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https://github.com/switchbrew/switch-examples.git
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@ -17,136 +17,136 @@
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int main(int argc, char **argv)
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{
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Result rc = 0;
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gfxInitDefault();
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Result rc = 0;
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioInBuffer audin_buf;
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AudioOutBuffer audout_buf;
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AudioInBuffer *released_in_buffer;
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AudioOutBuffer *released_out_buffer;
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u32 released_in_count;
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u32 released_out_count;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffers.
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u8* in_buf_data = memalign(0x1000, buffer_size);
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioInBuffer audin_buf;
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AudioOutBuffer audout_buf;
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AudioInBuffer *released_in_buffer;
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AudioOutBuffer *released_out_buffer;
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u32 released_in_count;
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u32 released_out_count;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffers.
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u8* in_buf_data = memalign(0x1000, buffer_size);
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if ((in_buf_data == NULL) || (out_buf_data == NULL))
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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{
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memset(in_buf_data, 0, buffer_size);
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memset(out_buf_data, 0, buffer_size);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio input device.
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rc = audinInitialize();
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printf("audinInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio capture.
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rc = audinStartAudioIn();
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printf("audinStartAudioIn() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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// Prepare the input buffer.
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audin_buf.next = NULL;
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audin_buf.buffer = in_buf_data;
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audin_buf.buffer_size = buffer_size;
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audin_buf.data_size = data_size;
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audin_buf.data_offset = 0;
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// Prepare the output buffer.
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audout_buf.next = NULL;
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audout_buf.buffer = out_buf_data;
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audout_buf.buffer_size = buffer_size;
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audout_buf.data_size = data_size;
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audout_buf.data_offset = 0;
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// Prepare pointers and counters for released buffers.
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released_in_buffer = NULL;
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released_out_buffer = NULL;
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released_in_count = 0;
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released_out_count = 0;
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// Append the initial input buffer.
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rc = audinAppendAudioInBuffer(&audin_buf);
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printf("audinAppendAudioInBuffer() returned 0x%x\n", rc);
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// Append the initial output buffer.
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rc = audoutAppendAudioOutBuffer(&audout_buf);
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printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
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// Ensure buffers were properly allocated.
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if ((in_buf_data == NULL) || (out_buf_data == NULL))
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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{
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memset(in_buf_data, 0, buffer_size);
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memset(out_buf_data, 0, buffer_size);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio input device.
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rc = audinInitialize();
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printf("audinInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio capture.
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rc = audinStartAudioIn();
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printf("audinStartAudioIn() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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// Prepare the input buffer.
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audin_buf.next = NULL;
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audin_buf.buffer = in_buf_data;
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audin_buf.buffer_size = buffer_size;
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audin_buf.data_size = data_size;
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audin_buf.data_offset = 0;
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// Prepare the output buffer.
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audout_buf.next = NULL;
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audout_buf.buffer = out_buf_data;
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audout_buf.buffer_size = buffer_size;
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audout_buf.data_size = data_size;
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audout_buf.data_offset = 0;
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// Prepare pointers and counters for released buffers.
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released_in_buffer = NULL;
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released_out_buffer = NULL;
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released_in_count = 0;
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released_out_count = 0;
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// Append the initial input buffer.
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rc = audinAppendAudioInBuffer(&audin_buf);
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printf("audinAppendAudioInBuffer() returned 0x%x\n", rc);
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// Append the initial output buffer.
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rc = audoutAppendAudioOutBuffer(&audout_buf);
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printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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// Wait for audio capture and playback to finish.
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audinWaitCaptureFinish(&released_in_buffer, &released_in_count, U64_MAX);
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audoutWaitPlayFinish(&released_out_buffer, &released_out_count, U64_MAX);
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// Copy the captured audio data into the playback buffer.
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if ((released_in_buffer != NULL) && (released_out_buffer != NULL))
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memcpy(released_out_buffer->buffer, released_in_buffer->buffer, released_in_buffer->data_size);
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// Append the released buffers again.
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audinAppendAudioInBuffer(released_in_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio capture.
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rc = audinStopAudioIn();
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printf("audinStopAudioIn() returned 0x%x\n", rc);
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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// Wait for audio capture and playback to finish.
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audinWaitCaptureFinish(&released_in_buffer, &released_in_count, U64_MAX);
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audoutWaitPlayFinish(&released_out_buffer, &released_out_count, U64_MAX);
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// Copy the captured audio data into the playback buffer.
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if ((released_in_buffer != NULL) && (released_out_buffer != NULL))
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memcpy(released_out_buffer->buffer, released_in_buffer->buffer, released_in_buffer->data_size);
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// Append the released buffers again.
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audinAppendAudioInBuffer(released_in_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio capture.
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rc = audinStopAudioIn();
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printf("audinStopAudioIn() returned 0x%x\n", rc);
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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// Terminate the default audio devices.
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audinExit();
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audoutExit();
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gfxExit();
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return 0;
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// Terminate the default audio devices.
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audinExit();
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audoutExit();
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gfxExit();
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return 0;
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}
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@ -12,191 +12,191 @@
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#define BYTESPERSAMPLE 2
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void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
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if (audio_buffer == NULL) return;
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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if (audio_buffer == NULL) return;
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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// Stereo samples are interleaved: left and right channels.
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dest[i] = (sample << 16) | (sample & 0xffff);
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}
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// Stereo samples are interleaved: left and right channels.
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dest[i] = (sample << 16) | (sample & 0xffff);
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}
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}
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int main(int argc, char **argv)
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{
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Result rc = 0;
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int notefreq[] = {
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220,
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440, 880, 1760, 3520, 7040,
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14080,
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7040, 3520, 1760, 880, 440
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};
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gfxInitDefault();
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Result rc = 0;
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int notefreq[] = {
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220,
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440, 880, 1760, 3520, 7040,
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14080,
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7040, 3520, 1760, 880, 440
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};
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioOutBuffer audout_buf;
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AudioOutBuffer *audout_released_buf;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffer.
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if (out_buf_data == NULL)
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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memset(out_buf_data, 0, buffer_size);
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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printf("Channel count: 0x%x\n", audoutGetChannelCount());
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printf("PCM format: 0x%x\n", audoutGetPcmFormat());
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printf("Device state: 0x%x\n", audoutGetDeviceState());
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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bool play_tone = false;
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printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioOutBuffer audout_buf;
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AudioOutBuffer *audout_released_buf;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffer.
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if (out_buf_data == NULL)
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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memset(out_buf_data, 0, buffer_size);
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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printf("Channel count: 0x%x\n", audoutGetChannelCount());
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printf("PCM format: 0x%x\n", audoutGetPcmFormat());
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printf("Device state: 0x%x\n", audoutGetDeviceState());
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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bool play_tone = false;
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printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_A)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[0]);
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play_tone = true;
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}
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if (kDown & KEY_B)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[1]);
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play_tone = true;
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}
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if (kDown & KEY_Y)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[2]);
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play_tone = true;
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}
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if (kDown & KEY_X)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[3]);
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play_tone = true;
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}
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if (kDown & KEY_DLEFT)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[4]);
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play_tone = true;
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}
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if (kDown & KEY_DUP)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[5]);
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play_tone = true;
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}
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if (kDown & KEY_DRIGHT)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[6]);
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play_tone = true;
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}
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if (kDown & KEY_DDOWN)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[7]);
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play_tone = true;
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}
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if (kDown & KEY_L)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[8]);
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play_tone = true;
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}
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if (kDown & KEY_R)
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{
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fill_audio_buffer(out_buf_data, 0, data_size, notefreq[9]);
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play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_ZL)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[10]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_ZR)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[11]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc) && play_tone)
|
||||
{
|
||||
// Prepare the audio data source buffer.
|
||||
audout_buf.next = NULL;
|
||||
audout_buf.buffer = out_buf_data;
|
||||
audout_buf.buffer_size = buffer_size;
|
||||
audout_buf.data_size = data_size;
|
||||
audout_buf.data_offset = 0;
|
||||
|
||||
// Prepare pointer for the released buffer.
|
||||
audout_released_buf = NULL;
|
||||
|
||||
// Play the buffer.
|
||||
rc = audoutPlayBuffer(&audout_buf, &audout_released_buf);
|
||||
|
||||
if (R_FAILED(rc))
|
||||
printf("audoutPlayBuffer() returned 0x%x\n", rc);
|
||||
|
||||
play_tone = false;
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
// Stop audio playback.
|
||||
rc = audoutStopAudioOut();
|
||||
printf("audoutStopAudioOut() returned 0x%x\n", rc);
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
if (kDown & KEY_A)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[0]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_B)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[1]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_Y)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[2]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_X)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[3]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_DLEFT)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[4]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_DUP)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[5]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_DRIGHT)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[6]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_DDOWN)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[7]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_L)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[8]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_R)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[9]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_ZL)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[10]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (kDown & KEY_ZR)
|
||||
{
|
||||
fill_audio_buffer(out_buf_data, 0, data_size, notefreq[11]);
|
||||
play_tone = true;
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc) && play_tone)
|
||||
{
|
||||
// Prepare the audio data source buffer.
|
||||
audout_buf.next = NULL;
|
||||
audout_buf.buffer = out_buf_data;
|
||||
audout_buf.buffer_size = buffer_size;
|
||||
audout_buf.data_size = data_size;
|
||||
audout_buf.data_offset = 0;
|
||||
|
||||
// Prepare pointer for the released buffer.
|
||||
audout_released_buf = NULL;
|
||||
|
||||
// Play the buffer.
|
||||
rc = audoutPlayBuffer(&audout_buf, &audout_released_buf);
|
||||
|
||||
if (R_FAILED(rc))
|
||||
printf("audoutPlayBuffer() returned 0x%x\n", rc);
|
||||
|
||||
play_tone = false;
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
// Stop audio playback.
|
||||
rc = audoutStopAudioOut();
|
||||
printf("audoutStopAudioOut() returned 0x%x\n", rc);
|
||||
|
||||
// Terminate the default audio output device.
|
||||
audoutExit();
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
// Terminate the default audio output device.
|
||||
audoutExit();
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
@ -5,60 +5,60 @@
|
||||
|
||||
void printfile(const char* path)
|
||||
{
|
||||
FILE* f = fopen(path, "r");
|
||||
if (f)
|
||||
{
|
||||
char mystring[100];
|
||||
while (fgets(mystring, sizeof(mystring), f))
|
||||
{
|
||||
int a = strlen(mystring);
|
||||
if (mystring[a-1] == '\n')
|
||||
{
|
||||
mystring[a-1] = 0;
|
||||
if (mystring[a-2] == '\r')
|
||||
mystring[a-2] = 0;
|
||||
}
|
||||
puts(mystring);
|
||||
}
|
||||
printf(">>EOF<<\n");
|
||||
fclose(f);
|
||||
}
|
||||
FILE* f = fopen(path, "r");
|
||||
if (f)
|
||||
{
|
||||
char mystring[100];
|
||||
while (fgets(mystring, sizeof(mystring), f))
|
||||
{
|
||||
int a = strlen(mystring);
|
||||
if (mystring[a-1] == '\n')
|
||||
{
|
||||
mystring[a-1] = 0;
|
||||
if (mystring[a-2] == '\r')
|
||||
mystring[a-2] = 0;
|
||||
}
|
||||
puts(mystring);
|
||||
}
|
||||
printf(">>EOF<<\n");
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
Result rc = romfsInit();
|
||||
if (rc)
|
||||
printf("romfsInit: %08X\n", rc);
|
||||
else
|
||||
{
|
||||
printf("romfs Init Successful!\n");
|
||||
printfile("romfs:/folder/file.txt");
|
||||
// Test reading a file with non-ASCII characters in the name
|
||||
printfile("romfs:/フォルダ/ファイル.txt");
|
||||
}
|
||||
Result rc = romfsInit();
|
||||
if (rc)
|
||||
printf("romfsInit: %08X\n", rc);
|
||||
else
|
||||
{
|
||||
printf("romfs Init Successful!\n");
|
||||
printfile("romfs:/folder/file.txt");
|
||||
// Test reading a file with non-ASCII characters in the name
|
||||
printfile("romfs:/フォルダ/ファイル.txt");
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
romfsExit();
|
||||
gfxExit();
|
||||
return 0;
|
||||
romfsExit();
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -9,45 +9,45 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
DIR* dir;
|
||||
struct dirent* ent;
|
||||
DIR* dir;
|
||||
struct dirent* ent;
|
||||
|
||||
dir = opendir("");//Open current-working-directory.
