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Implements rwlockTryReadLock and rwlockTryWriteLock. Also implements rwlockIsWriteLockHeldByCurrentThread and rwlockIsOwnedByCurrentThread. Also re-designs RwLock to have semantics identical to Nintendo's (nn::os::ReaderWriterLock). The upshot is mostly that the lock is now fully recursive/write-preferring. |
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.. | ||
barrier.h | ||
condvar.h | ||
detect.h | ||
event.h | ||
ipc.h | ||
jit.h | ||
mutex.h | ||
random.h | ||
rwlock.h | ||
semaphore.h | ||
shmem.h | ||
svc.h | ||
thread.h | ||
tmem.h | ||
uevent.h | ||
utimer.h | ||
virtmem.h | ||
wait.h |