update retaliate test

This commit is contained in:
Lylian 2024-08-26 18:19:55 +02:00
commit 3af35b3fa0

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@ -25,16 +25,16 @@ describe("Moves - Retaliate", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single"); game.override
game.override.enemySpecies(Species.SNORLAX); .battleType("single")
game.override.enemyMoveset([Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT]); .enemySpecies(Species.SNORLAX)
game.override.enemyHeldItems([{name: "WIDE_LENS", count: 3}]); .enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
game.override.enemyLevel(100); .enemyHeldItems([{name: "WIDE_LENS", count: 3}])
.enemyLevel(100)
game.override.moveset([Moves.RETALIATE, Moves.SPLASH]); .moveset([Moves.RETALIATE, Moves.SPLASH])
game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]); .startingHeldItems([{name: "WIDE_LENS", count: 3}])
game.override.startingLevel(80); .startingLevel(80)
game.override.disableCrits(); .disableCrits();
}); });
it("increases power if ally died previous turn", async () => { it("increases power if ally died previous turn", async () => {