switch-examples/hid/vibration/source/main.c
2018-03-14 21:41:22 -04:00

89 lines
3.4 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//Example for HID vibration/rumble.
//TODO: Select CONTROLLER_HANDHELD/CONTROLLER_PLAYER_1 automatically instead of hard-coding to CONTROLLER_HANDHELD.
int main(int argc, char **argv)
{
u32 VibrationDeviceHandles[2];
Result rc = 0, rc2 = 0;
HidVibrationValue VibrationValue;
HidVibrationValue VibrationValue_stop;
HidVibrationValue VibrationValues[2];
gfxInitDefault();
consoleInit(NULL);
printf("Press PLUS to exit.\n");
//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
VibrationValue.amp_low = 0.2f;
VibrationValue.freq_low = 10.0f;
VibrationValue.amp_high = 0.2f;
VibrationValue.freq_high = 10.0f;
memset(VibrationValues, 0, sizeof(VibrationValues));
memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
// Switch like stop behavior with muted band channels and frequencies set to default.
VibrationValue_stop.freq_low = 160.0f;
VibrationValue_stop.freq_high = 320.0f;
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
{
//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
//If you just want to vibrate 1 device, you can also use hidSendVibrationValue.
memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue));
memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue));
rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2);
if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
}
else if(kUp & KEY_R)//Stop vibration.
{
memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));
rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2);
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}