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removed resetEnemyFaintCount() function since it is unused
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@ -1410,13 +1410,6 @@ export default class BattleScene extends SceneBase {
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return this.arena;
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return this.arena;
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}
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}
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/**
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* resets enemyFaints count on {@linkcode currentBattle}.
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*/
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resetEnemyFaintCount(): void {
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this.currentBattle.enemyFaints = 0;
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}
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updateFieldScale(): Promise<void> {
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updateFieldScale(): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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const fieldScale = Math.floor(Math.pow(1 / this.getField(true)
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const fieldScale = Math.floor(Math.pow(1 / this.getField(true)
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