#include #include #include //Example for HID vibration/rumble. //TODO: Select CONTROLLER_HANDHELD/CONTROLLER_PLAYER_1 automatically instead of hard-coding to CONTROLLER_HANDHELD. int main(int argc, char **argv) { u32 VibrationDeviceHandles[2]; Result rc = 0, rc2 = 0; HidVibrationValue VibrationValue; HidVibrationValue VibrationValue_stop; HidVibrationValue VibrationValues[2]; gfxInitDefault(); consoleInit(NULL); printf("Press PLUS to exit.\n"); //Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon. //Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle. rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR); printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc); if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n"); VibrationValue.amp_low = 0.2f; VibrationValue.freq_low = 10.0f; VibrationValue.amp_high = 0.2f; VibrationValue.freq_high = 10.0f; memset(VibrationValues, 0, sizeof(VibrationValues)); memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue)); // Switch like stop behavior with muted band channels and frequencies set to default. VibrationValue_stop.freq_low = 160.0f; VibrationValue_stop.freq_high = 320.0f; // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO); u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu if (R_SUCCEEDED(rc) && (kHeld & KEY_R)) { //Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s). //If you just want to vibrate 1 device, you can also use hidSendVibrationValue. memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue)); memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue)); rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2); if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2); if (kDown & KEY_A) VibrationValue.amp_low += 0.1f; if (kDown & KEY_B) VibrationValue.freq_low += 5.0f; if (kDown & KEY_X) VibrationValue.amp_high += 0.1f; if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f; } else if(kUp & KEY_R)//Stop vibration. { memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue)); memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue)); rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2); if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2); } gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }