diff --git a/src/test/moves/retaliate.test.ts b/src/test/moves/retaliate.test.ts index ea9d263070a..ebd2a972ea0 100644 --- a/src/test/moves/retaliate.test.ts +++ b/src/test/moves/retaliate.test.ts @@ -25,16 +25,16 @@ describe("Moves - Retaliate", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset([Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT]); - game.override.enemyHeldItems([{name: "WIDE_LENS", count: 3}]); - game.override.enemyLevel(100); - - game.override.moveset([Moves.RETALIATE, Moves.SPLASH]); - game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]); - game.override.startingLevel(80); - game.override.disableCrits(); + game.override + .battleType("single") + .enemySpecies(Species.SNORLAX) + .enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE]) + .enemyHeldItems([{name: "WIDE_LENS", count: 3}]) + .enemyLevel(100) + .moveset([Moves.RETALIATE, Moves.SPLASH]) + .startingHeldItems([{name: "WIDE_LENS", count: 3}]) + .startingLevel(80) + .disableCrits(); }); it("increases power if ally died previous turn", async () => {