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moved playerFaints reset to resetArenaEffects
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@ -1344,7 +1344,6 @@ export default class BattleScene extends SceneBase {
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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this.arena.resetPlayerFaintCount();
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}
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//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
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@ -1362,9 +1361,6 @@ export default class BattleScene extends SceneBase {
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this.arena.updatePoolsForTimeOfDay();
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}
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if (resetArenaState) {
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this.resetEnemyFaintCount();
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this.arena.resetPlayerFaintCount();
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this.arena.resetArenaEffects();
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playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
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@ -694,6 +694,7 @@ export class Arena {
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this.trySetWeather(WeatherType.NONE, false);
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}
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this.trySetTerrain(TerrainType.NONE, false, true);
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this.resetPlayerFaintCount();
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this.removeAllTags();
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}
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