNonVirtualMove();
|
||||
return !isNullOrUndefined(lastNonVirtualMove) && lastNonVirtualMove.move !== MoveId.STRUGGLE;
|
||||
})
|
||||
.ignoresSubstitute()
|
||||
.reflectable(),
|
||||
@ -9092,7 +9106,10 @@ export function initMoves() {
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
||||
.ignoresSubstitute()
|
||||
.condition((user, target, move) => new EncoreTag(user.id).canAdd(target))
|
||||
.reflectable(),
|
||||
.reflectable()
|
||||
// Can lock infinitely into struggle; has incorrect interactions with Blood Moon/Gigaton Hammer
|
||||
// Also may or may not incorrectly select targets for replacement move (needs verification)
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.PURSUIT, PokemonType.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
|
||||
.partial(), // No effect implemented
|
||||
new AttackMove(MoveId.RAPID_SPIN, PokemonType.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
|
||||
@ -9974,7 +9991,14 @@ export function initMoves() {
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
|
||||
.condition(failOnGravityCondition)
|
||||
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
|
||||
.partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
|
||||
/*
|
||||
* Cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/:
|
||||
* Should immobilize and give target semi-invulnerability
|
||||
* Flying types should take no damage
|
||||
* Should fail on targets above a certain weight threshold
|
||||
* Should remove all redirection effects on successful takeoff (Rage Poweder, etc.)
|
||||
*/
|
||||
.partial(),
|
||||
new SelfStatusMove(MoveId.SHIFT_GEAR, PokemonType.STEEL, -1, 10, -1, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
|
||||
@ -10545,9 +10569,12 @@ export function initMoves() {
|
||||
new StatusMove(MoveId.INSTRUCT, PokemonType.PSYCHIC, -1, 15, -1, 0, 7)
|
||||
.ignoresSubstitute()
|
||||
.attr(RepeatMoveAttr)
|
||||
// incorrect interactions with Gigaton Hammer, Blood Moon & Torment
|
||||
// Also has incorrect interactions with Dancer due to the latter
|
||||
// erroneously adding copied moves to move history.
|
||||
/*
|
||||
* Incorrect interactions with Gigaton Hammer, Blood Moon & Torment due to them _failing on use_, not merely being unselectable.
|
||||
* Incorrectly ticks down Encore's fail counter
|
||||
* TODO: Verify whether Instruct can repeat Struggle
|
||||
* TODO: Verify whether Instruct can fail when using a copied move also in one's own moveset
|
||||
*/
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.BEAK_BLAST, PokemonType.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
|
||||
.attr(BeakBlastHeaderAttr)
|
||||
@ -10605,7 +10632,13 @@ export function initMoves() {
|
||||
.bitingMove()
|
||||
.attr(RemoveScreensAttr),
|
||||
new AttackMove(MoveId.STOMPING_TANTRUM, PokemonType.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
|
||||
.attr(MovePowerMultiplierAttr, (user) => {
|
||||
// Stomping tantrum triggers on most failures (including sleep/freeze)
|
||||
const lastNonDancerMove = user.getLastXMoves(2)[1] as TurnMove | undefined;
|
||||
return lastNonDancerMove && (lastNonDancerMove.result === MoveResult.MISS || lastNonDancerMove.result === MoveResult.FAIL) ? 2 : 1
|
||||
})
|
||||
// TODO: Review mainline accuracy and draft tests as needed
|
||||
.edgeCase(),
|
||||
new AttackMove(MoveId.SHADOW_BONE, PokemonType.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
|
||||
.makesContact(false),
|
||||
|
@ -21,7 +21,6 @@ export class PokemonMove {
|
||||
public moveId: MoveId;
|
||||
public ppUsed: number;
|
||||
public ppUp: number;
|
||||
public virtual: boolean;
|
||||
|
||||
/**
|
||||
* If defined and nonzero, overrides the maximum PP of the move (e.g., due to move being copied by Transform).
|
||||
@ -29,11 +28,10 @@ export class PokemonMove {
|
||||
*/
|
||||
public maxPpOverride?: number;
|
||||
|
||||
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, virtual = false, maxPpOverride?: number) {
|
||||
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, maxPpOverride?: number) {
|
||||
this.moveId = moveId;
|
||||
this.ppUsed = ppUsed;
|
||||
this.ppUp = ppUp;
|
||||
this.virtual = virtual;
|
||||
this.maxPpOverride = maxPpOverride;
|
||||
}
|
||||
|
||||
@ -47,6 +45,7 @@ export class PokemonMove {
|
||||
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
|
||||
*/
|
||||
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
|
||||
// TODO: Add Sky Drop's 1 turn stall
|
||||
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
|
||||
return false;
|
||||
}
|
||||
@ -88,6 +87,6 @@ export class PokemonMove {
|
||||
* @returns A valid {@linkcode PokemonMove} object
|
||||
*/
|
||||
static loadMove(source: PokemonMove | any): PokemonMove {
|
||||
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual, source.maxPpOverride);
|
||||
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.maxPpOverride);
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { BerryModifier, PokemonInstantReviveModifier } from "#app/modifier/modifier";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { randInt } from "#app/utils/common";
|
||||
@ -38,6 +38,7 @@ import type HeldModifierConfig from "#app/@types/held-modifier-config";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import i18next from "i18next";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** the i18n namespace for this encounter */
|
||||
const namespace = "mysteryEncounters/absoluteAvarice";
|
||||
@ -307,7 +308,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.ENEMY],
|
||||
move: new PokemonMove(MoveId.STUFF_CHEEKS),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
});
|
||||
|
||||
await transitionMysteryEncounterIntroVisuals(true, true, 500);
|
||||
|
@ -18,7 +18,7 @@ import {
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
|
@ -13,7 +13,6 @@ import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTem
|
||||
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/data/data-lists";
|
||||
import { ModifierPoolType } from "#enums/modifier-pool-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
@ -23,7 +22,7 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import {
|
||||
applyAbilityOverrideToPokemon,
|
||||
@ -49,7 +48,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { EncounterAnim } from "#enums/encounter-anims";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { allAbilities, modifierTypes } from "#app/data/data-lists";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/clowningAround";
|
||||
@ -210,19 +210,19 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.ENEMY_2],
|
||||
move: new PokemonMove(MoveId.ROLE_PLAY),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
{
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY_2,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.TAUNT),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
{
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY_2,
|
||||
targets: [BattlerIndex.PLAYER_2],
|
||||
move: new PokemonMove(MoveId.TAUNT),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
);
|
||||
|
||||
|
@ -19,7 +19,7 @@ import {
|
||||
getEncounterPokemonLevelForWave,
|
||||
STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER,
|
||||
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
@ -40,6 +40,7 @@ import { PokeballType } from "#enums/pokeball";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import i18next from "i18next";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** the i18n namespace for this encounter */
|
||||
const namespace = "mysteryEncounters/dancingLessons";
|
||||
@ -214,7 +215,7 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.REVELATION_DANCE),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
});
|
||||
|
||||
await hideOricorioPokemon();
|
||||
|
@ -4,7 +4,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { modifierTypes } from "#app/data/data-lists";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
|
@ -15,7 +15,7 @@ import {
|
||||
updatePlayerMoney,
|
||||
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
|
@ -10,7 +10,6 @@ import {
|
||||
generateModifierType,
|
||||
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
|
||||
import { modifierTypes } from "#app/data/data-lists";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
@ -21,7 +20,7 @@ import {
|
||||
TypeRequirement,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
@ -46,7 +45,8 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { allAbilities, modifierTypes } from "#app/data/data-lists";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/fieryFallout";
|
||||
@ -201,13 +201,13 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.FIRE_SPIN),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
{
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY_2,
|
||||
targets: [BattlerIndex.PLAYER_2],
|
||||
move: new PokemonMove(MoveId.FIRE_SPIN),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
);
|
||||
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
|
||||
|
@ -14,7 +14,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
|
@ -16,7 +16,8 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { getTypeRgb } from "#app/data/type";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
|
@ -14,7 +14,7 @@ import {
|
||||
getHighestLevelPlayerPokemon,
|
||||
koPlayerPokemon,
|
||||
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
|
@ -17,7 +17,7 @@ import { PokeballType } from "#enums/pokeball";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { NumberHolder, randSeedInt } from "#app/utils/common";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import {
|
||||
doPlayerFlee,
|
||||
|
@ -24,13 +24,14 @@ import { MoveId } from "#enums/move-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import { AiType } from "#enums/ai-type";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/slumberingSnorlax";
|
||||
@ -137,7 +138,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.SNORE),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
});
|
||||
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
|
||||
},
|
||||
|
@ -15,7 +15,7 @@ import { BiomeId } from "#enums/biome-id";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import i18next from "i18next";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
|
@ -15,7 +15,7 @@ import {
|
||||
getSpriteKeysFromPokemon,
|
||||
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
|
@ -13,7 +13,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Nature } from "#enums/nature";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
@ -28,6 +28,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/theStrongStuff";
|
||||
@ -214,13 +215,13 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.GASTRO_ACID),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
{
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.STEALTH_ROCK),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
);
|
||||
|
||||
|
@ -17,7 +17,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
|
@ -22,12 +22,13 @@ import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/u
|
||||
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** the i18n namespace for this encounter */
|
||||
const namespace = "mysteryEncounters/trashToTreasure";
|
||||
@ -207,13 +208,13 @@ export const TrashToTreasureEncounter: MysteryEncounter = MysteryEncounterBuilde
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
move: new PokemonMove(MoveId.TOXIC),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
{
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [BattlerIndex.ENEMY],
|
||||
move: new PokemonMove(MoveId.STOCKPILE),
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
},
|
||||
);
|
||||
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
|
||||
|
@ -36,6 +36,7 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun
|
||||
import { BerryModifier } from "#app/modifier/modifier";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/uncommonBreed";
|
||||
@ -180,7 +181,7 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder.
|
||||
sourceBattlerIndex: BattlerIndex.ENEMY,
|
||||
targets: [target],
|
||||
move: pokemonMove,
|
||||
ignorePp: true,
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,8 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import { NumberHolder, isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils/common";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from "#app/modifier/modifier";
|
||||
import { achvs } from "#app/system/achv";
|
||||
|
@ -1,6 +1,5 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { allAbilities } from "../data-lists";
|
||||
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { pokemonFormChanges } from "#app/data/pokemon-forms";
|
||||
import { SpeciesFormChangeItemTrigger } from "../pokemon-forms/form-change-triggers";
|
||||
@ -16,7 +15,6 @@ import type { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import { TimeOfDay } from "#enums/time-of-day";
|
||||
|
||||
export interface EncounterRequirement {
|
||||
@ -834,70 +832,6 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
|
||||
}
|
||||
}
|
||||
|
||||
export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
|
||||
requiredEvolutionItem: EvolutionItem[];
|
||||
minNumberOfPokemon: number;
|
||||
invertQuery: boolean;
|
||||
|
||||
constructor(evolutionItems: EvolutionItem | EvolutionItem[], minNumberOfPokemon = 1, invertQuery = false) {
|
||||
super();
|
||||
this.minNumberOfPokemon = minNumberOfPokemon;
|
||||
this.invertQuery = invertQuery;
|
||||
this.requiredEvolutionItem = coerceArray(evolutionItems);
|
||||
}
|
||||
|
||||
override meetsRequirement(): boolean {
|
||||
const partyPokemon = globalScene.getPlayerParty();
|
||||
if (isNullOrUndefined(partyPokemon) || this.requiredEvolutionItem?.length < 0) {
|
||||
return false;
|
||||
}
|
||||
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
|
||||
}
|
||||
|
||||
filterByEvo(pokemon, evolutionItem) {
|
||||
if (
|
||||
pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) &&
|
||||
pokemonEvolutions[pokemon.species.speciesId].filter(
|
||||
e => e.item === evolutionItem && (!e.condition || e.condition.predicate(pokemon)),
|
||||
).length &&
|
||||
pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return (
|
||||
pokemon.isFusion() &&
|
||||
pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) &&
|
||||
pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(
|
||||
e => e.item === evolutionItem && (!e.condition || e.condition.predicate(pokemon)),
|
||||
).length &&
|
||||
pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX
|
||||
);
|
||||
}
|
||||
|
||||
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
|
||||
if (!this.invertQuery) {
|
||||
return partyPokemon.filter(
|
||||
pokemon =>
|
||||
this.requiredEvolutionItem.filter(evolutionItem => this.filterByEvo(pokemon, evolutionItem)).length > 0,
|
||||
);
|
||||
}
|
||||
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed evolutionItemss
|
||||
return partyPokemon.filter(
|
||||
pokemon =>
|
||||
this.requiredEvolutionItem.filter(evolutionItems => this.filterByEvo(pokemon, evolutionItems)).length === 0,
|
||||
);
|
||||
}
|
||||
|
||||
override getDialogueToken(pokemon?: PlayerPokemon): [string, string] {
|
||||
const requiredItems = this.requiredEvolutionItem.filter(evoItem => this.filterByEvo(pokemon, evoItem));
|
||||
if (requiredItems.length > 0) {
|
||||
return ["evolutionItem", EvolutionItem[requiredItems[0]]];
|
||||
}
|
||||
return ["evolutionItem", ""];
|
||||
}
|
||||
}
|
||||
|
||||
export class HeldItemRequirement extends EncounterPokemonRequirement {
|
||||
requiredHeldItemModifiers: string[];
|
||||
minNumberOfPokemon: number;
|
||||
|
@ -29,14 +29,14 @@ import type { GameModes } from "#enums/game-modes";
|
||||
import type { EncounterAnim } from "#enums/encounter-anims";
|
||||
import type { Challenges } from "#enums/challenges";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
export interface EncounterStartOfBattleEffect {
|
||||
sourcePokemon?: Pokemon;
|
||||
sourceBattlerIndex?: BattlerIndex;
|
||||
targets: BattlerIndex[];
|
||||
move: PokemonMove;
|
||||
ignorePp: boolean;
|
||||
followUp?: boolean;
|
||||
useMode: MoveUseMode; // TODO: This should always be ignore PP...
|
||||
}
|
||||
|
||||
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
|
||||
@ -254,7 +254,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
|
||||
*/
|
||||
selectedOption?: MysteryEncounterOption;
|
||||
/**
|
||||
* Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases
|
||||
* Array containing data pertaining to free moves used at the start of a battle mystery envounter.
