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Update src/test/moves/retaliate.test.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
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@ -24,15 +24,15 @@ describe("Moves - Retaliate", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE]);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.RETALIATE, Moves.SPLASH]);
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game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]);
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game.override.startingLevel(80);
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game.override.disableCrits();
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game.override
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.battleType("single")
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.enemySpecies(Species.SNORLAX)
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.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
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.enemyLevel(100)
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.moveset([Moves.RETALIATE, Moves.SPLASH])
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.startingHeldItems([{name: "WIDE_LENS", count: 3}])
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.startingLevel(80)
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.disableCrits();
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});
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it("increases power if ally died previous turn", async () => {
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