switch-examples/hid/vibration/source/main.c
2018-03-06 18:10:35 -05:00

57 lines
1.3 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//Example for HID vibration/rumble.
//TODO: Why doesn't this vibrate, even though no errors are returned?
int main(int argc, char **argv)
{
u32 VibrationDeviceHandle=0;
Result rc = 0, rc2 = 0;
HidVibrationValue VibrationValue;
gfxInitDefault();
consoleInit(NULL);
printf("Press PLUS to exit.\n");
rc = hidInitializeVibrationDevice(&VibrationDeviceHandle, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);//3-10 works
printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc);
if (R_SUCCEEDED(rc)) printf("Press A to vibrate.\n");
VibrationValue.values[0] = -0.5f;
VibrationValue.values[1] = -0.5f;
VibrationValue.values[2] = -0.5f;
VibrationValue.values[3] = -0.5f;
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (R_SUCCEEDED(rc) && (kDown & KEY_A))
{
rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue);
printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}