hid/ring-con: Updated for hid-refactor.

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yellows8 2020-12-08 00:00:16 -05:00
parent 2b0d5062a5
commit 5a42b4766b
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@ -19,14 +19,19 @@ int main(int argc, char **argv)
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
printf(CONSOLE_ESC(1;1H)"Press PLUS to exit.");
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
hidScanInput(); // This needs to be used at least once before ringconCreate() since it uses hidGetControllerType() internally. This is only called here since ringconCreate() is called before the main-loop in this example.
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
printf(CONSOLE_ESC(1;1H)"Press PLUS to exit.");
Result rc=0;
RingCon ring={0};
bool ready=0;
rc = ringconCreate(&ring, CONTROLLER_PLAYER_1); // Setup Ring-Con usage for the specified controller, if you want to use multiple controllers you can do so by calling this multiple times with multiple RingCon objects/controllers. The Ring-Con must be connected to the specified controller.
rc = ringconCreate(&ring, HidNpadIdType_No1); // Setup Ring-Con usage for the specified controller, if you want to use multiple controllers you can do so by calling this multiple times with multiple RingCon objects/controllers. The Ring-Con must be connected to the specified controller.
printf(CONSOLE_ESC(2;1H)"ringconCreate(): 0x%x, 0x%x", rc, ringconGetErrorFlags(&ring)); // You can also use ringconGetErrorFlag().
ready = R_SUCCEEDED(rc);
@ -35,14 +40,14 @@ int main(int argc, char **argv)
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// hidKeysDown returns information about which buttons have been
// just pressed in this frame compared to the previous one
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & KEY_PLUS)
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
// Get the sensor state data.