switch-examples/hid/ring-con/source/main.c
2020-12-08 00:00:16 -05:00

75 lines
3.3 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use the Ring-Con which attaches to a Joy-Con (from Ring Fit Adventure).
// See also libnx ringcon.h.
// Main program entrypoint
int main(int argc, char **argv)
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
printf(CONSOLE_ESC(1;1H)"Press PLUS to exit.");
Result rc=0;
RingCon ring={0};
bool ready=0;
rc = ringconCreate(&ring, HidNpadIdType_No1); // Setup Ring-Con usage for the specified controller, if you want to use multiple controllers you can do so by calling this multiple times with multiple RingCon objects/controllers. The Ring-Con must be connected to the specified controller.
printf(CONSOLE_ESC(2;1H)"ringconCreate(): 0x%x, 0x%x", rc, ringconGetErrorFlags(&ring)); // You can also use ringconGetErrorFlag().
ready = R_SUCCEEDED(rc);
// For more ringcon functionality, see ringcon.h.
// Main loop
while(appletMainLoop())
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
// Get the sensor state data.
if (ready) {
s32 total_out=0;
RingConPollingData polldata[0x1]; // For this example we'll just read the latest entry, however if you want the rest use 0x9.
rc = ringconGetPollingData(&ring, polldata, 0x1, &total_out); // See libnx ringcon.h regarding ringconGetPollingData().
printf(CONSOLE_ESC(4;1H)"ringconGetPollingData(): 0x%x\n", rc);
printf("total_out=%d\n", total_out);
for (s32 polli=0; polli<total_out; polli++) printf("[%d]: data = %d\n", polli, polldata[polli].data);
// Normally(?) the UserCal is not calibrated. So instead, you have to have the user hold the Ring-Con in various positions, then use that as your app-specific calibration (with the above polling-data).
// Then afterwards in your app you'd compare your app-specific calibration with the polling-data.
}
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
ringconClose(&ring);
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}