|
||||
if(dir==NULL)
|
||||
{
|
||||
printf("Failed to open dir.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Dir-listing for '':\n");
|
||||
while ((ent = readdir(dir)))
|
||||
{
|
||||
printf("d_name: %s\n", ent->d_name);
|
||||
}
|
||||
closedir(dir);
|
||||
printf("Done.\n");
|
||||
}
|
||||
dir = opendir("");//Open current-working-directory.
|
||||
if(dir==NULL)
|
||||
{
|
||||
printf("Failed to open dir.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Dir-listing for '':\n");
|
||||
while ((ent = readdir(dir)))
|
||||
{
|
||||
printf("d_name: %s\n", ent->d_name);
|
||||
}
|
||||
closedir(dir);
|
||||
printf("Done.\n");
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5,32 +5,32 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
gfxInitDefault();
|
||||
|
||||
//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
|
||||
consoleInit(NULL);
|
||||
//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
|
||||
consoleInit(NULL);
|
||||
|
||||
//Move the cursor to row 16 and column 20 and then prints "Hello World!"
|
||||
//To move the cursor you have to print "\x1b[r;cH", where r and c are respectively
|
||||
//the row and column where you want your cursor to move
|
||||
printf("\x1b[16;20HHello World!");
|
||||
//Move the cursor to row 16 and column 20 and then prints "Hello World!"
|
||||
//To move the cursor you have to print "\x1b[r;cH", where r and c are respectively
|
||||
//the row and column where you want your cursor to move
|
||||
printf("\x1b[16;20HHello World!");
|
||||
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5,80 +5,80 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
|
||||
// clear screen and home cursor
|
||||
printf( CONSOLE_ESC(2J) );
|
||||
// clear screen and home cursor
|
||||
printf( CONSOLE_ESC(2J) );
|
||||
|
||||
// Set print co-ordinates
|
||||
// /x1b[row;columnH
|
||||
printf(CONSOLE_ESC(10;10H) "VT52 codes demo");
|
||||
// Set print co-ordinates
|
||||
// /x1b[row;columnH
|
||||
printf(CONSOLE_ESC(10;10H) "VT52 codes demo");
|
||||
|
||||
// move cursor up
|
||||
// /x1b[linesA
|
||||
printf(CONSOLE_ESC(10A)"Line 0");
|
||||
// move cursor up
|
||||
// /x1b[linesA
|
||||
printf(CONSOLE_ESC(10A)"Line 0");
|
||||
|
||||
// move cursor left
|
||||
// /x1b[columnsD
|
||||
printf(CONSOLE_ESC(28D)"Column 0");
|
||||
// move cursor left
|
||||
// /x1b[columnsD
|
||||
printf(CONSOLE_ESC(28D)"Column 0");
|
||||
|
||||
// move cursor down
|
||||
// /x1b[linesB
|
||||
printf(CONSOLE_ESC(19B)"Line 19");
|
||||
// move cursor down
|
||||
// /x1b[linesB
|
||||
printf(CONSOLE_ESC(19B)"Line 19");
|
||||
|
||||
// move cursor right
|
||||
// /x1b[columnsC
|
||||
printf(CONSOLE_ESC(5C)"Column 20");
|
||||
// move cursor right
|
||||
// /x1b[columnsC
|
||||
printf(CONSOLE_ESC(5C)"Column 20");
|
||||
|
||||
printf("\n");
|
||||
printf("\n");
|
||||
|
||||
// Color codes and attributes
|
||||
for(int i=0; i<8; i++)
|
||||
{
|
||||
printf( CONSOLE_ESC(%1$d;1m) /* Set color */
|
||||
"Default "
|
||||
CONSOLE_ESC(1m) "Bold "
|
||||
CONSOLE_ESC(7m) "Reversed "
|
||||
// Color codes and attributes
|
||||
for(int i=0; i<8; i++)
|
||||
{
|
||||
printf( CONSOLE_ESC(%1$d;1m) /* Set color */
|
||||
"Default "
|
||||
CONSOLE_ESC(1m) "Bold "
|
||||
CONSOLE_ESC(7m) "Reversed "
|
||||
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
|
||||
CONSOLE_ESC(2m) "Light "
|
||||
CONSOLE_ESC(7m) "Reversed "
|
||||
CONSOLE_ESC(2m) "Light "
|
||||
CONSOLE_ESC(7m) "Reversed "
|
||||
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
CONSOLE_ESC(4m) "Underline "
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
CONSOLE_ESC(4m) "Underline "
|
||||
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
CONSOLE_ESC(9m) "Strikethrough "
|
||||
"\n"
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
, i + 30);
|
||||
}
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
CONSOLE_ESC(%1$d;1m)
|
||||
CONSOLE_ESC(9m) "Strikethrough "
|
||||
"\n"
|
||||
CONSOLE_ESC(0m) /* revert attributes*/
|
||||
, i + 30);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
// Your code goes here
|
||||
// Your code goes here
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -10,63 +10,63 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
u32* framebuf;
|
||||
u32 cnt=0;
|
||||
#ifdef DISPLAY_IMAGE
|
||||
u8* imageptr = (u8*)image_bin;
|
||||
#endif
|
||||
u32* framebuf;
|
||||
u32 cnt=0;
|
||||
#ifdef DISPLAY_IMAGE
|
||||
u8* imageptr = (u8*)image_bin;
|
||||
#endif
|
||||
|
||||
//Enable max-1080p support. Remove for 720p-only resolution.
|
||||
//gfxInitResolutionDefault();
|
||||
//Enable max-1080p support. Remove for 720p-only resolution.
|
||||
//gfxInitResolutionDefault();
|
||||
|
||||
gfxInitDefault();
|
||||
gfxInitDefault();
|
||||
|
||||
//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
|
||||
//gfxConfigureAutoResolutionDefault(true);
|
||||
//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
|
||||
//gfxConfigureAutoResolutionDefault(true);
|
||||
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
u32 width, height;
|
||||
u32 pos;
|
||||
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
|
||||
u32 width, height;
|
||||
u32 pos;
|
||||
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
|
||||
|
||||
if(cnt==60)
|
||||
{
|
||||
cnt=0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cnt++;
|
||||
}
|
||||
if(cnt==60)
|
||||
{
|
||||
cnt=0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cnt++;
|
||||
}
|
||||
|
||||
//Each pixel is 4-bytes due to RGBA8888.
|
||||
u32 x, y;
|
||||
for (y=0; y<height; y++)//Access the buffer linearly.
|
||||
{
|
||||
for (x=0; x<width; x++)
|
||||
{
|
||||
pos = y * width + x;
|
||||
#ifdef DISPLAY_IMAGE
|
||||
framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
|
||||
#else
|
||||
framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
|
||||
#endif
|
||||
}
|
||||
}
|
||||
//Each pixel is 4-bytes due to RGBA8888.
|
||||
u32 x, y;
|
||||
for (y=0; y<height; y++)//Access the buffer linearly.
|
||||
{
|
||||
for (x=0; x<width; x++)
|
||||
{
|
||||
pos = y * width + x;
|
||||
#ifdef DISPLAY_IMAGE
|
||||
framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
|
||||
#else
|
||||
framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
@ -9,118 +9,118 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
Result rc=0;
|
||||
Result rc2=0;
|
||||
u32 irhandle=0;
|
||||
irsImageTransferProcessorConfig config;
|
||||
irsImageTransferProcessorState state;
|
||||
size_t ir_buffer_size = 0x12c00;
|
||||
u8 *ir_buffer = NULL;
|
||||
Result rc=0;
|
||||
Result rc2=0;
|
||||
u32 irhandle=0;
|
||||
irsImageTransferProcessorConfig config;
|
||||
irsImageTransferProcessorState state;
|
||||
size_t ir_buffer_size = 0x12c00;
|
||||
u8 *ir_buffer = NULL;
|
||||
|
||||
u32 width, height;
|
||||
u32 ir_width, ir_height;
|
||||
u32 pos, pos2=0;
|
||||
u32* framebuf;
|
||||
u32 width, height;
|
||||
u32 ir_width, ir_height;
|
||||
u32 pos, pos2=0;
|
||||
u32* framebuf;
|
||||
|
||||
gfxInitDefault();
|
||||
gfxInitDefault();
|
||||
|
||||
//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
|
||||
consoleInit(NULL);
|
||||
//Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
|
||||
consoleInit(NULL);
|
||||
|
||||
ir_buffer = (u8*)malloc(ir_buffer_size);
|
||||
if (ir_buffer==NULL)
|
||||
{
|
||||
rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
|
||||
printf("Failed to allocate memory for ir_buffer.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(ir_buffer, 0, ir_buffer_size);
|
||||
}
|
||||
ir_buffer = (u8*)malloc(ir_buffer_size);
|
||||
if (ir_buffer==NULL)
|
||||
{
|
||||
rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
|
||||
printf("Failed to allocate memory for ir_buffer.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(ir_buffer, 0, ir_buffer_size);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsInitialize();
|
||||
printf("irsInitialize() returned 0x%x\n", rc);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsInitialize();
|
||||
printf("irsInitialize() returned 0x%x\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsActivateIrsensor(1);
|
||||
printf("irsActivateIrsensor() returned 0x%x\n", rc);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsActivateIrsensor(1);
|
||||
printf("irsActivateIrsensor() returned 0x%x\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsGetIrCameraHandle(&irhandle, CONTROLLER_PLAYER_1);
|
||||
printf("irsGetIrCameraHandle() returned 0x%x\n", rc);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
rc = irsGetIrCameraHandle(&irhandle, CONTROLLER_PLAYER_1);
|
||||
printf("irsGetIrCameraHandle() returned 0x%x\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
irsGetDefaultImageTransferProcessorConfig(&config);
|
||||
rc = irsRunImageTransferProcessor(irhandle, &config, 0x100000);
|
||||
printf("irsRunImageTransferProcessor() returned 0x%x\n", rc);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
irsGetDefaultImageTransferProcessorConfig(&config);
|
||||
rc = irsRunImageTransferProcessor(irhandle, &config, 0x100000);
|
||||
printf("irsRunImageTransferProcessor() returned 0x%x\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
//Switch to using regular framebuffer.
|
||||
consoleClear();
|
||||
gfxSetMode(GfxMode_LinearDouble);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
//Switch to using regular framebuffer.
|
||||
consoleClear();
|
||||
gfxSetMode(GfxMode_LinearDouble);
|
||||
}
|
||||
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
|
||||
|
||||
//Note that the image is updated every few seconds. Likewise, it takes a few seconds for the initial image to become available.
|
||||
//This will return an error when no image is available yet.
|
||||
rc2 = irsGetImageTransferProcessorState(irhandle, ir_buffer, ir_buffer_size, &state);
|
||||
//Note that the image is updated every few seconds. Likewise, it takes a few seconds for the initial image to become available.
|
||||
//This will return an error when no image is available yet.
|
||||
rc2 = irsGetImageTransferProcessorState(irhandle, ir_buffer, ir_buffer_size, &state);
|
||||
|
||||
if (R_SUCCEEDED(rc2))
|
||||
{
|
||||
memset(framebuf, 0, gfxGetFramebufferSize());
|
||||
if (R_SUCCEEDED(rc2))
|
||||
{
|
||||
memset(framebuf, 0, gfxGetFramebufferSize());
|
||||
|
||||
//IR image width/height with the default config.
