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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
159 lines
4.6 KiB
TypeScript
159 lines
4.6 KiB
TypeScript
import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Dry Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.criticalHits(false)
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.enemyAbility(AbilityId.DRY_SKIN)
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.CHARMANDER)
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.SUNNY_DAY, MoveId.RAIN_DANCE, MoveId.SPLASH, MoveId.WATER_GUN])
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.starterSpecies(SpeciesId.CHANDELURE);
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});
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it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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// first turn
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game.move.select(MoveId.SUNNY_DAY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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// second turn
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enemy.hp = enemy.getMaxHp();
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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// first turn
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game.move.select(MoveId.RAIN_DANCE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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// second turn
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enemy.hp = 1;
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing fire attacks do 25% more damage", async () => {
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game.override.moveset([MoveId.FLAMETHROWER]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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const initialHP = 1000;
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enemy.hp = initialHP;
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// first turn
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game.move.select(MoveId.FLAMETHROWER);
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await game.phaseInterceptor.to("TurnEndPhase");
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const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
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enemy.hp = initialHP;
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game.override.enemyAbility(AbilityId.NONE);
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// second turn
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game.move.select(MoveId.FLAMETHROWER);
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await game.phaseInterceptor.to("TurnEndPhase");
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const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
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expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
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});
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it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(MoveId.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing water attacks do not heal if they were protected from", async () => {
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game.override.enemyMoveset([MoveId.PROTECT]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(MoveId.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBe(1);
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});
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it("multi-strike water attacks only heal once", async () => {
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game.override.moveset([MoveId.WATER_GUN, MoveId.WATER_SHURIKEN]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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// first turn
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game.move.select(MoveId.WATER_SHURIKEN);
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await game.phaseInterceptor.to("TurnEndPhase");
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const healthGainedFromWaterShuriken = enemy.hp - 1;
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enemy.hp = 1;
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// second turn
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game.move.select(MoveId.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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const healthGainedFromWaterGun = enemy.hp - 1;
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expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
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});
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it("opposing water moves still heal regardless of accuracy check", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.WATER_GUN);
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enemy.hp = enemy.hp - 1;
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemy.hp).toBe(enemy.getMaxHp());
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});
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});
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