|
||||
*/
|
||||
startOfBattleEffects: EncounterStartOfBattleEffect[] = [];
|
||||
/**
|
||||
|
@ -1,5 +1,4 @@
|
||||
import type Battle from "#app/battle";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes";
|
||||
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
@ -49,7 +48,7 @@ import type HeldModifierConfig from "#app/@types/held-modifier-config";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { getNatureName } from "#app/data/nature";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
@ -974,33 +973,8 @@ export function handleMysteryEncounterBattleStartEffects() {
|
||||
) {
|
||||
const effects = encounter.startOfBattleEffects;
|
||||
effects.forEach(effect => {
|
||||
let source: EnemyPokemon | Pokemon;
|
||||
if (effect.sourcePokemon) {
|
||||
source = effect.sourcePokemon;
|
||||
} else if (!isNullOrUndefined(effect.sourceBattlerIndex)) {
|
||||
if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) {
|
||||
source = globalScene.getEnemyField()[0];
|
||||
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) {
|
||||
source = globalScene.getEnemyField()[0];
|
||||
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) {
|
||||
source = globalScene.getEnemyField()[1];
|
||||
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) {
|
||||
source = globalScene.getPlayerField()[0];
|
||||
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) {
|
||||
source = globalScene.getPlayerField()[1];
|
||||
}
|
||||
} else {
|
||||
source = globalScene.getEnemyField()[0];
|
||||
}
|
||||
globalScene.phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
// @ts-expect-error: source is guaranteed to be defined
|
||||
source,
|
||||
effect.targets,
|
||||
effect.move,
|
||||
effect.followUp,
|
||||
effect.ignorePp,
|
||||
);
|
||||
const source = effect.sourcePokemon ?? globalScene.getField()[effect.sourceBattlerIndex ?? 0];
|
||||
globalScene.phaseManager.pushNew("MovePhase", source, effect.targets, effect.move, effect.useMode);
|
||||
});
|
||||
|
||||
// Pseudo turn end phase to reset flinch states, Endure, etc.
|
||||
|
@ -20,7 +20,7 @@ import { PartyUiMode } from "#app/ui/party-ui-handler";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import {
|
||||
getEncounterText,
|
||||
|
@ -42,6 +42,8 @@ import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
import { loadPokemonVariantAssets } from "#app/sprites/pokemon-sprite";
|
||||
import { hasExpSprite } from "#app/sprites/sprite-utils";
|
||||
import { Gender } from "./gender";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
|
||||
export enum Region {
|
||||
NORMAL,
|
||||
@ -82,23 +84,6 @@ export const normalForm: SpeciesId[] = [
|
||||
SpeciesId.CALYREX,
|
||||
];
|
||||
|
||||
/**
|
||||
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
|
||||
* @param species The species to fetch
|
||||
* @returns The associated {@linkcode PokemonSpecies} object
|
||||
*/
|
||||
export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies {
|
||||
// If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block
|
||||
if (Array.isArray(species)) {
|
||||
// Pick a random species from the list
|
||||
species = species[Math.floor(Math.random() * species.length)];
|
||||
}
|
||||
if (species >= 2000) {
|
||||
return allSpecies.find(s => s.speciesId === species)!; // TODO: is this bang correct?
|
||||
}
|
||||
return allSpecies[species - 1];
|
||||
}
|
||||
|
||||
export function getPokemonSpeciesForm(species: SpeciesId, formIndex: number): PokemonSpeciesForm {
|
||||
const retSpecies: PokemonSpecies =
|
||||
species >= 2000
|
||||
@ -1448,8 +1433,6 @@ export function getPokerusStarters(): PokemonSpecies[] {
|
||||
return pokerusStarters;
|
||||
}
|
||||
|
||||
export const allSpecies: PokemonSpecies[] = [];
|
||||
|
||||
// biome-ignore format: manually formatted
|
||||
export function initSpecies() {
|
||||
allSpecies.push(
|
||||
|
@ -10,7 +10,7 @@ import {
|
||||
randSeedIntRange,
|
||||
} from "#app/utils/common";
|
||||
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { tmSpecies } from "#app/data/balance/tms";
|
||||
import { doubleBattleDialogue } from "../double-battle-dialogue";
|
||||
import { TrainerVariant } from "#enums/trainer-variant";
|
||||
|
@ -1,12 +1,37 @@
|
||||
/**
|
||||
* Enum representing the possible ways a given BattlerTag can activate and/or tick down.
|
||||
* Each tag can have multiple different behaviors attached to different lapse types.
|
||||
*/
|
||||
export enum BattlerTagLapseType {
|
||||
// TODO: This is unused...
|
||||
FAINT,
|
||||
/**
|
||||
* Tag activate before the holder uses a non-virtual move, possibly interrupting its action.
|
||||
* @see MoveUseMode for more information
|
||||
*/
|
||||
MOVE,
|
||||
/** Tag activates before the holder uses **any** move, triggering effects or interrupting its action. */
|
||||
PRE_MOVE,
|
||||
/** Tag activates immediately after the holder's move finishes triggering (successful or not). */
|
||||
AFTER_MOVE,
|
||||
/**
|
||||
* Tag activates before move effects are applied.
|
||||
* TODO: Stop using this as a catch-all "semi-invulnerability" tag
|
||||
*/
|
||||
MOVE_EFFECT,
|
||||
/** Tag activates at the end of the turn. */
|
||||
TURN_END,
|
||||
/**
|
||||
* Tag activates after the holder is hit by an attack, but before damage is applied.
|
||||
* Occurs even if the user's {@linkcode SubstituteTag | Substitute} is hit.
|
||||
*/
|
||||
HIT,
|
||||
/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
|
||||
/**
|
||||
* Tag activates after the holder is directly hit by an attack.
|
||||
* Does **not** occur on hits to the holder's {@linkcode SubstituteTag | Substitute},
|
||||
* but still triggers on being KO'd.
|
||||
*/
|
||||
AFTER_HIT,
|
||||
CUSTOM
|
||||
/** The tag has some other custom activation or removal condition. */
|
||||
CUSTOM,
|
||||
}
|
||||
|
149
src/enums/move-use-mode.ts
Normal file
149
src/enums/move-use-mode.ts
Normal file
@ -0,0 +1,149 @@
|
||||
import type { PostDancingMoveAbAttr } from "#app/data/abilities/ability";
|
||||
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
|
||||
/**
|
||||
* Enum representing all the possible means through which a given move can be executed.
|
||||
* Each one inherits the properties (or exclusions) of all types preceding it.
|
||||
* Properties newly found on a given use mode will be **bolded**,
|
||||
* while oddities breaking a previous trend will be listed in _italics_.
|
||||
|
||||
* Callers should refrain from performing non-equality checks on `MoveUseMode`s directly,
|
||||
* instead using the available helper functions
|
||||
* ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}).
|
||||
*/
|
||||
export const MoveUseMode = {
|
||||
/**
|
||||
* This move was used normally (i.e. clicking on the button) or called via Instruct.
|
||||
* It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities.
|
||||
*/
|
||||
NORMAL: 1,
|
||||
|
||||
/**
|
||||
* This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage).
|
||||
*
|
||||
* PP-ignoring moves (as their name implies) **do not consume PP** when used
|
||||
* and **will not fail** if none is left prior to execution.
|
||||
* All other effects remain identical to {@linkcode MoveUseMode.NORMAL}.
|
||||
*
|
||||
* PP can still be reduced by other effects (such as Spite or Eerie Spell).
|
||||
*/
|
||||
IGNORE_PP: 2,
|
||||
|
||||
/**
|
||||
* This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move.
|
||||
* Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}.
|
||||
*
|
||||
* Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied**
|
||||
* by all move-copying effects (barring reflection).
|
||||
* They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc).
|
||||
*
|
||||
* They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_).
|
||||
*/
|
||||
INDIRECT: 3,
|
||||
|
||||
/**
|
||||
* This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}).
|
||||
|
||||
* Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects**
|
||||
* (having been checked already on the calling move).
|
||||
|
||||
* They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}),
|
||||
* but still inherit the former's disregard for moveset-related effects.
|
||||
*/
|
||||
FOLLOW_UP: 4,
|
||||
|
||||
/**
|
||||
* This move was reflected by Magic Coat or Magic Bounce.
|
||||
|
||||
* Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT}
|
||||
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
|
||||
* **cannot be reflected by other reflecting effects**.
|
||||
*/
|
||||
REFLECTED: 5
|
||||
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
|
||||
} as const;
|
||||
|
||||
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
|
||||
|
||||
// # HELPER FUNCTIONS
|
||||
// Please update the markdown tables if any new `MoveUseMode`s get added.
|
||||
|
||||
/**
|
||||
* Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect).
|
||||
* Virtual moves are ignored by most moveset-related effects due to not being executed directly.
|
||||
* @returns Whether {@linkcode useMode} is virtual.
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
*/
|
||||
export function isVirtual(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.INDIRECT
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks
|
||||
* from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects.
|
||||
* @param useMode - The {@linkcode MoveUseMode} to check.
|
||||
* @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks.
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
*/
|
||||
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.FOLLOW_UP;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a given {@linkcode MoveUseMode} should ignore PP.
|
||||
* PP-ignoring moves will ignore normal PP consumption as well as associated failure checks.
|
||||
* @param useMode - The {@linkcode MoveUseMode} to check.
|
||||
* @returns Whether {@linkcode useMode} ignores PP.
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
*/
|
||||
export function isIgnorePP(useMode: MoveUseMode): boolean {
|
||||
return useMode >= MoveUseMode.IGNORE_PP;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a given {@linkcode MoveUseMode} is reflected.
|
||||
* Reflected moves cannot be reflected, copied, or cancelled by status effects,
|
||||
* nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}.
|
||||
* @param useMode - The {@linkcode MoveUseMode} to check.
|
||||
* @returns Whether {@linkcode useMode} is reflected.
|
||||
* @remarks
|
||||
* This function is equivalent to the following truth table:
|
||||
*
|
||||
* | Use Type | Returns |
|
||||
* |------------------------------------|---------|
|
||||
* | {@linkcode MoveUseMode.NORMAL} | `false` |
|
||||
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
|
||||
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
|
||||
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
|
||||
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
|
||||
*/
|
||||
export function isReflected(useMode: MoveUseMode): boolean {
|
||||
return useMode === MoveUseMode.REFLECTED;
|
||||
}
|
@ -3,7 +3,7 @@ import type { BiomeTierTrainerPools, PokemonPools } from "#app/data/balance/biom
|
||||
import { biomePokemonPools, BiomePoolTier, biomeTrainerPools } from "#app/data/balance/biomes";
|
||||
import { randSeedInt, NumberHolder, isNullOrUndefined, type Constructor } from "#app/utils/common";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import {
|
||||
getTerrainClearMessage,
|
||||
getTerrainStartMessage,
|
||||
@ -765,6 +765,9 @@ export class Arena {
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: Add an overload similar to `Array.prototype.find` if the predicate func is of the form
|
||||
// `(x): x is T`
|
||||
|
||||
/**
|
||||
* Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides
|
||||
* @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s
|
||||
|
@ -15,12 +15,8 @@ import { allMoves } from "#app/data/data-lists";
|
||||
import { MoveTarget } from "#enums/MoveTarget";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import {
|
||||
default as PokemonSpecies,
|
||||
getFusedSpeciesName,
|
||||
getPokemonSpecies,
|
||||
getPokemonSpeciesForm,
|
||||
} from "#app/data/pokemon-species";
|
||||
import { default as PokemonSpecies, getFusedSpeciesName, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import {
|
||||
NumberHolder,
|
||||
@ -38,7 +34,6 @@ import {
|
||||
deltaRgb,
|
||||
isBetween,
|
||||
randSeedFloat,
|
||||
type nil,
|
||||
type Constructor,
|
||||
randSeedIntRange,
|
||||
coerceArray,
|
||||
@ -80,11 +75,12 @@ import {
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { Status, getRandomStatus } from "#app/data/status-effect";
|
||||
import type { SpeciesFormEvolution, SpeciesEvolutionCondition } from "#app/data/balance/pokemon-evolutions";
|
||||
import type { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
|
||||
import {
|
||||
pokemonEvolutions,
|
||||
pokemonPrevolutions,
|
||||
FusionSpeciesFormEvolution,
|
||||
validateShedinjaEvo,
|
||||
} from "#app/data/balance/pokemon-evolutions";
|
||||
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/tms";
|
||||
import {
|
||||
@ -186,6 +182,7 @@ import { doShinySparkleAnim } from "#app/field/anims";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
|
||||
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { LearnMoveSituation } from "#enums/learn-move-situation";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
@ -324,7 +321,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
super(globalScene, x, y);
|
||||
|
||||
if (!species.isObtainable() && this.isPlayer()) {
|
||||
throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`;
|
||||
throw `Cannot create a player Pokemon for species "${species.getName(formIndex)}"`;
|
||||
}
|
||||
|
||||
this.species = species;
|
||||
@ -370,7 +367,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.metWave = dataSource.metWave ?? (this.metBiome === -1 ? -1 : 0);
|
||||
this.pauseEvolutions = dataSource.pauseEvolutions;
|
||||
this.pokerus = !!dataSource.pokerus;
|
||||
this.evoCounter = dataSource.evoCounter ?? 0;
|
||||
this.fusionSpecies =
|
||||
dataSource.fusionSpecies instanceof PokemonSpecies
|
||||
? dataSource.fusionSpecies
|
||||
@ -1356,8 +1352,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the critical-hit stage of a move used against this pokemon by
|
||||
* the given source
|
||||
* Calculate the critical-hit stage of a move used **against** this pokemon by
|
||||
* the given source.
|
||||
*
|
||||
* @param source - The {@linkcode Pokemon} using the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns The final critical-hit stage value
|
||||
@ -1370,11 +1367,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
applyAbAttrs("BonusCritAbAttr", source, null, false, critStage);
|
||||
const critBoostTag = source.getTag(CritBoostTag);
|
||||
if (critBoostTag) {
|
||||
if (critBoostTag instanceof DragonCheerTag) {
|
||||
critStage.value += critBoostTag.typesOnAdd.includes(PokemonType.DRAGON) ? 2 : 1;
|
||||
} else {
|
||||
critStage.value += 2;
|
||||
}
|
||||
// Dragon cheer only gives +1 crit stage to non-dragon types
|
||||
critStage.value +=
|
||||
critBoostTag instanceof DragonCheerTag && !critBoostTag.typesOnAdd.includes(PokemonType.DRAGON) ? 1 : 2;
|
||||
}
|
||||
|
||||
console.log(`crit stage: +${critStage.value}`);
|
||||
@ -2519,14 +2514,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
|
||||
const evolutions = pokemonEvolutions[this.species.speciesId];
|
||||
for (const e of evolutions) {
|
||||
if (
|
||||
!e.item &&
|
||||
this.level >= e.level &&
|
||||
(isNullOrUndefined(e.preFormKey) || this.getFormKey() === e.preFormKey)
|
||||
) {
|
||||
if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this)) {
|
||||
return e;
|
||||
}
|
||||
if (e.validate(this)) {
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2536,14 +2525,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
e => new FusionSpeciesFormEvolution(this.species.speciesId, e),
|
||||
);
|
||||
for (const fe of fusionEvolutions) {
|
||||
if (
|
||||
!fe.item &&
|
||||
this.level >= fe.level &&
|
||||
(isNullOrUndefined(fe.preFormKey) || this.getFusionFormKey() === fe.preFormKey)
|
||||
) {
|
||||
if (fe.condition === null || (fe.condition as SpeciesEvolutionCondition).predicate(this)) {
|
||||
return fe;
|
||||
}
|
||||
if (fe.validate(this)) {
|
||||
return fe;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2785,17 +2768,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
*/
|
||||
public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
|
||||
if (!this.shiny) {
|
||||
const shinyThreshold = new NumberHolder(BASE_SHINY_CHANCE);
|
||||
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
||||
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
||||
shinyThreshold.value = thresholdOverride;
|
||||
}
|
||||
const shinyThreshold = new NumberHolder(thresholdOverride ?? BASE_SHINY_CHANCE);
|
||||
if (applyModifiersToOverride) {
|
||||
if (timedEventManager.isEventActive()) {
|
||||
shinyThreshold.value *= timedEventManager.getShinyMultiplier();
|
||||
}
|
||||
globalScene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
|
||||
} else {
|
||||
shinyThreshold.value = thresholdOverride;
|
||||
}
|
||||
|
||||
this.shiny = randSeedInt(65536) < shinyThreshold.value;
|
||||
@ -2864,16 +2842,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (!this.species.abilityHidden) {
|
||||
return false;
|
||||
}
|
||||
const haThreshold = new NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
|
||||
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
||||
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
||||
haThreshold.value = thresholdOverride;
|
||||
}
|
||||
const haThreshold = new NumberHolder(thresholdOverride ?? BASE_HIDDEN_ABILITY_CHANCE);
|
||||
if (applyModifiersToOverride) {
|
||||
if (!this.hasTrainer()) {
|
||||
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, haThreshold);
|
||||
}
|
||||
} else {
|
||||
haThreshold.value = thresholdOverride;
|
||||
}
|
||||
|
||||
if (randSeedInt(65536) < haThreshold.value) {
|
||||
@ -3137,7 +3110,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
while (rand > stabMovePool[index][1]) {
|
||||
rand -= stabMovePool[index++][1];
|
||||
}
|
||||
this.moveset.push(new PokemonMove(stabMovePool[index][0], 0, 0));
|
||||
this.moveset.push(new PokemonMove(stabMovePool[index][0]));
|
||||
}
|
||||
|
||||
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
|
||||
@ -3190,7 +3163,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
while (rand > movePool[index][1]) {
|
||||
rand -= movePool[index++][1];
|
||||
}
|
||||
this.moveset.push(new PokemonMove(movePool[index][0], 0, 0));
|
||||
this.moveset.push(new PokemonMove(movePool[index][0]));
|
||||
}
|
||||
|
||||
// Trigger FormChange, except for enemy Pokemon during Mystery Encounters, to avoid crashes
|
||||
@ -3888,33 +3861,39 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
};
|
||||
}
|
||||
|
||||
/** Calculate whether the given move critically hits this pokemon
|
||||
/**
|
||||
* Determine whether the given move will score a critical hit **against** this Pokemon.
