Update src/test/moves/retaliate.test.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
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Lylian BALL 2024-08-25 12:07:41 +02:00 committed by GitHub
parent 521239e513
commit 8182939a43
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@ -24,15 +24,15 @@ describe("Moves - Retaliate", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE]);
game.override.enemyLevel(100);
game.override.moveset([Moves.RETALIATE, Moves.SPLASH]);
game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]);
game.override.startingLevel(80);
game.override.disableCrits();
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
.enemyLevel(100)
.moveset([Moves.RETALIATE, Moves.SPLASH])
.startingHeldItems([{name: "WIDE_LENS", count: 3}])
.startingLevel(80)
.disableCrits();
});
it("increases power if ally died previous turn", async () => {