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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
140 lines
5.5 KiB
TypeScript
140 lines
5.5 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { allAbilities } from "#app/data/data-lists";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Stat } from "#app/enums/stat";
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import { StatusEffect } from "#app/enums/status-effect";
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import { WeatherType } from "#app/enums/weather-type";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Good As Gold", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.ability(AbilityId.GOOD_AS_GOLD)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should block normal status moves", async () => {
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game.override.enemyMoveset([MoveId.GROWL]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const player = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SPLASH, 0);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.waveData.abilitiesApplied).toContain(AbilityId.GOOD_AS_GOLD);
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should block memento and prevent the user from fainting", async () => {
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game.override.enemyMoveset([MoveId.MEMENTO]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.MEMENTO);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.isFainted()).toBe(false);
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not block any status moves that target the field, one side, or all pokemon", async () => {
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game.override
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.battleStyle("double")
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.enemyMoveset([MoveId.STEALTH_ROCK, MoveId.HAZE])
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.moveset([MoveId.SWORDS_DANCE, MoveId.SAFEGUARD]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const [good_as_gold, ball_fetch] = game.scene.getPlayerField();
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// Force second pokemon to have ball fetch to isolate to a single mon.
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vi.spyOn(ball_fetch, "getAbility").mockReturnValue(allAbilities[AbilityId.BALL_FETCH]);
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game.move.select(MoveId.SWORDS_DANCE, 0);
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game.move.select(MoveId.SAFEGUARD, 1);
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await game.move.selectEnemyMove(MoveId.STEALTH_ROCK);
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await game.move.selectEnemyMove(MoveId.HAZE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(good_as_gold.getAbility().id).toBe(AbilityId.GOOD_AS_GOLD);
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expect(good_as_gold.getStatStage(Stat.ATK)).toBe(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.PLAYER)).toBeDefined();
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});
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it("should not block field targeted effects in singles", async () => {
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game.override.battleStyle("single").enemyMoveset([MoveId.SPIKES]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.SPLASH, 0);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
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});
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it("should block the ally's helping hand", async () => {
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game.override.battleStyle("double").moveset([MoveId.HELPING_HAND, MoveId.TACKLE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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game.move.select(MoveId.HELPING_HAND, 0);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.to("MoveEndPhase", true);
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expect(game.scene.getPlayerField()[1].getTag(BattlerTagType.HELPING_HAND)).toBeUndefined();
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});
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// TODO: re-enable when heal bell is fixed
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it.todo("should block the ally's heal bell, but only if the good as gold user is on the field", async () => {
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game.override.battleStyle("double").statusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle([SpeciesId.MILOTIC, SpeciesId.FEEBAS, SpeciesId.ABRA]);
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const [milotic, feebas, abra] = game.scene.getPlayerParty();
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game.field.mockAbility(milotic, AbilityId.GOOD_AS_GOLD);
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game.field.mockAbility(feebas, AbilityId.BALL_FETCH);
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game.field.mockAbility(abra, AbilityId.BALL_FETCH);
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// turn 1
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game.move.use(MoveId.SPLASH, 0);
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game.move.use(MoveId.HEAL_BELL, 1);
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await game.toNextTurn();
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expect(milotic.status?.effect).toBe(StatusEffect.BURN);
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game.doSwitchPokemon(2);
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game.move.use(MoveId.HEAL_BELL, 1);
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await game.toNextTurn();
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expect(milotic.status?.effect).toBeUndefined();
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});
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it("should not block field targeted effects like rain dance", async () => {
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game.override.battleStyle("single").enemyMoveset([MoveId.RAIN_DANCE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.use(MoveId.SPLASH, 0);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN);
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});
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});
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