|
||||
* @param source - The {@linkcode Pokemon} using the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @param simulated - If `true`, suppresses changes to game state during calculation (defaults to `true`)
|
||||
* @returns whether the move critically hits the pokemon
|
||||
* @returns Whether the move will critically hit the defender.
|
||||
*/
|
||||
getCriticalHitResult(source: Pokemon, move: Move, simulated = true): boolean {
|
||||
const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
const noCritTag = globalScene.arena.getTagOnSide(NoCritTag, defendingSide);
|
||||
if (noCritTag || Overrides.NEVER_CRIT_OVERRIDE || move.hasAttr("FixedDamageAttr")) {
|
||||
getCriticalHitResult(source: Pokemon, move: Move): boolean {
|
||||
if (move.hasAttr("FixedDamageAttr")) {
|
||||
// fixed damage moves (Dragon Rage, etc.) will nevet crit
|
||||
return false;
|
||||
}
|
||||
const isCritical = new BooleanHolder(false);
|
||||
|
||||
if (source.getTag(BattlerTagType.ALWAYS_CRIT)) {
|
||||
isCritical.value = true;
|
||||
}
|
||||
applyMoveAttrs("CritOnlyAttr", source, this, move, isCritical);
|
||||
applyAbAttrs("ConditionalCritAbAttr", source, null, simulated, isCritical, this, move);
|
||||
if (!isCritical.value) {
|
||||
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))];
|
||||
isCritical.value = critChance === 1 || !globalScene.randBattleSeedInt(critChance);
|
||||
}
|
||||
const alwaysCrit = new BooleanHolder(false);
|
||||
applyMoveAttrs("CritOnlyAttr", source, this, move, alwaysCrit);
|
||||
applyAbAttrs("ConditionalCritAbAttr", source, null, false, alwaysCrit, this, move);
|
||||
const alwaysCritTag = !!source.getTag(BattlerTagType.ALWAYS_CRIT);
|
||||
const critChance = [24, 8, 2, 1][Phaser.Math.Clamp(this.getCritStage(source, move), 0, 3)];
|
||||
|
||||
applyAbAttrs("BlockCritAbAttr", this, null, simulated, isCritical);
|
||||
let isCritical = alwaysCrit.value || alwaysCritTag || critChance === 1;
|
||||
|
||||
return isCritical.value;
|
||||
// If we aren't already guaranteed to crit, do a random roll & check overrides
|
||||
isCritical ||= Overrides.CRITICAL_HIT_OVERRIDE ?? globalScene.randBattleSeedInt(critChance) === 0;
|
||||
|
||||
// apply crit block effects from lucky chant & co., overriding previous effects
|
||||
const blockCrit = new BooleanHolder(false);
|
||||
applyAbAttrs("BlockCritAbAttr", this, null, false, blockCrit);
|
||||
const blockCritTag = globalScene.arena.getTagOnSide(
|
||||
NoCritTag,
|
||||
this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY,
|
||||
);
|
||||
isCritical &&= !blockCritTag && !blockCrit.value; // need to roll a crit and not be blocked by either crit prevention effect
|
||||
|
||||
return isCritical;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -4109,7 +4088,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
/**@overload */
|
||||
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
|
||||
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
|
||||
|
||||
/** @overload */
|
||||
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
|
||||
@ -4326,10 +4305,41 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
return moveHistory.slice(0).reverse();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is:
|
||||
* - Not {@linkcode MoveId.NONE}
|
||||
* - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT})
|
||||
* @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false`
|
||||
* @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP}
|
||||
* (e.g. ones called by Copycat/Mirror Move); default `true`.
|
||||
* @returns The last move this Pokemon has used satisfying the aforementioned conditions,
|
||||
* or `undefined` if no applicable moves have been used since switching in.
|
||||
*/
|
||||
getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined {
|
||||
return this.getLastXMoves(-1).find(
|
||||
m =>
|
||||
m.move !== MoveId.NONE &&
|
||||
(!ignoreStruggle || m.move !== MoveId.STRUGGLE) &&
|
||||
(!isVirtual(m.useMode) || (!ignoreFollowUp && m.useMode === MoveUseMode.FOLLOW_UP)),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return this Pokemon's move queue, consisting of all the moves it is slated to perform.
|
||||
* @returns An array of {@linkcode TurnMove}, as described above
|
||||
*/
|
||||
getMoveQueue(): TurnMove[] {
|
||||
return this.summonData.moveQueue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new entry to the end of this Pokemon's move queue.
|
||||
* @param queuedMove - A {@linkcode TurnMove} to push to this Pokemon's queue.
|
||||
*/
|
||||
pushMoveQueue(queuedMove: TurnMove): void {
|
||||
this.summonData.moveQueue.push(queuedMove);
|
||||
}
|
||||
|
||||
changeForm(formChange: SpeciesFormChange): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
this.formIndex = Math.max(
|
||||
@ -5461,6 +5471,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
this.turnData.berriesEaten.push(berryType);
|
||||
}
|
||||
|
||||
getPersistentTreasureCount(): number {
|
||||
return (
|
||||
this.getHeldItems().filter(m => m.is("DamageMoneyRewardModifier")).length +
|
||||
globalScene.findModifiers(m => m.is("MoneyMultiplierModifier") || m.is("ExtraModifierModifier")).length
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class PlayerPokemon extends Pokemon {
|
||||
@ -5799,7 +5816,7 @@ export class PlayerPokemon extends Pokemon {
|
||||
if (evoSpecies?.speciesId === SpeciesId.NINCADA && evolution.speciesId === SpeciesId.NINJASK) {
|
||||
const newEvolution = pokemonEvolutions[evoSpecies.speciesId][1];
|
||||
|
||||
if (newEvolution.condition?.predicate(this)) {
|
||||
if (validateShedinjaEvo()) {
|
||||
const newPokemon = globalScene.addPlayerPokemon(
|
||||
this.species,
|
||||
this.level,
|
||||
@ -5829,7 +5846,6 @@ export class PlayerPokemon extends Pokemon {
|
||||
newPokemon.fusionLuck = this.fusionLuck;
|
||||
newPokemon.fusionTeraType = this.fusionTeraType;
|
||||
newPokemon.usedTMs = this.usedTMs;
|
||||
newPokemon.evoCounter = this.evoCounter;
|
||||
|
||||
globalScene.getPlayerParty().push(newPokemon);
|
||||
newPokemon.evolve(!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution), evoSpecies);
|
||||
@ -5918,7 +5934,6 @@ export class PlayerPokemon extends Pokemon {
|
||||
this.fusionGender = pokemon.gender;
|
||||
this.fusionLuck = pokemon.luck;
|
||||
this.fusionCustomPokemonData = pokemon.customPokemonData;
|
||||
this.evoCounter = Math.max(pokemon.evoCounter, this.evoCounter);
|
||||
if (pokemon.pauseEvolutions || this.pauseEvolutions) {
|
||||
this.pauseEvolutions = true;
|
||||
}
|
||||
@ -5987,7 +6002,7 @@ export class PlayerPokemon extends Pokemon {
|
||||
copyMoveset(): PokemonMove[] {
|
||||
const newMoveset: PokemonMove[] = [];
|
||||
this.moveset.forEach(move => {
|
||||
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual, move.maxPpOverride));
|
||||
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.maxPpOverride));
|
||||
});
|
||||
|
||||
return newMoveset;
|
||||
@ -6074,18 +6089,6 @@ export class EnemyPokemon extends Pokemon {
|
||||
|
||||
this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
|
||||
|
||||
let prevolution: SpeciesId;
|
||||
let speciesId = species.speciesId;
|
||||
while ((prevolution = pokemonPrevolutions[speciesId])) {
|
||||
const evolution = pokemonEvolutions[prevolution].find(
|
||||
pe => pe.speciesId === speciesId && (!pe.evoFormKey || pe.evoFormKey === this.getFormKey()),
|
||||
);
|
||||
if (evolution?.condition?.enforceFunc) {
|
||||
evolution.condition.enforceFunc(this);
|
||||
}
|
||||
speciesId = prevolution;
|
||||
}
|
||||
|
||||
if (this.hasTrainer() && globalScene.currentBattle) {
|
||||
const { waveIndex } = globalScene.currentBattle;
|
||||
const ivs: number[] = [];
|
||||
@ -6167,33 +6170,39 @@ export class EnemyPokemon extends Pokemon {
|
||||
* the Pokemon the move will target.
|
||||
* @returns this Pokemon's next move in the format {move, moveTargets}
|
||||
*/
|
||||
// TODO: split this up and move it elsewhere
|
||||
getNextMove(): TurnMove {
|
||||
// If this Pokemon has a move already queued, return it.
|
||||
// If this Pokemon has a usable move already queued, return it,
|
||||
// removing all unusable moves before it in the queue.
|
||||
const moveQueue = this.getMoveQueue();
|
||||
if (moveQueue.length !== 0) {
|
||||
const queuedMove = moveQueue[0];
|
||||
if (queuedMove) {
|
||||
const moveIndex = this.getMoveset().findIndex(m => m.moveId === queuedMove.move);
|
||||
if (
|
||||
(moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, queuedMove.ignorePP)) ||
|
||||
queuedMove.virtual
|
||||
) {
|
||||
return queuedMove;
|
||||
}
|
||||
this.getMoveQueue().shift();
|
||||
return this.getNextMove();
|
||||
for (const [i, queuedMove] of moveQueue.entries()) {
|
||||
const movesetMove = this.getMoveset().find(m => m.moveId === queuedMove.move);
|
||||
// If the queued move was called indirectly, ignore all PP and usability checks.
|
||||
// Otherwise, ensure that the move being used is actually usable & in our moveset.
|
||||
// TODO: What should happen if a pokemon forgets a charging move mid-use?
|
||||
if (isVirtual(queuedMove.useMode) || movesetMove?.isUsable(this, isIgnorePP(queuedMove.useMode))) {
|
||||
moveQueue.splice(0, i); // TODO: This should not be done here
|
||||
return queuedMove;
|
||||
}
|
||||
}
|
||||
|
||||
// We went through the entire queue without a match; clear the entire thing.
|
||||
this.summonData.moveQueue = [];
|
||||
|
||||
// Filter out any moves this Pokemon cannot use
|
||||
let movePool = this.getMoveset().filter(m => m.isUsable(this));
|
||||
// If no moves are left, use Struggle. Otherwise, continue with move selection
|
||||
if (movePool.length) {
|
||||
// If there's only 1 move in the move pool, use it.
|
||||
if (movePool.length === 1) {
|
||||
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
|
||||
return {
|
||||
move: movePool[0].moveId,
|
||||
targets: this.getNextTargets(movePool[0].moveId),
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
};
|
||||
}
|
||||
// If a move is forced because of Encore, use it.
|
||||
// Said moves are executed normally
|
||||
const encoreTag = this.getTag(EncoreTag) as EncoreTag;
|
||||
if (encoreTag) {
|
||||
const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
|
||||
@ -6201,6 +6210,7 @@ export class EnemyPokemon extends Pokemon {
|
||||
return {
|
||||
move: encoreMove.moveId,
|
||||
targets: this.getNextTargets(encoreMove.moveId),
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -6208,7 +6218,7 @@ export class EnemyPokemon extends Pokemon {
|
||||
// No enemy should spawn with this AI type in-game
|
||||
case AiType.RANDOM: {
|
||||
const moveId = movePool[globalScene.randBattleSeedInt(movePool.length)].moveId;
|
||||
return { move: moveId, targets: this.getNextTargets(moveId) };
|
||||
return { move: moveId, targets: this.getNextTargets(moveId), useMode: MoveUseMode.NORMAL };
|
||||
}
|
||||
case AiType.SMART_RANDOM:
|
||||
case AiType.SMART: {
|
||||
@ -6377,14 +6387,20 @@ export class EnemyPokemon extends Pokemon {
|
||||
r,
|
||||
sortedMovePool.map(m => m.getName()),
|
||||
);
|
||||
return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] };
|
||||
return {
|
||||
move: sortedMovePool[r]!.moveId,
|
||||
targets: moveTargets[sortedMovePool[r]!.moveId],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No moves left means struggle
|
||||
return {
|
||||
move: MoveId.STRUGGLE,
|
||||
targets: this.getNextTargets(MoveId.STRUGGLE),
|
||||
useMode: MoveUseMode.IGNORE_PP,
|
||||
};
|
||||
}
|
||||
|
||||
@ -6730,10 +6746,9 @@ interface IllusionData {
|
||||
export interface TurnMove {
|
||||
move: MoveId;
|
||||
targets: BattlerIndex[];
|
||||
useMode: MoveUseMode;
|
||||
result?: MoveResult;
|
||||
virtual?: boolean;
|
||||
turn?: number;
|
||||
ignorePP?: boolean;
|
||||
}
|
||||
|
||||
export interface AttackMoveResult {
|
||||
@ -6752,6 +6767,12 @@ export interface AttackMoveResult {
|
||||
export class PokemonSummonData {
|
||||
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
|
||||
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
|
||||
/**
|
||||
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
|
||||
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
|
||||
* in favor of using the queued move.
