switch-examples/network/lp2p/source/main.c
2020-12-10 23:52:53 -05:00

217 lines
8.1 KiB
C

// Include the most common headers from the C standard library
#include <string.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/errno.h>
#include <unistd.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use lp2p, for Switch-hosted local-network communications with mainly non-Switch devices. See also libnx lp2p.h.
// Note that in an actual app you may want to use lp2p/sockets from another thread.
Result create_network(const Lp2pGroupInfo *in_group_info) {
Result rc=0;
rc = lp2pCreateGroup(in_group_info);
printf("lp2pCreateGroup(): 0x%x\n", rc);
return rc;
}
void leave_network(void) {
Result rc=0;
u32 tmp32=0;
rc = lp2pLeave(&tmp32);
printf("lp2pLeave(): 0x%x, 0x%x\n", rc, tmp32);
rc = lp2pDestroyGroup();
printf("lp2pDestroyGroup(): 0x%x\n", rc);
}
void generate_random_str(char *str, size_t string_len) {
if (string_len & 1) string_len--;
for (size_t i=0; i<string_len; i+=2) {
u8 tmp=0;
randomGet(&tmp, sizeof(tmp));
snprintf(&str[i], 3, "%02X", tmp);
}
}
int main(int argc, char **argv)
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
// Initialise sockets
socketInitializeDefault();
printf("lp2p example\n");
int sockfd=-1;
struct sockaddr_in serv_addr;
Result rc=0;
Lp2pIpConfig ip_config={0};
Lp2pGroupInfo in_group_info={0};
Lp2pGroupInfo group_info={0};
lp2pCreateGroupInfo(&in_group_info);
// This example uses [11.0.0+] WPA2-PSK. If you want to use Nintendo-encryption for the network (for communicating with accessories such as mklive), use flags=1 (which is also the default), and replace the lp2pGroupInfoSetPassphrase call with lp2pGroupInfoSetPresharedKey.
// If you want to use plaintext (open network), set in_group_info.security_type manually, and call lp2pGroupInfoSetPresharedKey (where the used keydata doesn't matter).
s8 flags=0;
lp2pGroupInfoSetFlags(&in_group_info, &flags, 1);
// See lp2p.h Lp2pGroupInfo::service_name.
char ssid[0x20] = {"libnxlp2p-"};
char passphrase[0x40] = {0};
generate_random_str(&ssid[strlen(ssid)], 8);
generate_random_str(passphrase, 16);
lp2pGroupInfoSetServiceName(&in_group_info, ssid);
lp2pGroupInfoSetPassphrase(&in_group_info, passphrase);
rc = lp2pInitialize(Lp2pServiceType_App);
printf("lp2pInitialize(): 0x%x\n", rc);
if (R_SUCCEEDED(rc)) {
printf("Press A to create a network.\n");
printf("Press X to leave a network.\n");
printf("Press the D-Pad buttons while on a network to send messages.\n");
}
printf("Press + to exit.\n");
// Main loop
while(appletMainLoop())
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
u32 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
if (R_SUCCEEDED(rc) && (kDown & HidNpadButton_A)) {
Result rc2 = create_network(&in_group_info);
printf("create_network(): 0x%x\n", rc2);
// We didn't set the full ServiceName, so the sysmodule will generate the rest of it. Use lp2pGetGroupInfo to get the actual ServiceName.
if (R_SUCCEEDED(rc2)) {
rc2 = lp2pGetGroupInfo(&group_info);
printf("lp2pGetGroupInfo(): 0x%x\n", rc2);
}
if (R_SUCCEEDED(rc2)) {
rc2 = lp2pGetIpConfig(&ip_config);
printf("lp2pGetIpConfig(): 0x%x\n", rc2);
}
if (R_SUCCEEDED(rc2)) {
printf("Network created.\nSSID: %s\nPassphrase: %s\n", group_info.service_name, passphrase);
}
// Once on a network, you can use whatever sockets you want. In this example, we'll send/recv data with UDP-broadcast.
if (R_SUCCEEDED(rc2)) {
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
printf("socket() failed\n");
}
else {
int ret=0;
int optval = 1;
ret = setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, (char *)&optval, sizeof(optval));
if (ret==-1) {
printf("setsockopt() failed\n");
close(sockfd);
sockfd = -1;
}
// Setup a broadcast addr. If you want to use IP addrs for members on the network, see lp2pGetMembers().
if (sockfd >= 0) {
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(ntohl(((struct sockaddr_in*)ip_config.ip_addr)->sin_addr.s_addr) | ~ntohl(((struct sockaddr_in*)ip_config.subnet_mask)->sin_addr.s_addr));
serv_addr.sin_port = htons(7777);
if (bind(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0) {
printf("bind failed\n");
close(sockfd);
sockfd = -1;
}
}
}
}
}
if (R_SUCCEEDED(rc) && (kDown & HidNpadButton_X)) {
if (sockfd >= 0) {
close(sockfd);
sockfd = -1;
}
leave_network();
}
if (R_SUCCEEDED(rc) && sockfd>=0 && (kDown & (HidNpadButton_Left|HidNpadButton_Right|HidNpadButton_Up|HidNpadButton_Down))) {
char tmpstr[32];
memset(tmpstr, 0, sizeof(tmpstr));
if (kDown & HidNpadButton_Left) strncpy(tmpstr, "Button Left pressed.", sizeof(tmpstr)-1);
else if (kDown & HidNpadButton_Right) strncpy(tmpstr, "Button Right pressed.", sizeof(tmpstr)-1);
else if (kDown & HidNpadButton_Up) strncpy(tmpstr, "Button Up pressed.", sizeof(tmpstr)-1);
else if (kDown & HidNpadButton_Down) strncpy(tmpstr, "Button Down pressed.", sizeof(tmpstr)-1);
ssize_t ret = sendto(sockfd, tmpstr, sizeof(tmpstr), 0, (struct sockaddr*) &serv_addr, sizeof(struct sockaddr_in));
int tmp = errno;
printf("sendto(): %ld", ret);
if (ret < 0) printf(", %s", strerror(tmp));
printf("\n");
}
if (R_SUCCEEDED(rc) && sockfd>=0) {
char tmpstr[32];
memset(tmpstr, 0, sizeof(tmpstr));
struct sockaddr_in src_addr={0};
socklen_t fromlen = sizeof(struct sockaddr_in);
ssize_t ret = recvfrom(sockfd, tmpstr, sizeof(tmpstr), MSG_DONTWAIT, (struct sockaddr*) &src_addr, &fromlen);
tmpstr[sizeof(tmpstr)-1] = 0;
if (ret>0) printf("Received data: %s\n", tmpstr);
}
consoleUpdate(NULL);
}
if (sockfd >= 0) {
close(sockfd);
sockfd = -1;
}
leave_network();
lp2pExit();
socketExit();
consoleExit(NULL);
return 0;
}