update retaliate test

This commit is contained in:
Lylian 2024-08-26 18:19:55 +02:00
commit 3af35b3fa0

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@ -25,16 +25,16 @@ describe("Moves - Retaliate", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT, Moves.GIGA_IMPACT]);
game.override.enemyHeldItems([{name: "WIDE_LENS", count: 3}]);
game.override.enemyLevel(100);
game.override.moveset([Moves.RETALIATE, Moves.SPLASH]);
game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]);
game.override.startingLevel(80);
game.override.disableCrits();
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
.enemyHeldItems([{name: "WIDE_LENS", count: 3}])
.enemyLevel(100)
.moveset([Moves.RETALIATE, Moves.SPLASH])
.startingHeldItems([{name: "WIDE_LENS", count: 3}])
.startingLevel(80)
.disableCrits();
});
it("increases power if ally died previous turn", async () => {