|
||||
//The image is grayscale (1 byte per pixel / 8bits, with 1 color-component).
|
||||
ir_width = 240;
|
||||
ir_height = 320;
|
||||
//IR image width/height with the default config.
|
||||
//The image is grayscale (1 byte per pixel / 8bits, with 1 color-component).
|
||||
ir_width = 240;
|
||||
ir_height = 320;
|
||||
|
||||
u32 x, y;
|
||||
for (y=0; y<ir_height; y++)//Access the buffer linearly.
|
||||
{
|
||||
for (x=0; x<ir_width; x++)
|
||||
{
|
||||
pos = y * width + x;
|
||||
pos2 = x * ir_height + y;//The IR image/camera is sideways with the joycon held flat.
|
||||
framebuf[pos] = RGBA8_MAXALPHA(/*ir_buffer[pos2]*/0, ir_buffer[pos2], /*ir_buffer[pos2]*/0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
u32 x, y;
|
||||
for (y=0; y<ir_height; y++)//Access the buffer linearly.
|
||||
{
|
||||
for (x=0; x<ir_width; x++)
|
||||
{
|
||||
pos = y * width + x;
|
||||
pos2 = x * ir_height + y;//The IR image/camera is sideways with the joycon held flat.
|
||||
framebuf[pos] = RGBA8_MAXALPHA(/*ir_buffer[pos2]*/0, ir_buffer[pos2], /*ir_buffer[pos2]*/0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
irsStopImageProcessor(irhandle);
|
||||
irsExit();
|
||||
irsStopImageProcessor(irhandle);
|
||||
irsExit();
|
||||
|
||||
free(ir_buffer);
|
||||
free(ir_buffer);
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7,86 +7,86 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
//Matrix containing the name of each key. Useful for printing when a key is pressed
|
||||
char keysNames[32][32] = {
|
||||
"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
|
||||
"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
|
||||
"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
|
||||
"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
|
||||
"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
|
||||
"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
|
||||
"KEY_SL", "KEY_SR", "KEY_TOUCH", "",
|
||||
"", "", "", ""
|
||||
};
|
||||
//Matrix containing the name of each key. Useful for printing when a key is pressed
|
||||
char keysNames[32][32] = {
|
||||
"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
|
||||
"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
|
||||
"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
|
||||
"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
|
||||
"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
|
||||
"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
|
||||
"KEY_SL", "KEY_SR", "KEY_TOUCH", "",
|
||||
"", "", "", ""
|
||||
};
|
||||
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
|
||||
u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
|
||||
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
//hidKeysUp returns information about which buttons have been just released
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysHeld returns information about which buttons have are held down in this frame
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
//hidKeysUp returns information about which buttons have been just released
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
//Do the keys printing only if keys have changed
|
||||
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||
{
|
||||
//Clear console
|
||||
consoleClear();
|
||||
//Do the keys printing only if keys have changed
|
||||
if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
|
||||
{
|
||||
//Clear console
|
||||
consoleClear();
|
||||
|
||||
//These two lines must be rewritten because we cleared the whole console
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
//These two lines must be rewritten because we cleared the whole console
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HLeft joystick position:");
|
||||
printf("\x1b[4;1HRight joystick position:");
|
||||
|
||||
printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
|
||||
printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
|
||||
|
||||
//Check if some of the keys are down, held or up
|
||||
int i;
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||
}
|
||||
}
|
||||
//Check if some of the keys are down, held or up
|
||||
int i;
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
|
||||
if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
|
||||
if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//Set keys old values for the next frame
|
||||
kDownOld = kDown;
|
||||
kHeldOld = kHeld;
|
||||
kUpOld = kUp;
|
||||
//Set keys old values for the next frame
|
||||
kDownOld = kDown;
|
||||
kHeldOld = kHeld;
|
||||
kUpOld = kUp;
|
||||
|
||||
JoystickPosition pos_left, pos_right;
|
||||
JoystickPosition pos_left, pos_right;
|
||||
|
||||
//Read the joysticks' position
|
||||
hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
|
||||
hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
|
||||
//Read the joysticks' position
|
||||
hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
|
||||
hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
|
||||
|
||||
//Print the joysticks' position
|
||||
printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
|
||||
printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
|
||||
//Print the joysticks' position
|
||||
printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
|
||||
printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7,57 +7,57 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
u32 prev_touchcount=0;
|
||||
u32 prev_touchcount=0;
|
||||
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HTouch Screen position:");
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HTouch Screen position:");
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
touchPosition touch;
|
||||
touchPosition touch;
|
||||
|
||||
u32 i;
|
||||
u32 touch_count = hidTouchCount();
|
||||
u32 i;
|
||||
u32 touch_count = hidTouchCount();
|
||||
|
||||
if (touch_count != prev_touchcount)
|
||||
{
|
||||
prev_touchcount = touch_count;
|
||||
if (touch_count != prev_touchcount)
|
||||
{
|
||||
prev_touchcount = touch_count;
|
||||
|
||||
consoleClear();
|
||||
consoleClear();
|
||||
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HTouch Screen position:");
|
||||
}
|
||||
printf("\x1b[1;1HPress PLUS to exit.");
|
||||
printf("\x1b[2;1HTouch Screen position:");
|
||||
}
|
||||
|
||||
printf("\x1b[3;1H");
|
||||
printf("\x1b[3;1H");
|
||||
|
||||
for(i=0; i<touch_count; i++)
|
||||
{
|
||||
//Read the touch screen coordinates
|
||||
hidTouchRead(&touch, i);
|
||||
for(i=0; i<touch_count; i++)
|
||||
{
|
||||
//Read the touch screen coordinates
|
||||
hidTouchRead(&touch, i);
|
||||
|
||||
//Print the touch screen coordinates
|
||||
printf("[point_id=%d] px=%03d, py=%03d, dx=%03d, dy=%03d, angle=%03d\n", i, touch.px, touch.py, touch.dx, touch.dy, touch.angle);
|
||||
}
|
||||
//Print the touch screen coordinates
|
||||
printf("[point_id=%d] px=%03d, py=%03d, dx=%03d, dy=%03d, angle=%03d\n", i, touch.px, touch.py, touch.dx, touch.dy, touch.angle);
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7,78 +7,78 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
u32 VibrationDeviceHandles[2];
|
||||
Result rc = 0, rc2 = 0;
|
||||
u32 VibrationDeviceHandles[2];
|
||||
Result rc = 0, rc2 = 0;
|
||||
|
||||
HidVibrationValue VibrationValue;
|
||||
HidVibrationValue VibrationValue_stop;
|
||||
HidVibrationValue VibrationValue;
|
||||
HidVibrationValue VibrationValue_stop;
|
||||
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
printf("Press PLUS to exit.\n");
|
||||
printf("Press PLUS to exit.\n");
|
||||
|
||||
//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
|
||||
rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);
|
||||
printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc);
|
||||
//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
|
||||
rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);
|
||||
printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc);
|
||||
|
||||
if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y to adjust values.\n");
|
||||
if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y to adjust values.\n");
|
||||
|
||||
VibrationValue.amp_low = 0.2f;
|
||||
VibrationValue.freq_low = 10.0f;
|
||||
VibrationValue.amp_high = 0.2f;
|
||||
VibrationValue.freq_high = 10.0f;
|
||||
VibrationValue.amp_low = 0.2f;
|
||||
VibrationValue.freq_low = 10.0f;
|
||||
VibrationValue.amp_high = 0.2f;
|
||||
VibrationValue.freq_high = 10.0f;
|
||||
|
||||
memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
|
||||
// Switch like stop behavior with muted band channels and frequencies set to default.