|
||||
* TODO: Clean up a lot of the code surrounding the move queue.
|
||||
*/
|
||||
public moveQueue: TurnMove[] = [];
|
||||
public tags: BattlerTag[] = [];
|
||||
public abilitySuppressed = false;
|
||||
@ -6871,7 +6892,6 @@ export class PokemonWaveData {
|
||||
* Resets at the start of a new turn, as well as on switch.
|
||||
*/
|
||||
export class PokemonTurnData {
|
||||
public flinched = false;
|
||||
public acted = false;
|
||||
/** How many times the current move should hit the target(s) */
|
||||
public hitCount = 0;
|
||||
@ -6893,8 +6913,9 @@ export class PokemonTurnData {
|
||||
public failedRunAway = false;
|
||||
public joinedRound = false;
|
||||
/**
|
||||
* The amount of times this Pokemon has acted again and used a move in the current turn.
|
||||
* Used to make sure multi-hits occur properly when the user is
|
||||
* forced to act again in the same turn
|
||||
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
|
||||
*/
|
||||
public extraTurns = 0;
|
||||
/**
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import type { TrainerConfig } from "#app/data/trainers/trainer-config";
|
||||
import type { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
|
||||
import { trainerConfigs } from "#app/data/trainers/trainer-config";
|
||||
|
@ -5,7 +5,7 @@ import type { Challenge } from "./data/challenge";
|
||||
import { allChallenges, applyChallenges, copyChallenge } from "./data/challenge";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import type PokemonSpecies from "./data/pokemon-species";
|
||||
import { allSpecies } from "./data/pokemon-species";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import type { Arena } from "./field/arena";
|
||||
import Overrides from "#app/overrides";
|
||||
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils/common";
|
||||
@ -90,13 +90,14 @@ export class GameMode implements GameModeConfig {
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to get starting level for game mode.
|
||||
* @returns either:
|
||||
* - override from overrides.ts
|
||||
* - starting level override from overrides.ts
|
||||
* - 20 for Daily Runs
|
||||
* - 5 for all other modes
|
||||
*/
|
||||
getStartingLevel(): number {
|
||||
if (Overrides.STARTING_LEVEL_OVERRIDE) {
|
||||
if (Overrides.STARTING_LEVEL_OVERRIDE > 0) {
|
||||
return Overrides.STARTING_LEVEL_OVERRIDE;
|
||||
}
|
||||
switch (this.modeId) {
|
||||
|
@ -1218,12 +1218,8 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (
|
||||
pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) &&
|
||||
pokemonEvolutions[pokemon.species.speciesId].filter(
|
||||
e =>
|
||||
e.item === this.evolutionItem &&
|
||||
(!e.condition || e.condition.predicate(pokemon)) &&
|
||||
(e.preFormKey === null || e.preFormKey === pokemon.getFormKey()),
|
||||
).length &&
|
||||
pokemonEvolutions[pokemon.species.speciesId].filter(e => e.validate(pokemon, false, this.evolutionItem))
|
||||
.length &&
|
||||
pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX
|
||||
) {
|
||||
return null;
|
||||
@ -1232,12 +1228,8 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
|
||||
pokemon.isFusion() &&
|
||||
pokemon.fusionSpecies &&
|
||||
pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) &&
|
||||
pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(
|
||||
e =>
|
||||
e.item === this.evolutionItem &&
|
||||
(!e.condition || e.condition.predicate(pokemon)) &&
|
||||
(e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey()),
|
||||
).length &&
|
||||
pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.validate(pokemon, true, this.evolutionItem))
|
||||
.length &&
|
||||
pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX
|
||||
) {
|
||||
return null;
|
||||
@ -1597,12 +1589,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator {
|
||||
)
|
||||
.flatMap(p => {
|
||||
const evolutions = pokemonEvolutions[p.species.speciesId];
|
||||
return evolutions.filter(
|
||||
e =>
|
||||
e.item !== EvolutionItem.NONE &&
|
||||
(e.evoFormKey === null || (e.preFormKey || "") === p.getFormKey()) &&
|
||||
(!e.condition || e.condition.predicate(p)),
|
||||
);
|
||||
return evolutions.filter(e => e.isValidItemEvolution(p));
|
||||
}),
|
||||
party
|
||||
.filter(
|
||||
@ -1616,17 +1603,12 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator {
|
||||
)
|
||||
.flatMap(p => {
|
||||
const evolutions = pokemonEvolutions[p.fusionSpecies!.speciesId];
|
||||
return evolutions.filter(
|
||||
e =>
|
||||
e.item !== EvolutionItem.NONE &&
|
||||
(e.evoFormKey === null || (e.preFormKey || "") === p.getFusionFormKey()) &&
|
||||
(!e.condition || e.condition.predicate(p)),
|
||||
);
|
||||
return evolutions.filter(e => e.isValidItemEvolution(p, true));
|
||||
}),
|
||||
]
|
||||
.flat()
|
||||
.flatMap(e => e.item)
|
||||
.filter(i => (!!i && i > 50) === rare);
|
||||
.flatMap(e => e.evoItem)
|
||||
.filter(i => !!i && i > 50 === rare);
|
||||
|
||||
if (!evolutionItemPool.length) {
|
||||
return null;
|
||||
@ -1892,7 +1874,8 @@ const modifierTypeInitObj = Object.freeze({
|
||||
new PokemonHeldItemModifierType(
|
||||
"modifierType:ModifierType.EVOLUTION_TRACKER_GIMMIGHOUL",
|
||||
"relic_gold",
|
||||
(type, args) => new EvoTrackerModifier(type, (args[0] as Pokemon).id, SpeciesId.GIMMIGHOUL, 10),
|
||||
(type, args) =>
|
||||
new EvoTrackerModifier(type, (args[0] as Pokemon).id, SpeciesId.GIMMIGHOUL, 10, (args[1] as number) ?? 1),
|
||||
),
|
||||
|
||||
MEGA_BRACELET: () =>
|
||||
|
@ -772,6 +772,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
|
||||
return this.getMaxHeldItemCount(pokemon);
|
||||
}
|
||||
|
||||
getSpecies(): SpeciesId | null {
|
||||
return null;
|
||||
}
|
||||
|
||||
abstract getMaxHeldItemCount(pokemon?: Pokemon): number;
|
||||
}
|
||||
|
||||
@ -918,27 +922,14 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier {
|
||||
return true;
|
||||
}
|
||||
|
||||
getIconStackText(virtual?: boolean): Phaser.GameObjects.BitmapText | null {
|
||||
if (this.getMaxStackCount() === 1 || (virtual && !this.virtualStackCount)) {
|
||||
return null;
|
||||
}
|
||||
getIconStackText(_virtual?: boolean): Phaser.GameObjects.BitmapText | null {
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
const pokemon = globalScene.getPokemonById(this.pokemonId);
|
||||
const count = (pokemon?.getPersistentTreasureCount() || 0) + this.getStackCount();
|
||||
|
||||
this.stackCount = pokemon
|
||||
? pokemon.evoCounter +
|
||||
pokemon.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length +
|
||||
globalScene.findModifiers(
|
||||
m =>
|
||||
m instanceof MoneyMultiplierModifier ||
|
||||
m instanceof ExtraModifierModifier ||
|
||||
m instanceof TempExtraModifierModifier,
|
||||
).length
|
||||
: this.stackCount;
|
||||
|
||||
const text = globalScene.add.bitmapText(10, 15, "item-count", this.stackCount.toString(), 11);
|
||||
const text = globalScene.add.bitmapText(10, 15, "item-count", count.toString(), 11);
|
||||
text.letterSpacing = -0.5;
|
||||
if (this.getStackCount() >= this.required) {
|
||||
if (count >= this.required) {
|
||||
text.setTint(0xf89890);
|
||||
}
|
||||
text.setOrigin(0, 0);
|
||||
@ -946,18 +937,13 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier {
|
||||
return text;
|
||||
}
|
||||
|
||||
getMaxHeldItemCount(pokemon: Pokemon): number {
|
||||
this.stackCount =
|
||||
pokemon.evoCounter +
|
||||
pokemon.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length +
|
||||
globalScene.findModifiers(
|
||||
m =>
|
||||
m instanceof MoneyMultiplierModifier ||
|
||||
m instanceof ExtraModifierModifier ||
|
||||
m instanceof TempExtraModifierModifier,
|
||||
).length;
|
||||
getMaxHeldItemCount(_pokemon: Pokemon): number {
|
||||
return 999;
|
||||
}
|
||||
|
||||
override getSpecies(): SpeciesId {
|
||||
return this.species;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2402,19 +2388,13 @@ export class EvolutionItemModifier extends ConsumablePokemonModifier {
|
||||
override apply(playerPokemon: PlayerPokemon): boolean {
|
||||
let matchingEvolution = pokemonEvolutions.hasOwnProperty(playerPokemon.species.speciesId)
|
||||
? pokemonEvolutions[playerPokemon.species.speciesId].find(
|
||||
e =>
|
||||
e.item === this.type.evolutionItem &&
|
||||
(e.evoFormKey === null || (e.preFormKey || "") === playerPokemon.getFormKey()) &&
|
||||
(!e.condition || e.condition.predicate(playerPokemon)),
|
||||
e => e.evoItem === this.type.evolutionItem && e.validate(playerPokemon, false, e.item!),
|
||||
)
|
||||
: null;
|
||||
|
||||
if (!matchingEvolution && playerPokemon.isFusion()) {
|
||||
matchingEvolution = pokemonEvolutions[playerPokemon.fusionSpecies!.speciesId].find(
|
||||
e =>
|
||||
e.item === this.type.evolutionItem && // TODO: is the bang correct?
|
||||
(e.evoFormKey === null || (e.preFormKey || "") === playerPokemon.getFusionFormKey()) &&
|
||||
(!e.condition || e.condition.predicate(playerPokemon)),
|
||||
e => e.evoItem === this.type.evolutionItem && e.validate(playerPokemon, true, e.item!),
|
||||
);
|
||||
if (matchingEvolution) {
|
||||
matchingEvolution = new FusionSpeciesFormEvolution(playerPokemon.species.speciesId, matchingEvolution);
|
||||
@ -2934,11 +2914,10 @@ export class MoneyRewardModifier extends ConsumableModifier {
|
||||
|
||||
globalScene.getPlayerParty().map(p => {
|
||||
if (p.species?.speciesId === SpeciesId.GIMMIGHOUL || p.fusionSpecies?.speciesId === SpeciesId.GIMMIGHOUL) {
|
||||
p.evoCounter
|
||||
? (p.evoCounter += Math.min(Math.floor(this.moneyMultiplier), 3))
|
||||
: (p.evoCounter = Math.min(Math.floor(this.moneyMultiplier), 3));
|
||||
const factor = Math.min(Math.floor(this.moneyMultiplier), 3);
|
||||
const modifier = getModifierType(modifierTypes.EVOLUTION_TRACKER_GIMMIGHOUL).newModifier(
|
||||
p,
|
||||
factor,
|
||||
) as EvoTrackerModifier;
|
||||
globalScene.addModifier(modifier);
|
||||
}
|
||||
|
@ -80,7 +80,11 @@ class DefaultOverrides {
|
||||
/** Sets the level cap to this number during experience gain calculations. Set to `0` to disable override & use normal wave-based level caps,
|
||||
or any negative number to set it to 9 quadrillion (effectively disabling it). */
|
||||
readonly LEVEL_CAP_OVERRIDE: number = 0;
|
||||
readonly NEVER_CRIT_OVERRIDE: boolean = false;
|
||||
/**
|
||||
* If defined, overrides random critical hit rolls to always or never succeed.
|
||||
* Ignored if the move is guaranteed to always/never crit.
|
||||
*/
|
||||
readonly CRITICAL_HIT_OVERRIDE: boolean | null = null;
|
||||
/** default 1000 */
|
||||
readonly STARTING_MONEY_OVERRIDE: number = 0;
|
||||
/** Sets all shop item prices to 0 */
|
||||
@ -285,17 +289,17 @@ export const defaultOverrides = new DefaultOverrides();
|
||||
|
||||
export default {
|
||||
...defaultOverrides,
|
||||
...overrides
|
||||
...overrides,
|
||||
} satisfies InstanceType<typeof DefaultOverrides>;
|
||||
|
||||
export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles";
|
||||
|
||||
export type RandomTrainerOverride = {
|
||||
/** The Type of trainer to force */
|
||||
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>,
|
||||
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>;
|
||||
/* If the selected trainer type has a double version, it will always use its double version. */
|
||||
alwaysDouble?: boolean
|
||||
}
|
||||
alwaysDouble?: boolean;
|
||||
};
|
||||
|
||||
/** The type of the {@linkcode DefaultOverrides} class */
|
||||
export type OverridesType = typeof DefaultOverrides;
|
||||
|
@ -397,7 +397,7 @@ export class PhaseManager {
|
||||
* @returns the found phase or undefined if none found
|
||||
*/
|
||||
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
|
||||
return this.phaseQueue.find(phaseFilter) as P;
|
||||
return this.phaseQueue.find(phaseFilter) as P | undefined;
|
||||
}
|
||||
|
||||
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
|
||||
|
@ -22,6 +22,7 @@ import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
export class CommandPhase extends FieldPhase {
|
||||
public readonly phaseName = "CommandPhase";
|
||||
@ -80,7 +81,7 @@ export class CommandPhase extends FieldPhase {
|
||||
) {
|
||||
globalScene.currentBattle.turnCommands[this.fieldIndex] = {
|
||||
command: Command.FIGHT,
|
||||
move: { move: MoveId.NONE, targets: [] },
|
||||
move: { move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL },
|
||||
skip: true,
|
||||
};
|
||||
}
|
||||
@ -103,29 +104,31 @@ export class CommandPhase extends FieldPhase {
|
||||
moveQueue.length &&
|
||||
moveQueue[0] &&
|
||||
moveQueue[0].move &&
|
||||
!moveQueue[0].virtual &&
|
||||
!isVirtual(moveQueue[0].useMode) &&
|
||||
(!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) ||
|
||||
!playerPokemon
|
||||
.getMoveset()
|
||||
[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(
|
||||
playerPokemon,
|
||||
moveQueue[0].ignorePP,
|
||||
isIgnorePP(moveQueue[0].useMode),
|
||||
))
|
||||
) {
|
||||
moveQueue.shift();
|
||||
}
|
||||
|
||||
// TODO: Refactor this. I did a few simple find/replace matches but this is just ABHORRENTLY structured
|
||||
if (moveQueue.length > 0) {
|
||||
const queuedMove = moveQueue[0];
|
||||
if (!queuedMove.move) {
|
||||
this.handleCommand(Command.FIGHT, -1);
|
||||
this.handleCommand(Command.FIGHT, -1, MoveUseMode.NORMAL);
|
||||
} else {
|
||||
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
|
||||
if (
|
||||
(moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) ||
|
||||
queuedMove.virtual
|
||||
(moveIndex > -1 &&
|
||||
playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))) ||
|
||||
isVirtual(queuedMove.useMode)
|
||||
) {
|
||||
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, queuedMove);
|
||||
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove);
|
||||
} else {
|
||||
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
}
|
||||
@ -143,18 +146,23 @@ export class CommandPhase extends FieldPhase {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: Remove `args` and clean this thing up
|
||||
* Code will need to be copied over from pkty except replacing the `virtual` and `ignorePP` args with a corresponding `MoveUseMode`.
|
||||
*/
|
||||
handleCommand(command: Command, cursor: number, ...args: any[]): boolean {
|
||||
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
|
||||
let success = false;
|
||||
|
||||
switch (command) {
|
||||
// TODO: We don't need 2 args for this - moveUseMode is carried over from queuedMove
|
||||
case Command.TERA:
|
||||
case Command.FIGHT: {
|
||||
let useStruggle = false;
|
||||
const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined;
|
||||
if (
|
||||
cursor === -1 ||
|
||||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
|
||||
playerPokemon.trySelectMove(cursor, isIgnorePP(args[0] as MoveUseMode)) ||
|
||||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)
|
||||
) {
|
||||
let moveId: MoveId;
|
||||
@ -171,7 +179,7 @@ export class CommandPhase extends FieldPhase {
|
||||
const turnCommand: TurnCommand = {
|
||||
command: Command.FIGHT,
|
||||
cursor: cursor,
|
||||
move: { move: moveId, targets: [], ignorePP: args[0] },
|
||||
move: { move: moveId, targets: [], useMode: args[0] },
|
||||
args: args,
|
||||
};
|
||||
const preTurnCommand: TurnCommand = {
|
||||
|
@ -4,7 +4,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import { getCharVariantFromDialogue } from "#app/data/dialogue";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { trainerConfigs } from "#app/data/trainers/trainer-config";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/data/data-lists";
|
||||
|
@ -8,10 +8,11 @@ import { MoveResult } from "#enums/move-result";
|
||||
import { BooleanHolder } from "#app/utils/common";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import type { MoveUseMode } from "#enums/move-use-mode";
|
||||
import type { ChargingMove } from "#app/@types/move-types";
|
||||
|
||||
/**
|
||||
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
|
||||
* @extends {@linkcode PokemonPhase}
|
||||
*/
|
||||
export class MoveChargePhase extends PokemonPhase {
|
||||
public readonly phaseName = "MoveChargePhase";
|
||||
@ -20,10 +21,21 @@ export class MoveChargePhase extends PokemonPhase {
|
||||
/** The field index targeted by the move (Charging moves assume single target) */
|
||||
public targetIndex: BattlerIndex;
|
||||
|
||||
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
|
||||
/** The {@linkcode MoveUseMode} of the move that triggered the charge; passed on from move phase */
|
||||
private useMode: MoveUseMode;
|
||||
|
||||
/**
|
||||
* Create a new MoveChargePhase.
|
||||
* @param battlerIndex - The {@linkcode BattlerIndex} of the user.
|
||||
* @param targetIndex - The {@linkcode BattlerIndex} of the target.
|
||||
* @param move - The {@linkcode PokemonMove} being used
|
||||
* @param useMode - The move's {@linkcode MoveUseMode}
|
||||
*/
|
||||
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove, useMode: MoveUseMode) {
|
||||
super(battlerIndex);
|
||||
this.move = move;
|
||||
this.targetIndex = targetIndex;
|
||||
this.useMode = useMode;
|
||||
}
|
||||
|
||||
public override start() {
|
||||
@ -37,7 +49,8 @@ export class MoveChargePhase extends PokemonPhase {
|
||||
// immediately end this phase.
|
||||
if (!target || !move.isChargingMove()) {
|
||||
console.warn("Invalid parameters for MoveChargePhase");
|
||||
return super.end();
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
|
||||
@ -52,29 +65,30 @@ export class MoveChargePhase extends PokemonPhase {
|
||||
/** Checks the move's instant charge conditions, then ends this phase. */
|
||||
public override end() {
|
||||
const user = this.getUserPokemon();
|
||||
const move = this.move.getMove();
|
||||
// Checked for `ChargingMove` in `this.start()`
|
||||
const move = this.move.getMove() as ChargingMove;
|
||||
|
||||
if (move.isChargingMove()) {
|
||||
const instantCharge = new BooleanHolder(false);
|
||||
const instantCharge = new BooleanHolder(false);
|
||||
applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
|
||||
|
||||
applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
|
||||
|
||||
if (instantCharge.value) {
|
||||
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
|
||||
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
|
||||
// queue a new MovePhase for this move's attack phase
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, false);
|
||||
} else {
|
||||
user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] });
|
||||
}
|
||||
|
||||
// Add this move's charging phase to the user's move history
|
||||
user.pushMoveHistory({
|
||||
move: this.move.moveId,
|
||||
targets: [this.targetIndex],
|
||||
result: MoveResult.OTHER,
|
||||
});
|
||||
// If instantly charging, remove the pending MoveEndPhase and queue a new MovePhase for the "attack" portion of the move.
|
||||
// Otherwise, add the attack portion to the user's move queue to execute next turn.
|
||||
// TODO: This checks status twice for a single-turn usage...
|
||||
if (instantCharge.value) {
|
||||
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
|
||||
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, this.useMode);
|
||||
} else {
|
||||
user.pushMoveQueue({ move: move.id, targets: [this.targetIndex], useMode: this.useMode });
|
||||
}
|
||||
|
||||
// Add this move's charging phase to the user's move history
|
||||
user.pushMoveHistory({
|
||||
move: this.move.moveId,
|
||||
targets: [this.targetIndex],
|
||||
result: MoveResult.OTHER,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
super.end();
|
||||
}
|
||||
|
||||
|
@ -54,20 +54,25 @@ import { HitCheckResult } from "#enums/hit-check-result";
|
||||
import type Move from "#app/data/moves/move";
|
||||
import { isFieldTargeted } from "#app/data/moves/move-utils";
|
||||
import { DamageAchv } from "#app/system/achv";
|
||||
import { isVirtual, isReflected, MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
|
||||
export type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
|
||||
|
||||
export class MoveEffectPhase extends PokemonPhase {
|
||||
public readonly phaseName = "MoveEffectPhase";
|
||||
public move: Move;
|
||||
private virtual = false;
|
||||
protected targets: BattlerIndex[];
|
||||
protected reflected = false;
|
||||
protected useMode: MoveUseMode;
|
||||
|
||||
/** The result of the hit check against each target */
|
||||
private hitChecks: HitCheckEntry[];
|
||||
|
||||
/** The move history entry for the move */
|
||||
/**
|
||||
* Log to be entered into the user's move history once the move result is resolved.
|
||||
|
||||
* Note that `result` logs whether the move was successfully
|
||||
* used in the sense of "Does it have an effect on the user?".
|
||||
*/
|
||||
private moveHistoryEntry: TurnMove;
|
||||
|
||||
/** Is this the first strike of a move? */
|
||||
@ -75,19 +80,20 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
/** Is this the last strike of a move? */
|
||||
private lastHit: boolean;
|
||||
|
||||
/** Phases queued during moves */
|
||||
/**
|
||||
* Phases queued during moves; used to add a new MovePhase for reflected moves after triggering.
|
||||
* TODO: Remove this and move the reflection logic to ability-side
|
||||
*/
|
||||
private queuedPhases: Phase[] = [];
|
||||
|
||||
/**
|
||||
* @param reflected Indicates that the move was reflected by the user due to magic coat or magic bounce
|
||||
* @param virtual Indicates that the move is a virtual move (i.e. called by metronome)
|
||||
* @param useMode - The {@linkcode MoveUseMode} corresponding to how this move was used.
|
||||
*/
|
||||
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, reflected = false, virtual = false) {
|
||||
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, useMode: MoveUseMode) {
|
||||
super(battlerIndex);
|
||||
this.move = move;
|
||||
this.virtual = virtual;
|
||||
this.useMode = useMode;
|
||||
|
||||
this.reflected = reflected;
|
||||
/**
|
||||
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
|
||||
* with no party members available to switch in, then the right Pokemon takes the index
|
||||
@ -158,7 +164,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* Queue the phaes that should occur when the target reflects the move back to the user
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - The {@linkcode Pokemon} that is reflecting the move
|
||||
*
|
||||
* TODO: Rework this to use `onApply` of Magic Coat
|
||||
*/
|
||||
private queueReflectedMove(user: Pokemon, target: Pokemon): void {
|
||||
const newTargets = this.move.isMultiTarget()
|
||||
@ -181,10 +187,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
"MovePhase",
|
||||
target,
|
||||
newTargets,
|
||||
new PokemonMove(this.move.id, 0, 0, true),
|
||||
true,
|
||||
true,
|
||||
true,
|
||||
new PokemonMove(this.move.id),
|
||||
MoveUseMode.REFLECTED,
|
||||
),
|
||||
);
|
||||
}
|
||||
@ -278,8 +282,18 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
const overridden = new BooleanHolder(false);
|
||||
const move = this.move;
|
||||
|
||||
// Assume single target for override
|
||||
applyMoveAttrs("OverrideMoveEffectAttr", user, this.getFirstTarget() ?? null, move, overridden, this.virtual);
|
||||
// Apply effects to override a move effect.
|
||||
// Assuming single target here works as this is (currently)
|
||||
// only used for Future Sight, calling and Pledge moves.
|
||||
// TODO: change if any other move effect overrides are introduced
|
||||
applyMoveAttrs(
|
||||
"OverrideMoveEffectAttr",
|
||||
user,
|
||||
this.getFirstTarget() ?? null,
|
||||
move,
|
||||
overridden,
|
||||
isVirtual(this.useMode),
|
||||
);
|
||||
|
||||
// If other effects were overriden, stop this phase before they can be applied
|
||||
if (overridden.value) {
|
||||
@ -290,8 +304,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
// Lapse `MOVE_EFFECT` effects (i.e. semi-invulnerability) when applicable
|
||||
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
|
||||
// If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that
|
||||
// the move executes correctly (ensures all hits of a multi-hit are properly calculated)
|
||||
// If the user is acting again (such as due to Instruct or Dancer), reset hitsLeft/hitCount and
|
||||
// recalculate hit count for multi-hit moves.
|
||||
if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) {
|
||||
user.turnData.hitsLeft = -1;
|
||||
user.turnData.hitCount = 0;
|
||||
@ -316,16 +330,11 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
user.turnData.hitsLeft = hitCount.value;
|
||||
}
|
||||
|
||||
/*
|
||||
* Log to be entered into the user's move history once the move result is resolved.
|
||||
* Note that `result` logs whether the move was successfully
|
||||
* used in the sense of "Does it have an effect on the user?".
|
||||
*/
|
||||
this.moveHistoryEntry = {
|
||||
move: this.move.id,
|
||||
targets: this.targets,
|
||||
result: MoveResult.PENDING,
|
||||
virtual: this.virtual,
|
||||
useMode: this.useMode,
|
||||
};
|
||||
|
||||
const fieldMove = isFieldTargeted(move);
|
||||
@ -390,29 +399,35 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
public override end(): void {
|
||||
const user = this.getUserPokemon();
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
* unshift another MoveEffectPhase for the next strike.
|
||||
* Otherwise, queue a message indicating the number of times the move has struck
|
||||
* (if the move has struck more than once), then apply the heal from Shell Bell
|
||||
* to the user.
|
||||
*/
|
||||
if (user) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
|
||||
globalScene.phaseManager.unshiftPhase(this.getNewHitPhase());
|
||||
} else {
|
||||
// Queue message for number of hits made by multi-move
|
||||
// If multi-hit attack only hits once, still want to render a message
|
||||
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||
if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) {
|
||||
// If there are multiple hits, or if there are hits of the multi-hit move left
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
|
||||
}
|
||||
globalScene.applyModifiers(HitHealModifier, this.player, user);
|
||||
this.getTargets().forEach(target => (target.turnData.moveEffectiveness = null));
|
||||
}
|
||||
if (!user) {
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike (and we still have something to hit),
|
||||
* unshift another MoveEffectPhase for the next strike before ending this phase.
|
||||
*/
|
||||
if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) {
|
||||
this.addNextHitPhase();
|
||||
super.end();
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* All hits of the move have resolved by now.
|
||||
* Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects.
|
||||
*/
|
||||
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||
if (hitsTotal > 1 || user.turnData.hitsLeft > 0) {
|
||||
// Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss)
|
||||
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
|
||||
}
|
||||
|
||||
globalScene.applyModifiers(HitHealModifier, this.player, user);
|
||||
this.getTargets().forEach(target => {
|
||||
target.turnData.moveEffectiveness = null;
|
||||
});
|
||||
super.end();
|
||||
}
|
||||
|
||||
@ -422,7 +437,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @returns a `Promise` intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
|
||||
applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult);
|
||||
@ -434,7 +448,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void {
|
||||
if (this.move.hasAttr("FlinchAttr")) {
|
||||
@ -458,8 +471,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the target to check for protection
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns Whether the pokemon was protected
|
||||
*/
|
||||
private protectedCheck(user: Pokemon, target: Pokemon) {
|
||||
private protectedCheck(user: Pokemon, target: Pokemon): boolean {
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
@ -480,14 +494,15 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: Break up this chunky boolean to make it more palatable
|
||||
return (
|
||||
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) &&
|
||||
(bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
|
||||
(hasConditionalProtectApplied.value ||
|
||||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
|
||||
target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
|
||||
target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) ||
|
||||
(this.move.category !== MoveCategory.STATUS &&
|
||||
target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))))
|
||||
target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType))))
|
||||
);
|
||||
}
|
||||
|
||||
@ -547,7 +562,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return [HitCheckResult.PROTECTED, 0];
|
||||
}
|
||||
|
||||
if (!this.reflected && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
|
||||
// Reflected moves cannot be reflected again
|
||||
if (!isReflected(this.useMode) && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
|
||||
return [HitCheckResult.REFLECTED, 0];
|
||||
}
|
||||
|
||||
@ -660,12 +676,17 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex];
|
||||
}
|
||||
|
||||
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
/**
|
||||
* @returns An array of {@linkcode Pokemon} that are:
|
||||
* - On-field and active
|
||||
* - Non-fainted
|
||||
* - Targeted by this phase's invoked move
|
||||
*/
|
||||
public getTargets(): Pokemon[] {
|
||||
return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** @returns The first target of this phase's invoked move */
|
||||
/** @returns The first active, non-fainted target of this phase's invoked move. */
|
||||
public getFirstTarget(): Pokemon | undefined {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
@ -705,9 +726,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
}
|
||||
|
||||
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
|
||||
protected getNewHitPhase(): MoveEffectPhase {
|
||||
return new MoveEffectPhase(this.battlerIndex, this.targets, this.move, this.reflected, this.virtual);
|
||||
/**
|
||||
* Unshifts a new `MoveEffectPhase` with the same properties as this phase.
|
||||
* Used to queue the next hit of multi-strike moves.
|
||||
*/
|
||||
protected addNextHitPhase(): void {
|
||||
globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode);
|
||||
}
|
||||
|
||||
/** Removes all substitutes that were broken by this phase's invoked move */
|
||||
@ -729,7 +753,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param firstTarget Whether the target is the first to be hit by the current strike
|
||||
* @param selfTarget If defined, limits the effects triggered to either self-targeted
|
||||
* effects (if set to `true`) or targeted effects (if set to `false`).
|
||||
* @returns a `Promise` applying the relevant move effects.
|
||||
*/
|
||||
protected triggerMoveEffects(
|
||||
triggerType: MoveEffectTrigger,
|
||||
@ -775,6 +798,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
const hitResult = this.applyMove(user, target, effectiveness);
|
||||
|
||||
// Apply effects to the user (always) and the target (if not blocked by substitute).
|
||||
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, true);
|
||||
if (!this.move.hitsSubstitute(user, target)) {
|
||||
this.applyOnTargetEffects(user, target, hitResult, firstTarget);
|
||||
@ -797,7 +821,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param effectiveness - The effectiveness of the move against the target
|
||||
*/
|
||||
protected applyMoveDamage(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): HitResult {
|
||||
const isCritical = target.getCriticalHitResult(user, this.move, false);
|
||||
const isCritical = target.getCriticalHitResult(user, this.move);
|
||||
|
||||
/*
|
||||
* Apply stat changes from {@linkcode move} and gives it to {@linkcode source}
|
||||
|
@ -25,9 +25,9 @@ export class MoveEndPhase extends PokemonPhase {
|
||||
if (!this.wasFollowUp && pokemon?.isActive(true)) {
|
||||
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
}
|
||||
globalScene.arena.setIgnoreAbilities(false);
|
||||
|
||||
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
|
||||
globalScene.arena.setIgnoreAbilities(false);
|
||||
for (const target of this.targets) {
|
||||
if (target) {
|
||||
applyPostSummonAbAttrs("PostSummonRemoveEffectAbAttr", target);
|
||||
|
@ -5,7 +5,6 @@ import type { DelayedAttackTag } from "#app/data/arena-tag";
|
||||
import { CommonAnim } from "#enums/move-anims-common";
|
||||
import { CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
import type { HealStatusEffectAttr } from "#app/data/moves/move";
|
||||
import { applyMoveAttrs } from "#app/data/moves/apply-attrs";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { MoveFlags } from "#enums/MoveFlags";
|
||||
@ -20,13 +19,14 @@ import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { NumberHolder } from "#app/utils/common";
|
||||
import { enumValueToKey, NumberHolder } from "#app/utils/common";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode";
|
||||
import { frenzyMissFunc } from "#app/data/moves/move-utils";
|
||||
|
||||
export class MovePhase extends BattlePhase {
|
||||
@ -34,17 +34,19 @@ export class MovePhase extends BattlePhase {
|
||||
protected _pokemon: Pokemon;
|
||||
protected _move: PokemonMove;
|
||||
protected _targets: BattlerIndex[];
|
||||
protected followUp: boolean;
|
||||
protected ignorePp: boolean;
|
||||
public readonly useMode: MoveUseMode; // Made public for quash
|
||||
protected forcedLast: boolean;
|
||||
|
||||
/** Whether the current move should fail but still use PP */
|
||||
protected failed = false;
|
||||
/** Whether the current move should cancel and retain PP */
|
||||
protected cancelled = false;
|
||||
protected reflected = false;
|
||||
|
||||
public get pokemon(): Pokemon {
|
||||
return this._pokemon;
|
||||
}
|
||||
|
||||
// TODO: Do we need public getters but only protected setters?
|
||||
protected set pokemon(pokemon: Pokemon) {
|
||||
this._pokemon = pokemon;
|
||||
}
|
||||
@ -66,51 +68,42 @@ export class MovePhase extends BattlePhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param followUp Indicates that the move being used is a "follow-up" - for example, a move being used by Metronome or Dancer.
|
||||
* Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.
|
||||
* @param reflected Indicates that the move was reflected by Magic Coat or Magic Bounce.
|
||||
* Reflected moves cannot be reflected again and will not trigger Dancer.
|
||||
* Create a new MovePhase for using moves.
|
||||
* @param pokemon - The {@linkcode Pokemon} using the move
|
||||
* @param move - The {@linkcode PokemonMove} to use
|
||||
* @param useMode - The {@linkcode MoveUseMode} corresponding to this move's means of execution (usually `MoveUseMode.NORMAL`).
|
||||
* Not marked optional to ensure callers correctly pass on `useModes`.
|
||||
* @param forcedLast - Whether to force this phase to occur last in order (for {@linkcode MoveId.QUASH}); default `false`
|
||||
*/
|
||||
|
||||
constructor(
|
||||
pokemon: Pokemon,
|
||||
targets: BattlerIndex[],
|
||||
move: PokemonMove,
|
||||
followUp = false,
|
||||
ignorePp = false,
|
||||
reflected = false,
|
||||
forcedLast = false,
|
||||
) {
|
||||
constructor(pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, useMode: MoveUseMode, forcedLast = false) {
|
||||
super();
|
||||
|
||||
this.pokemon = pokemon;
|
||||
this.targets = targets;
|
||||
this.move = move;
|
||||
this.followUp = followUp;
|
||||
this.ignorePp = ignorePp;
|
||||
this.reflected = reflected;
|
||||
this.useMode = useMode;
|
||||
this.forcedLast = forcedLast;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the pokemon is active, if the move is usable, and that the move is targetting something.
|
||||
* Checks if the pokemon is active, if the move is usable, and that the move is targeting something.
|
||||
* @param ignoreDisableTags `true` to not check if the move is disabled
|
||||
* @returns `true` if all the checks pass
|
||||
*/
|
||||
public canMove(ignoreDisableTags = false): boolean {
|
||||
return (
|
||||
this.pokemon.isActive(true) &&
|
||||
this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) &&
|
||||
!!this.targets.length
|
||||
this.move.isUsable(this.pokemon, isIgnorePP(this.useMode), ignoreDisableTags) &&
|
||||
this.targets.length > 0
|
||||
);
|
||||
}
|
||||
|
||||
/**Signifies the current move should fail but still use PP */
|
||||
/** Signifies the current move should fail but still use PP */
|
||||
public fail(): void {
|
||||
this.failed = true;
|
||||
}
|
||||
|
||||
/**Signifies the current move should cancel and retain PP */
|
||||
/** Signifies the current move should cancel and retain PP */
|
||||
public cancel(): void {
|
||||
this.cancelled = true;
|
||||
}
|
||||
@ -118,7 +111,7 @@ export class MovePhase extends BattlePhase {
|
||||
/**
|
||||
* Shows whether the current move has been forced to the end of the turn
|
||||
* Needed for speed order, see {@linkcode MoveId.QUASH}
|
||||
* */
|
||||
*/
|
||||
public isForcedLast(): boolean {
|
||||
return this.forcedLast;
|
||||
}
|
||||
@ -126,9 +119,10 @@ export class MovePhase extends BattlePhase {
|
||||
public start(): void {
|
||||
super.start();
|
||||
|
||||
console.log(MoveId[this.move.moveId]);
|
||||
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
|
||||
|
||||
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
|
||||
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
|
||||
// or the user no longer being on field), ending the phase early if not.
|
||||
if (!this.canMove(true)) {
|
||||
if (this.pokemon.isActive(true)) {
|
||||
this.fail();
|
||||
@ -142,20 +136,20 @@ export class MovePhase extends BattlePhase {
|
||||
this.pokemon.turnData.acted = true;
|
||||
|
||||
// Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats)
|
||||
if (this.followUp) {
|
||||
if (isVirtual(this.useMode)) {
|
||||
this.pokemon.turnData.hitsLeft = -1;
|
||||
this.pokemon.turnData.hitCount = 0;
|
||||
}
|
||||
|
||||
// Check move to see if arena.ignoreAbilities should be true.
|
||||
if (!this.followUp || this.reflected) {
|
||||
if (
|
||||
this.move
|
||||
.getMove()
|
||||
.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp })
|
||||
) {
|
||||
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
|
||||
}
|
||||
if (
|
||||
this.move.getMove().doesFlagEffectApply({
|
||||
flag: MoveFlags.IGNORE_ABILITIES,
|
||||
user: this.pokemon,
|
||||
isFollowUp: isVirtual(this.useMode), // Sunsteel strike and co. don't work when called indirectly
|
||||
})
|
||||
) {
|
||||
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
|
||||
}
|
||||
|
||||
this.resolveRedirectTarget();
|
||||
@ -188,7 +182,7 @@ export class MovePhase extends BattlePhase {
|
||||
|
||||
if (
|
||||
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
|
||||
(moveQueue.length && moveQueue[0].move === MoveId.NONE)
|
||||
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)
|
||||
) {
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
@ -201,83 +195,98 @@ export class MovePhase extends BattlePhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects.
|
||||
* Handles {@link StatusEffect.SLEEP | Sleep}/{@link StatusEffect.PARALYSIS | Paralysis}/{@link StatusEffect.FREEZE | Freeze} rolls and side effects.
|
||||
*/
|
||||
protected resolvePreMoveStatusEffects(): void {
|
||||
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
|
||||
this.pokemon.status.incrementTurn();
|
||||
let activated = false;
|
||||
let healed = false;
|
||||
// Skip for follow ups/reflected moves, no status condition or post turn statuses (e.g. Poison/Toxic)
|
||||
if (!this.pokemon.status?.effect || this.pokemon.status.isPostTurn() || isIgnoreStatus(this.useMode)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.pokemon.status.effect) {
|
||||
case StatusEffect.PARALYSIS:
|
||||
activated =
|
||||
(!this.pokemon.randBattleSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
|
||||
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
|
||||
break;
|
||||
case StatusEffect.SLEEP: {
|
||||
applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove());
|
||||
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
|
||||
applyAbAttrs(
|
||||
"ReduceStatusEffectDurationAbAttr",
|
||||
this.pokemon,
|
||||
null,
|
||||
false,
|
||||
this.pokemon.status.effect,
|
||||
turnsRemaining,
|
||||
);
|
||||
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
|
||||
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
|
||||
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
|
||||
break;
|
||||
}
|
||||
case StatusEffect.FREEZE:
|
||||
healed =
|
||||
!!this.move
|
||||
.getMove()
|
||||
.findAttr(
|
||||
attr =>
|
||||
attr.is("HealStatusEffectAttr") &&
|
||||
attr.selfTarget &&
|
||||
(attr as unknown as HealStatusEffectAttr).isOfEffect(StatusEffect.FREEZE),
|
||||
) ||
|
||||
(!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) ||
|
||||
Overrides.STATUS_ACTIVATION_OVERRIDE === false;
|
||||
if (
|
||||
this.useMode === MoveUseMode.INDIRECT &&
|
||||
[StatusEffect.SLEEP, StatusEffect.FREEZE].includes(this.pokemon.status.effect)
|
||||
) {
|
||||
// Dancer thaws out or wakes up a frozen/sleeping user prior to use
|
||||
this.pokemon.resetStatus(false);
|
||||
return;
|
||||
}
|
||||
|
||||
activated = !healed;
|
||||
break;
|
||||
this.pokemon.status.incrementTurn();
|
||||
|
||||
/** Whether to prevent us from using the move */
|
||||
let activated = false;
|
||||
/** Whether to cure the status */
|
||||
let healed = false;
|
||||
|
||||
switch (this.pokemon.status.effect) {
|
||||
case StatusEffect.PARALYSIS:
|
||||
activated =
|
||||
(this.pokemon.randBattleSeedInt(4) === 0 || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
|
||||
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
|
||||
break;
|
||||
case StatusEffect.SLEEP: {
|
||||
applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove());
|
||||
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
|
||||
applyAbAttrs(
|
||||
"ReduceStatusEffectDurationAbAttr",
|
||||
this.pokemon,
|
||||
null,
|
||||
false,
|
||||
this.pokemon.status.effect,
|
||||
turnsRemaining,
|
||||
);
|
||||
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
|
||||
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
|
||||
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
|
||||
break;
|
||||
}
|
||||
case StatusEffect.FREEZE:
|
||||
healed =
|
||||
!!this.move
|
||||
.getMove()
|
||||
.findAttr(
|
||||
attr => attr.is("HealStatusEffectAttr") && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE),
|
||||
) ||
|
||||
(!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) ||
|
||||
Overrides.STATUS_ACTIVATION_OVERRIDE === false;
|
||||
|
||||
if (activated) {
|
||||
this.cancel();
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
undefined,
|
||||
CommonAnim.POISON + (this.pokemon.status.effect - 1),
|
||||
);
|
||||
} else if (healed) {
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
|
||||
);
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
activated = !healed;
|
||||
break;
|
||||
}
|
||||
|
||||
if (activated) {
|
||||
// Cancel move activation and play effect
|
||||
this.cancel();
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"CommonAnimPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
undefined,
|
||||
CommonAnim.POISON + (this.pokemon.status.effect - 1), // offset anim # by effect #
|
||||
);
|
||||
} else if (healed) {
|
||||
// cure status and play effect
|
||||
globalScene.phaseManager.queueMessage(
|
||||
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
|
||||
);
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
|
||||
* Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful.
|
||||
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE | PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
|
||||
* Also lapse {@linkcode BattlerTagLapseType.MOVE | MOVE} tags if the move is successful and not called indirectly.
|
||||
*/
|
||||
protected lapsePreMoveAndMoveTags(): void {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
|
||||
|
||||
// TODO: does this intentionally happen before the no targets/MoveId.NONE on queue cancellation case is checked?
|
||||
if (!this.followUp && this.canMove() && !this.cancelled) {
|
||||
// (In other words, check if truant can proc on a move w/o targets)
|
||||
if (!isIgnoreStatus(this.useMode) && this.canMove() && !this.cancelled) {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
|
||||
}
|
||||
}
|
||||
@ -285,11 +294,12 @@ export class MovePhase extends BattlePhase {
|
||||
protected useMove(): void {
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
const move = this.move.getMove();
|
||||
|
||||
// form changes happen even before we know that the move wll execute.
|
||||
globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
const isDelayedAttack = this.move.getMove().hasAttr("DelayedAttackAttr");
|
||||
const isDelayedAttack = move.hasAttr("DelayedAttackAttr");
|
||||
if (isDelayedAttack) {
|
||||
// Check the player side arena if future sight is active
|
||||
const futureSightTags = globalScene.arena.findTags(t => t.tagType === ArenaTagType.FUTURE_SIGHT);
|
||||
@ -329,21 +339,21 @@ export class MovePhase extends BattlePhase {
|
||||
this.showMoveText();
|
||||
}
|
||||
|
||||
if (moveQueue.length > 0) {
|
||||
// Using .shift here clears out two turn moves once they've been used
|
||||
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
|
||||
}
|
||||
|
||||
// Clear out any two turn moves once they've been used.
|
||||
// TODO: Refactor move queues and remove this assignment;
|
||||
// Move queues should be handled by the calling `CommandPhase` or a manager for it
|
||||
// @ts-expect-error - useMode is readonly and shouldn't normally be assigned to
|
||||
this.useMode = moveQueue.shift()?.useMode ?? this.useMode;
|
||||
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
|
||||
this.pokemon.lapseTag(BattlerTagType.CHARGING);
|
||||
}
|
||||
|
||||
// "commit" to using the move, deducting PP.
|
||||
if (!this.ignorePp) {
|
||||
if (!isIgnorePP(this.useMode)) {
|
||||
// "commit" to using the move, deducting PP.
|
||||
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
|
||||
|
||||
this.move.usePp(ppUsed);
|
||||
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
|
||||
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, move, this.move.ppUsed));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -357,8 +367,6 @@ export class MovePhase extends BattlePhase {
|
||||
* TODO: These steps are straightforward, but the implementation below is extremely convoluted.
|
||||
*/
|
||||
|
||||
const move = this.move.getMove();
|
||||
|
||||
/**
|
||||
* Move conditions assume the move has a single target
|
||||
* TODO: is this sustainable?
|
||||
@ -394,8 +402,7 @@ export class MovePhase extends BattlePhase {
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.targets,
|
||||
move,
|
||||
this.reflected,
|
||||
this.move.virtual,
|
||||
this.useMode,
|
||||
);
|
||||
} else {
|
||||
if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) {
|
||||
@ -406,7 +413,7 @@ export class MovePhase extends BattlePhase {
|
||||
move: this.move.moveId,
|
||||
targets: this.targets,
|
||||
result: MoveResult.FAIL,
|
||||
virtual: this.move.virtual,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
|
||||
@ -426,8 +433,10 @@ export class MovePhase extends BattlePhase {
|
||||
}
|
||||
|
||||
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
|
||||
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
|
||||
// Note the MoveUseMode check here prevents an infinite Dancer loop.
|
||||
const dancerModes: MoveUseMode[] = [MoveUseMode.INDIRECT, MoveUseMode.REFLECTED] as const;
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !dancerModes.includes(this.useMode)) {
|
||||
// TODO: Fix in dancer PR to move to MEP for hit checks
|
||||
globalScene.getField(true).forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs("PostMoveUsedAbAttr", pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
@ -439,23 +448,16 @@ export class MovePhase extends BattlePhase {
|
||||
const move = this.move.getMove();
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
|
||||
if (move.applyConditions(this.pokemon, targets[0], move)) {
|
||||
// Protean and Libero apply on the charging turn of charge moves
|
||||
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
|
||||
this.showMoveText();
|
||||
|
||||
this.showMoveText();
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveChargePhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.targets[0],
|
||||
this.move,
|
||||
);
|
||||
} else {
|
||||
// Conditions currently assume single target
|
||||
// TODO: Is this sustainable?
|
||||
if (!move.applyConditions(this.pokemon, targets[0], move)) {
|
||||
this.pokemon.pushMoveHistory({
|
||||
move: this.move.moveId,
|
||||
targets: this.targets,
|
||||
result: MoveResult.FAIL,
|
||||
virtual: this.move.virtual,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
|
||||
@ -464,7 +466,19 @@ export class MovePhase extends BattlePhase {
|
||||
|
||||
// Remove the user from its semi-invulnerable state (if applicable)
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
return;
|
||||
}
|
||||
|
||||
// Protean and Libero apply on the charging turn of charge moves
|
||||
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
|
||||
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"MoveChargePhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.targets[0],
|
||||
this.move,
|
||||
this.useMode,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -475,7 +489,7 @@ export class MovePhase extends BattlePhase {
|
||||
"MoveEndPhase",
|
||||
this.pokemon.getBattlerIndex(),
|
||||
this.getActiveTargetPokemon(),
|
||||
this.followUp,
|
||||
isVirtual(this.useMode),
|
||||
);
|
||||
|
||||
super.end();
|
||||
@ -607,7 +621,7 @@ export class MovePhase extends BattlePhase {
|
||||
protected handlePreMoveFailures(): void {
|
||||
if (this.cancelled || this.failed) {
|
||||
if (this.failed) {
|
||||
const ppUsed = this.ignorePp ? 0 : 1;
|
||||
const ppUsed = isIgnorePP(this.useMode) ? 0 : 1;
|
||||
|
||||
if (ppUsed) {
|
||||
this.move.usePp();
|
||||
@ -624,6 +638,7 @@ export class MovePhase extends BattlePhase {
|
||||
move: MoveId.NONE,
|
||||
result: MoveResult.FAIL,
|
||||
targets: this.targets,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
@ -647,7 +662,7 @@ export class MovePhase extends BattlePhase {
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(
|
||||
i18next.t(this.reflected ? "battle:magicCoatActivated" : "battle:useMove", {
|
||||
i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
|
||||
moveName: this.move.getName(),
|
||||
}),
|
||||
|
@ -4,6 +4,10 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
|
||||
export abstract class PokemonPhase extends FieldPhase {
|
||||
/**
|
||||
* The battler index this phase refers to, or the pokemon ID if greater than 3.
|
||||
* TODO: Make this either use IDs or `BattlerIndex`es, not a weird mix of both
|
||||
*/
|
||||
protected battlerIndex: BattlerIndex | number;
|
||||
public player: boolean;
|
||||
public fieldIndex: number;
|
||||
@ -15,10 +19,12 @@ export abstract class PokemonPhase extends FieldPhase {
|
||||
battlerIndex ??
|
||||
globalScene
|
||||
.getField()
|
||||
.find(p => p?.isActive())! // TODO: is the bang correct here?
|
||||
.getBattlerIndex();
|
||||
.find(p => p?.isActive())
|
||||
?.getBattlerIndex();
|
||||
if (battlerIndex === undefined) {
|
||||
console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior
|
||||
// TODO: figure out a suitable fallback behavior
|
||||
console.warn("There are no Pokemon on the field!");
|
||||
battlerIndex = BattlerIndex.PLAYER;
|
||||
}
|
||||
|
||||
this.battlerIndex = battlerIndex;
|
||||
|
@ -53,7 +53,7 @@ export class PokemonTransformPhase extends PokemonPhase {
|
||||
user.summonData.moveset = target.getMoveset().map(m => {
|
||||
if (m) {
|
||||
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
|
||||
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
|
||||
return new PokemonMove(m.moveId, 0, 0, Math.min(m.getMove().pp, 5));
|
||||
}
|
||||
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
|
||||
return new PokemonMove(MoveId.NONE);
|
||||
|
@ -3,7 +3,7 @@ import { applyChallenges } from "#app/data/challenge";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms/form-change-triggers";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
|
||||
import Overrides from "#app/overrides";
|
||||
import { Phase } from "#app/phase";
|
||||
|
@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase {
|
||||
// This occurs before the main loop because of battles with more than two Pokemon
|
||||
const battlerBypassSpeed = {};
|
||||
|
||||
globalScene.getField(true).map(p => {
|
||||
globalScene.getField(true).forEach(p => {
|
||||
const bypassSpeed = new BooleanHolder(false);
|
||||
const canCheckHeldItems = new BooleanHolder(true);
|
||||
applyAbAttrs("BypassSpeedChanceAbAttr", p, null, false, bypassSpeed);
|
||||
@ -124,6 +124,8 @@ export class TurnStartPhase extends FieldPhase {
|
||||
return moveOrder;
|
||||
}
|
||||
|
||||
// TODO: Refactor this alongside `CommandPhase.handleCommand` to use SEPARATE METHODS
|
||||
// Also need a clearer distinction between "turn command" and queued moves
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
@ -157,44 +159,38 @@ export class TurnStartPhase extends FieldPhase {
|
||||
}
|
||||
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT:
|
||||
{
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ||
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
if (pokemon.isPlayer()) {
|
||||
if (turnCommand.cursor === -1) {
|
||||
phaseManager.pushNew("MovePhase", pokemon, turnCommand.targets || turnCommand.move!.targets, move);
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets, // TODO: is the bang correct here?
|
||||
move,
|
||||
false,
|
||||
queuedMove.ignorePP,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
false,
|
||||
queuedMove.ignorePP,
|
||||
);
|
||||
}
|
||||
case Command.FIGHT: {
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
|
||||
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
turnCommand.move!.useMode,
|
||||
); //TODO: is the bang correct here?
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
queuedMove.useMode,
|
||||
); // TODO: is the bang correct here?
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Command.BALL:
|
||||
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
|
@ -101,6 +101,7 @@ const namespaceMap = {
|
||||
doubleBattleDialogue: "dialogue-double-battle",
|
||||
splashMessages: "splash-texts",
|
||||
mysteryEncounterMessages: "mystery-encounter-texts",
|
||||
biome: "biomes",
|
||||
};
|
||||
|
||||
//#region Functions
|
||||
|
@ -6,7 +6,8 @@ import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { randInt, getEnumKeys, isLocal, executeIf, fixedInt, randSeedItem, NumberHolder } from "#app/utils/common";
|
||||
import Overrides from "#app/overrides";
|
||||
|
@ -3,7 +3,8 @@ import { globalScene } from "#app/global-scene";
|
||||
import type { Gender } from "../data/gender";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "../data/pokemon-species";
|
||||
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
@ -45,7 +46,6 @@ export default class PokemonData {
|
||||
public pauseEvolutions: boolean;
|
||||
public pokerus: boolean;
|
||||
public usedTMs: MoveId[];
|
||||
public evoCounter: number;
|
||||
public teraType: PokemonType;
|
||||
public isTerastallized: boolean;
|
||||
public stellarTypesBoosted: PokemonType[];
|
||||
@ -118,7 +118,6 @@ export default class PokemonData {
|
||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||
this.pokerus = !!source.pokerus;
|
||||
this.usedTMs = source.usedTMs ?? [];
|
||||
this.evoCounter = source.evoCounter ?? 0;
|
||||
this.teraType = source.teraType as PokemonType;
|
||||
this.isTerastallized = !!source.isTerastallized;
|
||||
this.stellarTypesBoosted = source.stellarTypesBoosted ?? [];
|
||||
|
@ -63,6 +63,10 @@ import * as v1_8_3 from "./versions/v1_8_3";
|
||||
// biome-ignore lint/style/noNamespaceImport: Convenience
|
||||
import * as v1_9_0 from "./versions/v1_9_0";
|
||||
|
||||
// --- v1.10.0 PATCHES --- //
|
||||
// biome-ignore lint/style/noNamespaceImport: Convenience
|
||||
import * as v1_10_0 from "./versions/v1_10_0";
|
||||
|
||||
/** Current game version */
|
||||
const LATEST_VERSION = version;
|
||||
|
||||
@ -85,6 +89,7 @@ const sessionMigrators: SessionSaveMigrator[] = [];
|
||||
sessionMigrators.push(...v1_0_4.sessionMigrators);
|
||||
sessionMigrators.push(...v1_7_0.sessionMigrators);
|
||||
sessionMigrators.push(...v1_9_0.sessionMigrators);
|
||||
sessionMigrators.push(...v1_10_0.sessionMigrators);
|
||||
|
||||
/** All settings migrators */
|
||||
const settingsMigrators: SettingsSaveMigrator[] = [];
|
||||
|
@ -3,7 +3,7 @@ import type { SystemSaveData, SessionSaveData } from "#app/system/game-data";
|
||||
import { defaultStarterSpecies } from "#app/constants";
|
||||
import { AbilityAttr } from "#enums/ability-attr";
|
||||
import { DexAttr } from "#enums/dex-attr";
|
||||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
|
48
src/system/version_migration/versions/v1_10_0.ts
Normal file
48
src/system/version_migration/versions/v1_10_0.ts
Normal file
@ -0,0 +1,48 @@
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type { TurnMove } from "#app/field/pokemon";
|
||||
import type { MoveResult } from "#enums/move-result";
|
||||
import type { SessionSaveData } from "#app/system/game-data";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
|
||||
/** Prior signature of `TurnMove`; used to ensure parity */
|
||||
interface OldTurnMove {
|
||||
move: MoveId;
|
||||
targets: BattlerIndex[];
|
||||
result?: MoveResult;
|
||||
turn?: number;
|
||||
virtual?: boolean;
|
||||
ignorePP?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fix player pokemon move history entries with updated `MoveUseModes`,
|
||||
* based on the prior values of `virtual` and `ignorePP`.
|
||||
* Needed to ensure Last Resort and move-calling moves still work OK.
|
||||
* @param data - {@linkcode SystemSaveData}
|
||||
*/
|
||||
const fixMoveHistory: SessionSaveMigrator = {
|
||||
version: "1.10.0",
|
||||
migrate: (data: SessionSaveData): void => {
|
||||
const mapTurnMove = (tm: OldTurnMove): TurnMove => ({
|
||||
move: tm.move,
|
||||
targets: tm.targets,
|
||||
result: tm.result,
|
||||
turn: tm.turn,
|
||||
// NOTE: This unfortuately has to mis-classify Dancer and Magic Bounce-induced moves as `FOLLOW_UP`,
|
||||
// given we previously had _no way_ of distinguishing them from follow-up moves post hoc.
|
||||
useMode: tm.virtual ? MoveUseMode.FOLLOW_UP : tm.ignorePP ? MoveUseMode.IGNORE_PP : MoveUseMode.NORMAL,
|
||||
});
|
||||
data.party.forEach(pkmn => {
|
||||
pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove);
|
||||
pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove);
|
||||
});
|
||||
data.enemyParty.forEach(pkmn => {
|
||||
pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove);
|
||||
pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove);
|
||||
});
|
||||
},
|
||||
};
|
||||
|
||||
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [fixMoveHistory] as const;
|
@ -1,6 +1,7 @@
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { SessionSaveData, SystemSaveData } from "#app/system/game-data";
|
||||
import { DexAttr } from "#enums/dex-attr";
|
||||
|
@ -1,5 +1,5 @@
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import type { SystemSaveData } from "#app/system/game-data";
|
||||
import { DexAttr } from "#enums/dex-attr";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
|
@ -5,7 +5,7 @@ import { getEnumValues, getEnumKeys, fixedInt, randSeedShuffle } from "#app/util
|
||||
import type { IEggOptions } from "../data/egg";
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "../data/egg";
|
||||
import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
|
||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import { Tutorial, handleTutorial } from "../tutorial";
|
||||
import { Button } from "#enums/buttons";
|
||||
|
@ -16,6 +16,7 @@ import type Pokemon from "#app/field/pokemon";
|
||||
import type { CommandPhase } from "#app/phases/command-phase";
|
||||
import MoveInfoOverlay from "./move-info-overlay";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
export default class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
public static readonly MOVES_CONTAINER_NAME = "moves";
|
||||
@ -139,53 +140,63 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the player inputting the selected {@linkcode Button}.
|
||||
* @param button - The {@linkcode Button} being pressed
|
||||
* @returns Whether the input was successful (ie did anything).
|
||||
*/
|
||||
processInput(button: Button): boolean {
|
||||
const ui = this.getUi();
|
||||
|
||||
const cursor = this.getCursor();
|
||||
let success = false;
|
||||
|
||||
const cursor = this.getCursor();
|
||||
|
||||
if (button === Button.CANCEL || button === Button.ACTION) {
|
||||
if (button === Button.ACTION) {
|
||||
switch (button) {
|
||||
case Button.CANCEL:
|
||||
{
|
||||
// Attempts to back out of the move selection pane are blocked in certain MEs
|
||||
// TODO: Should we allow showing the summary menu at least?
