switch-examples/settings/get_system_language/source/main.c
2018-03-07 18:51:41 +01:00

71 lines
1.7 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//See also libnx set.h.
int main(int argc, char **argv)
{
u64 LanguageCode=0;
s32 Language=0;
gfxInitDefault();
consoleInit(NULL);
Result rc = setInitialize();
if (R_FAILED(rc)) printf("setInitialize() failed: 0x%x.\n", rc);
if (R_SUCCEEDED(rc))
{
//Get system language.
rc = setGetSystemLanguage(&LanguageCode);
if (R_FAILED(rc)) printf("setGetSystemLanguage() failed: 0x%x.\n", rc);
}
if (R_SUCCEEDED(rc))
{
printf("setGetSystemLanguage() LanguageCode: %s\n", (char*)&LanguageCode);
// Convert LanguageCode to Language. Use this if you need IDs, not strings.
rc = setMakeLanguage(LanguageCode, &Language);
if (R_FAILED(rc)) printf("setMakeLanguage() failed: 0x%x.\n", rc);
}
if (R_SUCCEEDED(rc))
{
printf("Language: %d\n", Language);
// Converts the input Language to LanguageCode.
rc = setMakeLanguageCode(SetLanguage_JA, &LanguageCode);
if (R_FAILED(rc)) printf("setMakeLanguageCode() failed: 0x%x.\n", rc);
}
if (R_SUCCEEDED(rc)) printf("New LanguageCode: %s\n", (char*)&LanguageCode);
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
// Your code goes here
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
setExit();
gfxExit();
return 0;
}