|
||||
VibrationValue_stop.freq_low = 160.0f;
|
||||
memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
|
||||
// Switch like stop behavior with muted band channels and frequencies set to default.
|
||||
VibrationValue_stop.freq_low = 160.0f;
|
||||
VibrationValue_stop.freq_high = 320.0f;
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
|
||||
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
|
||||
{
|
||||
//Calling hidSendVibrationValue is really only needed when sending a new VibrationValue.
|
||||
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
|
||||
{
|
||||
//Calling hidSendVibrationValue is really only needed when sending a new VibrationValue.
|
||||
|
||||
//left-joycon
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
|
||||
//left-joycon
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
|
||||
|
||||
//right-joycon
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
|
||||
//right-joycon
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
|
||||
|
||||
if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
|
||||
if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
|
||||
if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
|
||||
if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
|
||||
}
|
||||
else if(kUp & KEY_R)//Stop vibration.
|
||||
{
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue_stop);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
|
||||
if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
|
||||
if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
|
||||
if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
|
||||
if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
|
||||
}
|
||||
else if(kUp & KEY_R)//Stop vibration.
|
||||
{
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue_stop);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
|
||||
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue_stop);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
|
||||
}
|
||||
rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue_stop);
|
||||
if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
|
||||
}
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7,64 +7,64 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
u64 LanguageCode=0;
|
||||
s32 Language=0;
|
||||
u64 LanguageCode=0;
|
||||
s32 Language=0;
|
||||
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
Result rc = setInitialize();
|
||||
if (R_FAILED(rc)) printf("setInitialize() failed: 0x%x.\n", rc);
|
||||
Result rc = setInitialize();
|
||||
if (R_FAILED(rc)) printf("setInitialize() failed: 0x%x.\n", rc);
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
//Get system language.
|
||||
rc = setGetSystemLanguage(&LanguageCode);
|
||||
if (R_FAILED(rc)) printf("setGetSystemLanguage() failed: 0x%x.\n", rc);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
//Get system language.
|
||||
rc = setGetSystemLanguage(&LanguageCode);
|
||||
if (R_FAILED(rc)) printf("setGetSystemLanguage() failed: 0x%x.\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
printf("setGetSystemLanguage() LanguageCode: %s\n", (char*)&LanguageCode);
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
printf("setGetSystemLanguage() LanguageCode: %s\n", (char*)&LanguageCode);
|
||||
|
||||
// Convert LanguageCode to Language. Use this if you need IDs, not strings.
|
||||
rc = setMakeLanguage(LanguageCode, &Language);
|
||||
// Convert LanguageCode to Language. Use this if you need IDs, not strings.
|
||||
rc = setMakeLanguage(LanguageCode, &Language);
|
||||
|
||||
if (R_FAILED(rc)) printf("setMakeLanguage() failed: 0x%x.\n", rc);
|
||||
}
|
||||
if (R_FAILED(rc)) printf("setMakeLanguage() failed: 0x%x.\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
printf("Language: %d\n", Language);
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
printf("Language: %d\n", Language);
|
||||
|
||||
// Converts the input Language to LanguageCode.
|
||||
rc = setMakeLanguageCode(SetLanguage_JA, &LanguageCode);
|
||||
// Converts the input Language to LanguageCode.
|
||||
rc = setMakeLanguageCode(SetLanguage_JA, &LanguageCode);
|
||||
|
||||
if (R_FAILED(rc)) printf("setMakeLanguageCode() failed: 0x%x.\n", rc);
|
||||
}
|
||||
if (R_FAILED(rc)) printf("setMakeLanguageCode() failed: 0x%x.\n", rc);
|
||||
}
|
||||
|
||||
if (R_SUCCEEDED(rc)) printf("New LanguageCode: %s\n", (char*)&LanguageCode);
|
||||
if (R_SUCCEEDED(rc)) printf("New LanguageCode: %s\n", (char*)&LanguageCode);
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
// Your code goes here
|
||||
// Your code goes here
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
setExit();
|
||||
gfxExit();
|
||||
return 0;
|
||||
setExit();
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5,30 +5,30 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
printf("Hello World!");
|
||||
printf("Hello World!");
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
// Your code goes here
|
||||
// Your code goes here
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
int myLibFunction() {
|
||||
|
||||
|
||||
return 42;
|
||||
|
||||
return 42;
|
||||
|
||||
}
|
||||
|
@ -10,43 +10,43 @@ const char* const weekDays[7] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Th
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
gfxInitDefault();
|
||||
consoleInit(NULL);
|
||||
|
||||
printf("\x1b[16;16HPress PLUS to exit.");
|
||||
printf("\x1b[16;16HPress PLUS to exit.");
|
||||
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while(appletMainLoop())
|
||||
{
|
||||
//Scan all the inputs. This should be done once for each frame
|
||||
hidScanInput();
|
||||
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
|
||||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
|
||||
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
|
||||
|
||||
//Print current time
|
||||
time_t unixTime = time(NULL);
|
||||
struct tm* timeStruct = gmtime((const time_t *)&unixTime);//Gets UTC time. Currently localtime() will also return UTC (timezones not supported).
