#include #include #include //Example for HID vibration/rumble. //TODO: Why doesn't this vibrate, even though no errors are returned? int main(int argc, char **argv) { u32 VibrationDeviceHandle=0; Result rc = 0, rc2 = 0; HidVibrationValue VibrationValue; gfxInitDefault(); consoleInit(NULL); printf("Press PLUS to exit.\n"); rc = hidInitializeVibrationDevice(&VibrationDeviceHandle, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);//3-10 works printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc); if (R_SUCCEEDED(rc)) printf("Press A to vibrate.\n"); VibrationValue.values[0] = -0.5f; VibrationValue.values[1] = -0.5f; VibrationValue.values[2] = -0.5f; VibrationValue.values[3] = -0.5f; // Main loop while(appletMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); if (kDown & KEY_PLUS) break; // break in order to return to hbmenu if (R_SUCCEEDED(rc) && (kDown & KEY_A)) { rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue); printf("hidSendVibrationValue() returned: 0x%x\n", rc2); } gfxFlushBuffers(); gfxSwapBuffers(); gfxWaitForVsync(); } gfxExit(); return 0; }