|
||||
const { battleType, mysteryEncounter } = globalScene.currentBattle;
|
||||
if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) {
|
||||
ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Button.ACTION:
|
||||
if (
|
||||
(globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(this.fromCommand, cursor, false)
|
||||
(globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
|
||||
this.fromCommand,
|
||||
cursor,
|
||||
MoveUseMode.NORMAL,
|
||||
)
|
||||
) {
|
||||
success = true;
|
||||
} else {
|
||||
ui.playError();
|
||||
}
|
||||
} else {
|
||||
// Cannot back out of fight menu if skipToFightInput is enabled
|
||||
const { battleType, mysteryEncounter } = globalScene.currentBattle;
|
||||
if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) {
|
||||
ui.setMode(UiMode.COMMAND, this.fieldIndex);
|
||||
success = true;
|
||||
break;
|
||||
case Button.UP:
|
||||
if (cursor >= 2) {
|
||||
success = this.setCursor(cursor - 2);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
switch (button) {
|
||||
case Button.UP:
|
||||
if (cursor >= 2) {
|
||||
success = this.setCursor(cursor - 2);
|
||||
}
|
||||
break;
|
||||
case Button.DOWN:
|
||||
if (cursor < 2) {
|
||||
success = this.setCursor(cursor + 2);
|
||||
}
|
||||
break;
|
||||
case Button.LEFT:
|
||||
if (cursor % 2 === 1) {
|
||||
success = this.setCursor(cursor - 1);
|
||||
}
|
||||
break;
|
||||
case Button.RIGHT:
|
||||
if (cursor % 2 === 0) {
|
||||
success = this.setCursor(cursor + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Button.DOWN:
|
||||
if (cursor < 2) {
|
||||
success = this.setCursor(cursor + 2);
|
||||
}
|
||||
break;
|
||||
case Button.LEFT:
|
||||
if (cursor % 2 === 1) {
|
||||
success = this.setCursor(cursor - 1);
|
||||
}
|
||||
break;
|
||||
case Button.RIGHT:
|
||||
if (cursor % 2 === 0) {
|
||||
success = this.setCursor(cursor + 1);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// other inputs do nothing while in fight menu
|
||||
}
|
||||
|
||||
if (success) {
|
||||
|
@ -1,4 +1,4 @@
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
|
||||
import type { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
@ -1167,13 +1167,13 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
}
|
||||
|
||||
// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
|
||||
// TODO: refactor once moves in flight become a thing...
|
||||
private isBatonPassMove(): boolean {
|
||||
const moveHistory = globalScene.getPlayerField()[this.fieldIndex].getMoveHistory();
|
||||
return !!(
|
||||
const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0];
|
||||
return (
|
||||
this.partyUiMode === PartyUiMode.FAINT_SWITCH &&
|
||||
moveHistory.length &&
|
||||
allMoves[moveHistory[moveHistory.length - 1].move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass() &&
|
||||
moveHistory[moveHistory.length - 1].result === MoveResult.SUCCESS
|
||||
lastMove?.result === MoveResult.SUCCESS &&
|
||||
allMoves[lastMove.move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass()
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,9 @@ import { pokemonFormChanges } from "#app/data/pokemon-forms";
|
||||
import type { LevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, normalForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpeciesForm, normalForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
|
@ -8,7 +8,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { FilterTextRow } from "./filter-text";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import i18next from "i18next";
|
||||
|
||||
export default class PokedexScanUiHandler extends FormModalUiHandler {
|
||||
|
@ -7,7 +7,8 @@ import { speciesEggMoves } from "#app/data/balance/egg-moves";
|
||||
import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import type { PokemonForm } from "#app/data/pokemon-species";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#app/data/pokemon-species";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts, POKERUS_STARTER_COUNT } from "#app/data/balance/starters";
|
||||
import { catchableSpecies } from "#app/data/balance/biomes";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
|
@ -19,7 +19,8 @@ import { pokemonFormChanges } from "#app/data/pokemon-forms";
|
||||
import type { LevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { allSpecies, getPokemonSpeciesForm, getPokerusStarters } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpeciesForm, getPokerusStarters } from "#app/data/pokemon-species";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts, POKERUS_STARTER_COUNT } from "#app/data/balance/starters";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
|
@ -9,7 +9,7 @@ import { version } from "../../package.json";
|
||||
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
|
||||
|
@ -620,3 +620,25 @@ export function coerceArray<T>(input: T): T extends any[] ? T : [T];
|
||||
export function coerceArray<T>(input: T): T | [T] {
|
||||
return Array.isArray(input) ? input : [input];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the key that matches the enum [object] value.
|
||||
* @param input - The enum [object] to check
|
||||
* @param val - The value to get the key of
|
||||
* @returns The name of the key with the specified value
|
||||
* @example
|
||||
* const thing = {
|
||||
* one: 1,
|
||||
* two: 2,
|
||||
* } as const;
|
||||
* console.log(enumValueToKey(thing, thing.two)); // output: "two"
|
||||
* @throws An `Error` if an invalid enum value is passed to the function
|
||||
*/
|
||||
export function enumValueToKey<T extends Record<string, string | number>>(input: T, val: T[keyof T]): keyof T {
|
||||
for (const [key, value] of Object.entries(input)) {
|
||||
if (val === value) {
|
||||
return key as keyof T;
|
||||
}
|
||||
}
|
||||
throw new Error(`Invalid value passed to \`enumValueToKey\`! Value: ${val}`);
|
||||
}
|
||||
|
21
src/utils/pokemon-utils.ts
Normal file
21
src/utils/pokemon-utils.ts
Normal file
@ -0,0 +1,21 @@
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
|
||||
/**
|
||||
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
|
||||
* @param species - The {@linkcode SpeciesId} to fetch.
|
||||
* If an array of `SpeciesId`s is passed (such as for named trainer spawn pools),
|
||||
* one will be selected at random.
|
||||
* @returns The associated {@linkcode PokemonSpecies} object
|
||||
*/
|
||||
export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies {
|
||||
if (Array.isArray(species)) {
|
||||
// TODO: this RNG roll should not be handled by this function
|
||||
species = species[Math.floor(Math.random() * species.length)];
|
||||
}
|
||||
if (species >= 2000) {
|
||||
return allSpecies.find(s => s.speciesId === species)!; // TODO: is this bang correct?
|
||||
}
|
||||
return allSpecies[species - 1];
|
||||
}
|
@ -27,7 +27,7 @@ describe("Ability Activation Order", () => {
|
||||
.moveset([MoveId.SPLASH])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -27,7 +27,7 @@ describe("Abilities - Analytic", () => {
|
||||
.moveset([MoveId.SPLASH, MoveId.TACKLE])
|
||||
.ability(AbilityId.ANALYTIC)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.startingLevel(200)
|
||||
.enemyLevel(200)
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
|
@ -35,7 +35,7 @@ describe("Abilities - Commander", () => {
|
||||
.moveset([MoveId.LIQUIDATION, MoveId.MEMENTO, MoveId.SPLASH, MoveId.FLIP_TURN])
|
||||
.ability(AbilityId.COMMANDER)
|
||||
.battleStyle("double")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.TACKLE);
|
||||
|
@ -24,7 +24,7 @@ describe("Abilities - Corrosion", () => {
|
||||
game.override
|
||||
.moveset([MoveId.SPLASH])
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.GRIMER)
|
||||
.enemyAbility(AbilityId.CORROSION)
|
||||
.enemyMoveset(MoveId.TOXIC);
|
||||
|
@ -33,7 +33,7 @@ describe("Abilities - Cud Chew", () => {
|
||||
.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS, count: 1 }])
|
||||
.ability(AbilityId.CUD_CHEW)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -23,7 +23,7 @@ describe("Abilities - Dry Skin", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemyAbility(AbilityId.DRY_SKIN)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemySpecies(SpeciesId.CHARMANDER)
|
||||
|
@ -28,7 +28,7 @@ describe("Abilities - Early Bird", () => {
|
||||
.moveset([MoveId.REST, MoveId.BELLY_DRUM, MoveId.SPLASH])
|
||||
.ability(AbilityId.EARLY_BIRD)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -32,7 +32,7 @@ describe("Abilities - Flash Fire", () => {
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.startingLevel(20)
|
||||
.enemyLevel(20)
|
||||
.disableCrits();
|
||||
.criticalHits(false);
|
||||
});
|
||||
|
||||
it("immune to Fire-type moves", async () => {
|
||||
|
@ -32,7 +32,7 @@ describe("Abilities - Flower Veil", () => {
|
||||
.enemySpecies(SpeciesId.BULBASAUR)
|
||||
.ability(AbilityId.FLOWER_VEIL)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -21,26 +21,10 @@ describe("Abilities - Forecast", () => {
|
||||
const RAINY_FORM = 2;
|
||||
const SNOWY_FORM = 3;
|
||||
|
||||
/**
|
||||
* Tests form changes based on weather changes
|
||||
* @param {GameManager} game The game manager instance
|
||||
* @param {WeatherType} weather The active weather to set
|
||||
* @param form The expected form based on the active weather
|
||||
* @param initialForm The initial form pre form change
|
||||
*/
|
||||
const testWeatherFormChange = async (game: GameManager, weather: WeatherType, form: number, initialForm?: number) => {
|
||||
game.override.weather(weather).starterForms({ [SpeciesId.CASTFORM]: initialForm });
|
||||
await game.classicMode.startBattle([SpeciesId.CASTFORM]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(form);
|
||||
};
|
||||
|
||||
/**
|
||||
* Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
|
||||
* @param {GameManager} game The game manager instance
|
||||
* @param {AbilityId} ability The ability that is active on the field
|
||||
* @param game - The game manager instance
|
||||
* @param ability - The ability that is active on the field
|
||||
*/
|
||||
const testRevertFormAgainstAbility = async (game: GameManager, ability: AbilityId) => {
|
||||
game.override.starterForms({ [SpeciesId.CASTFORM]: SUNNY_FORM }).enemyAbility(ability);
|
||||
@ -191,10 +175,6 @@ describe("Abilities - Forecast", () => {
|
||||
30 * 1000,
|
||||
);
|
||||
|
||||
it("reverts to Normal Form during Clear weather", async () => {
|
||||
await testWeatherFormChange(game, WeatherType.NONE, NORMAL_FORM, SUNNY_FORM);
|
||||
});
|
||||
|
||||
it("reverts to Normal Form if a Pokémon on the field has Air Lock", async () => {
|
||||
await testRevertFormAgainstAbility(game, AbilityId.AIR_LOCK);
|
||||
});
|
||||
@ -277,4 +257,20 @@ describe("Abilities - Forecast", () => {
|
||||
|
||||
expect(castform.formIndex).toBe(NORMAL_FORM);
|
||||
});
|
||||
|
||||
// NOTE: The following pairs of tests are intentionally testing the same scenario, switching the player and enemy pokemon
|
||||
// as this is a regression test where the order of player and enemy mattered.
|
||||
it("should trigger player's form change when summoned at the same time as an enemy with a weather changing ability", async () => {
|
||||
game.override.enemyAbility(AbilityId.DROUGHT);
|
||||
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
|
||||
const castform = game.scene.getPlayerPokemon()!;
|
||||
expect(castform.formIndex).toBe(SUNNY_FORM);
|
||||
});
|
||||
|
||||
it("should trigger enemy's form change when summoned at the same time as a player with a weather changing ability", async () => {
|
||||
game.override.ability(AbilityId.DROUGHT).enemySpecies(SpeciesId.CASTFORM).enemyAbility(AbilityId.FORECAST);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
||||
const castform = game.scene.getEnemyPokemon()!;
|
||||
expect(castform.formIndex).toBe(SUNNY_FORM);
|
||||
});
|
||||
});
|
||||
|
@ -33,7 +33,7 @@ describe("Abilities - Good As Gold", () => {
|
||||
.moveset([MoveId.SPLASH])
|
||||
.ability(AbilityId.GOOD_AS_GOLD)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -1,15 +1,19 @@
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
describe("Abilities - Gorilla Tactics", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
@ -25,10 +29,9 @@ describe("Abilities - Gorilla Tactics", () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset([MoveId.SPLASH, MoveId.DISABLE])
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyLevel(30)
|
||||
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL])
|
||||
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL, MoveId.METRONOME])
|
||||
.ability(AbilityId.GORILLA_TACTICS);
|
||||
});
|
||||
|
||||
@ -39,9 +42,8 @@ describe("Abilities - Gorilla Tactics", () => {
|
||||
const initialAtkStat = darmanitan.getStat(Stat.ATK);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
|
||||
// Other moves should be restricted
|
||||
@ -52,32 +54,50 @@ describe("Abilities - Gorilla Tactics", () => {
|
||||
it("should struggle if the only usable move is disabled", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
|
||||
|
||||
const darmanitan = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
const darmanitan = game.field.getPlayerPokemon();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
|
||||
// First turn, lock move to Growl
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
|
||||
// Second turn, Growl is interrupted by Disable
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Second turn, Growl is interrupted by Disable
|
||||
game.move.select(MoveId.GROWL);
|
||||
await game.move.selectEnemyMove(MoveId.DISABLE);
|
||||
await game.move.forceEnemyMove(MoveId.DISABLE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
|
||||
|
||||
// Third turn, Struggle is used
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
|
||||
|
||||
await game.toNextTurn();
|
||||
expect(darmanitan.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE);
|
||||
});
|
||||
|
||||
it("should lock into calling moves, even if also in moveset", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE);
|
||||
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
|
||||
|
||||
const darmanitan = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// Gorilla Tactics should bypass dancer and instruct
|
||||
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(true);
|
||||
expect(darmanitan.isMoveRestricted(MoveId.METRONOME)).toBe(false);
|
||||
expect(darmanitan.getLastXMoves(-1)).toEqual([
|
||||
expect.objectContaining({ move: MoveId.TACKLE, result: MoveResult.SUCCESS, useMode: MoveUseMode.FOLLOW_UP }),
|
||||
expect.objectContaining({ move: MoveId.METRONOME, result: MoveResult.SUCCESS, useMode: MoveUseMode.NORMAL }),
|
||||
]);
|
||||
});
|
||||
|
||||
it("should activate when the opponenet protects", async () => {
|
||||
|
@ -41,7 +41,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.SURF, MoveId.DIVE, MoveId.SPLASH, MoveId.SUBSTITUTE])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
|
@ -47,7 +47,7 @@ describe("Abilities - Harvest", () => {
|
||||
.ability(AbilityId.HARVEST)
|
||||
.startingLevel(100)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.statusActivation(false) // Since we're using nuzzle to proc both enigma and sitrus berries
|
||||
.weather(WeatherType.SUNNY) // guaranteed recovery
|
||||
.enemyLevel(1)
|
||||
|
@ -30,7 +30,7 @@ describe("Abilities - Healer", () => {
|
||||
.moveset([MoveId.SPLASH])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("double")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -26,7 +26,7 @@ describe("Abilities - Heatproof", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.CHARMANDER)
|
||||
.enemyAbility(AbilityId.HEATPROOF)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
|
@ -29,7 +29,7 @@ describe("Abilities - Honey Gather", () => {
|
||||
.ability(AbilityId.HONEY_GATHER)
|
||||
.passiveAbility(AbilityId.RUN_AWAY)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
@ -26,7 +26,7 @@ describe("Abilities - Hustle", () => {
|
||||
game.override
|
||||
.ability(AbilityId.HUSTLE)
|
||||
.moveset([MoveId.TACKLE, MoveId.GIGA_DRAIN, MoveId.FISSURE])
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.battleStyle("single")
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemySpecies(SpeciesId.SHUCKLE)
|
||||
|
@ -26,7 +26,7 @@ describe("Abilities - Immunity", () => {
|
||||
.moveset([MoveId.SPLASH])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user