|
||||
//Print current time
|
||||
time_t unixTime = time(NULL);
|
||||
struct tm* timeStruct = gmtime((const time_t *)&unixTime);//Gets UTC time. Currently localtime() will also return UTC (timezones not supported).
|
||||
|
||||
int hours = timeStruct->tm_hour;
|
||||
int minutes = timeStruct->tm_min;
|
||||
int seconds = timeStruct->tm_sec;
|
||||
int day = timeStruct->tm_mday;
|
||||
int month = timeStruct->tm_mon;
|
||||
int year = timeStruct->tm_year +1900;
|
||||
int wday = timeStruct->tm_wday;
|
||||
int hours = timeStruct->tm_hour;
|
||||
int minutes = timeStruct->tm_min;
|
||||
int seconds = timeStruct->tm_sec;
|
||||
int day = timeStruct->tm_mday;
|
||||
int month = timeStruct->tm_mon;
|
||||
int year = timeStruct->tm_year +1900;
|
||||
int wday = timeStruct->tm_wday;
|
||||
|
||||
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
|
||||
printf("\n%s %s %i %i", weekDays[wday], months[month], day, year);
|
||||
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
|
||||
printf("\n%s %s %i %i", weekDays[wday], months[month], day, year);
|
||||
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
gfxWaitForVsync();
|
||||
}
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
gfxExit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -10,136 +10,136 @@
|
||||
|
||||
Result usbds_test(u8 *tmpbuf)
|
||||
{
|
||||
Result ret=0;
|
||||
s32 tmpindex=0;
|
||||
UsbDsInterface* interface = NULL;
|
||||
UsbDsEndpoint *endpoint_in = NULL, *endpoint_out = NULL;
|
||||
Result ret=0;
|
||||
s32 tmpindex=0;
|
||||
UsbDsInterface* interface = NULL;
|
||||
UsbDsEndpoint *endpoint_in = NULL, *endpoint_out = NULL;
|
||||
|
||||
struct usb_interface_descriptor interface_descriptor = {
|
||||
.bLength = USB_DT_INTERFACE_SIZE,
|
||||
.bDescriptorType = USB_DT_INTERFACE,
|
||||
.bInterfaceNumber = USBDS_DEFAULT_InterfaceNumber,
|
||||
struct usb_interface_descriptor interface_descriptor = {
|
||||
.bLength = USB_DT_INTERFACE_SIZE,
|
||||
.bDescriptorType = USB_DT_INTERFACE,
|
||||
.bInterfaceNumber = USBDS_DEFAULT_InterfaceNumber,
|
||||
.bInterfaceClass = USB_CLASS_VENDOR_SPEC,
|
||||
.bInterfaceSubClass = USB_CLASS_VENDOR_SPEC,
|
||||
.bInterfaceProtocol = USB_CLASS_VENDOR_SPEC,
|
||||
};
|
||||
};
|
||||
|
||||
struct usb_endpoint_descriptor endpoint_descriptor_in = {
|
||||
.bLength = USB_DT_ENDPOINT_SIZE,
|
||||
.bDescriptorType = USB_DT_ENDPOINT,
|
||||
.bEndpointAddress = USB_ENDPOINT_IN,
|
||||
struct usb_endpoint_descriptor endpoint_descriptor_in = {
|
||||
.bLength = USB_DT_ENDPOINT_SIZE,
|
||||
.bDescriptorType = USB_DT_ENDPOINT,
|
||||
.bEndpointAddress = USB_ENDPOINT_IN,
|
||||
.bmAttributes = USB_TRANSFER_TYPE_BULK,
|
||||
.wMaxPacketSize = 0x200,
|
||||
};
|
||||
};
|
||||
|
||||
struct usb_endpoint_descriptor endpoint_descriptor_out = {
|
||||
.bLength = USB_DT_ENDPOINT_SIZE,
|
||||
.bDescriptorType = USB_DT_ENDPOINT,
|
||||
.bEndpointAddress = USB_ENDPOINT_OUT,
|
||||
struct usb_endpoint_descriptor endpoint_descriptor_out = {
|
||||
.bLength = USB_DT_ENDPOINT_SIZE,
|
||||
.bDescriptorType = USB_DT_ENDPOINT,
|
||||
.bEndpointAddress = USB_ENDPOINT_OUT,
|
||||
.bmAttributes = USB_TRANSFER_TYPE_BULK,
|
||||
.wMaxPacketSize = 0x200,
|
||||
};
|
||||
};
|
||||
|
||||
//Setup interface.
|
||||
//Setup interface.
|
||||
ret = usbDsGetDsInterface(&interface, &interface_descriptor, "usb");
|
||||
if(R_FAILED(ret))return ret;
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
//Setup endpoints.
|
||||
ret = usbDsInterface_GetDsEndpoint(interface, &endpoint_in, &endpoint_descriptor_in);//device->host
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Setup endpoints.
|
||||
ret = usbDsInterface_GetDsEndpoint(interface, &endpoint_in, &endpoint_descriptor_in);//device->host
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
ret = usbDsInterface_GetDsEndpoint(interface, &endpoint_out, &endpoint_descriptor_out);//host->device
|
||||
if(R_FAILED(ret))return ret;
|
||||
ret = usbDsInterface_GetDsEndpoint(interface, &endpoint_out, &endpoint_descriptor_out);//host->device
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
ret = usbDsInterface_EnableInterface(interface);
|
||||
if(R_FAILED(ret))return ret;
|
||||
ret = usbDsInterface_EnableInterface(interface);
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
//Wait for initialization to finish where data-transfer is usable. This includes waiting for the usb cable to be inserted if it's not already.
|
||||
ret = usbDsWaitReady();
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Wait for initialization to finish where data-transfer is usable. This includes waiting for the usb cable to be inserted if it's not already.
|
||||
ret = usbDsWaitReady();
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
u32 somepos;
|
||||
for(somepos=0; somepos<0x101; somepos++)
|
||||
{
|
||||
memset(tmpbuf, 0, 0x1000);
|
||||
char *strptr = "\n";//"Hello World!\n";
|
||||
u32 somepos;
|
||||
for(somepos=0; somepos<0x101; somepos++)
|
||||
{
|
||||
memset(tmpbuf, 0, 0x1000);
|
||||
char *strptr = "\n";//"Hello World!\n";
|
||||
|
||||
tmpbuf[0] = 0x11;
|
||||
tmpbuf[1] = 0x1;
|
||||
if(somepos==0 || somepos==0x101)
|
||||
{
|
||||
strncpy((char*)&tmpbuf[2], strptr, 0x1000-2);
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+strlen(strptr), NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpbuf[2] = somepos-1;
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+1, NULL);
|
||||
}
|
||||
tmpbuf[0] = 0x11;
|
||||
tmpbuf[1] = 0x1;
|
||||
if(somepos==0 || somepos==0x101)
|
||||
{
|
||||
strncpy((char*)&tmpbuf[2], strptr, 0x1000-2);
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+strlen(strptr), NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpbuf[2] = somepos-1;
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+1, NULL);
|
||||
}
|
||||
|
||||
//Start a device->host transfer.
|
||||
//ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+1, NULL);
|
||||
//ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+strlen(strptr), NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_in->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_in->CompletionEvent);
|
||||
}
|
||||
//Start a device->host transfer.
|
||||
//ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+1, NULL);
|
||||
//ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 2+strlen(strptr), NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_in->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_in->CompletionEvent);
|
||||
}
|
||||
|
||||
//Start a host->device transfer.
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_out, tmpbuf, 0x200, NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Start a host->device transfer.
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_out, tmpbuf, 0x200, NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_out->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_out->CompletionEvent);
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_out->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_out->CompletionEvent);
|
||||
|
||||
memcpy(&tmpbuf[0x400], tmpbuf, 0x200-2);
|
||||
tmpbuf[0] = 0x11;
|
||||
tmpbuf[1] = 0x1;
|
||||
memcpy(&tmpbuf[2], &tmpbuf[0x400], 0x200-2);
|
||||
memcpy(&tmpbuf[0x400], tmpbuf, 0x200-2);
|
||||
tmpbuf[0] = 0x11;
|
||||
tmpbuf[1] = 0x1;
|
||||
memcpy(&tmpbuf[2], &tmpbuf[0x400], 0x200-2);
|
||||
|
||||
//Start a device->host transfer.
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 0x2+1, NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
//Start a device->host transfer.
|
||||
ret = usbDsEndpoint_PostBufferAsync(endpoint_in, tmpbuf, 0x2+1, NULL);
|
||||
if(R_FAILED(ret))return ret;
|
||||
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_in->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_in->CompletionEvent);
|
||||
//Wait for the transfer to finish.
|
||||
svcWaitSynchronization(&tmpindex, &endpoint_in->CompletionEvent, 1, U64_MAX);
|
||||
svcClearEvent(endpoint_in->CompletionEvent);
|
||||
|
||||
svcSleepThread(5000000000);//Delay 5s
|
||||
svcSleepThread(5000000000);//Delay 5s
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
Result ret;
|
||||
Result ret;
|
||||
|
||||
usbDsDeviceInfo deviceinfo = {
|
||||
.idVendor = 0x0403, // "Future Technology Devices International, Ltd"
|
||||
.idProduct = 0x6001, // "FT232 USB-Serial (UART) IC"
|
||||
.bcdDevice = 0x0200,
|
||||
.Manufacturer = "libnx",
|
||||
.Product = "usbds-example",
|
||||
.SerialNumber = "1337",
|
||||
};
|
||||
usbDsDeviceInfo deviceinfo = {
|
||||
.idVendor = 0x0403, // "Future Technology Devices International, Ltd"
|
||||
.idProduct = 0x6001, // "FT232 USB-Serial (UART) IC"
|
||||
.bcdDevice = 0x0200,
|
||||
.Manufacturer = "libnx",
|
||||
.Product = "usbds-example",
|
||||
.SerialNumber = "1337",
|
||||
};
|
||||
|
||||
ret = usbDsInitialize(UsbComplexId_Default, &deviceinfo);
|
||||
ret = usbDsInitialize(UsbComplexId_Default, &deviceinfo);
|
||||
|
||||
if (R_SUCCEEDED(ret)) {
|
||||
u8 *tmpbuf = memalign(0x1000, 0x1000);//The buffer for PostBufferAsync commands must be 0x1000-byte aligned.
|
||||
if(tmpbuf==NULL)ret = -4;
|
||||
if (R_SUCCEEDED(ret)) {
|
||||
u8 *tmpbuf = memalign(0x1000, 0x1000);//The buffer for PostBufferAsync commands must be 0x1000-byte aligned.
|
||||
if(tmpbuf==NULL)ret = -4;
|
||||
|
||||
if (R_SUCCEEDED(ret)) ret = usbds_test(tmpbuf);
|
||||
if (R_SUCCEEDED(ret)) ret = usbds_test(tmpbuf);
|
||||
|
||||
usbDsExit();
|
||||
}
|
||||
usbDsExit();
|
||||
}
|
||||
|
||||
if(R_FAILED(ret))fatalSimple(ret);
|
||||
|
||||
svcSleepThread(5000000000);//Delay 5s
|
||||
svcSleepThread(5000000000);//Delay 5s
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user