mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-08-06 00:19:23 +02:00
Added network/lp2p.
This commit is contained in:
parent
a5f53afed0
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222
network/lp2p/Makefile
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222
network/lp2p/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#
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# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.json
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# - config.json
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# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
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# of a homebrew executable (.nro). This is intended to be used for sysmodules.
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# NACP building is skipped as well.
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(CONFIG_JSON)),)
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jsons := $(wildcard *.json)
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ifneq (,$(findstring $(TARGET).json,$(jsons)))
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export APP_JSON := $(TOPDIR)/$(TARGET).json
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else
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ifneq (,$(findstring config.json,$(jsons)))
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export APP_JSON := $(TOPDIR)/config.json
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endif
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endif
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else
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export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
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endif
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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ifeq ($(strip $(APP_JSON)),)
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@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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else
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@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
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endif
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(APP_JSON)),)
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all : $(OUTPUT).nro
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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else
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all : $(OUTPUT).nsp
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$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
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$(OUTPUT).nso : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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network/lp2p/source/main.c
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216
network/lp2p/source/main.c
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// Include the most common headers from the C standard library
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#include <string.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <sys/errno.h>
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#include <unistd.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// This example shows how to use lp2p, for Switch-hosted local-network communications with mainly non-Switch devices. See also libnx lp2p.h.
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// Note that in an actual app you may want to use lp2p/sockets from another thread.
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Result create_network(const Lp2pGroupInfo *in_group_info) {
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Result rc=0;
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rc = lp2pCreateGroup(in_group_info);
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printf("lp2pCreateGroup(): 0x%x\n", rc);
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return rc;
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}
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void leave_network(void) {
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Result rc=0;
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u32 tmp32=0;
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rc = lp2pLeave(&tmp32);
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printf("lp2pLeave(): 0x%x, 0x%x\n", rc, tmp32);
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rc = lp2pDestroyGroup();
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printf("lp2pDestroyGroup(): 0x%x\n", rc);
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}
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void generate_random_str(char *str, size_t string_len) {
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if (string_len & 1) string_len--;
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for (size_t i=0; i<string_len; i+=2) {
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u8 tmp=0;
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randomGet(&tmp, sizeof(tmp));
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snprintf(&str[i], 3, "%02X", tmp);
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}
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}
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int main(int argc, char **argv)
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{
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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// Initialise sockets
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socketInitializeDefault();
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printf("lp2p example\n");
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int sockfd=-1;
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struct sockaddr_in serv_addr;
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Result rc=0;
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Lp2pIpConfig ip_config={0};
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Lp2pGroupInfo in_group_info={0};
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Lp2pGroupInfo group_info={0};
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lp2pCreateGroupInfo(&in_group_info);
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// This example uses [11.0.0+] WPA2-PSK. If you want to use Nintendo-encryption for the network (for communicating with accessories such as mklive), use flags=1 (which is also the default), and replace the lp2pGroupInfoSetPassphrase call with lp2pGroupInfoSetPresharedKey.
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// If you want to use plaintext (open network), set in_group_info.security_type manually, and call lp2pGroupInfoSetPresharedKey (where the used keydata doesn't matter).
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s8 flags=0;
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lp2pGroupInfoSetFlags(&in_group_info, &flags, 1);
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// See lp2p.h Lp2pGroupInfo::service_name.
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char ssid[0x20] = {"libnxlp2p-"};
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char passphrase[0x40] = {0};
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generate_random_str(&ssid[strlen(ssid)], 8);
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generate_random_str(passphrase, 16);
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lp2pGroupInfoSetServiceName(&in_group_info, ssid);
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lp2pGroupInfoSetPassphrase(&in_group_info, passphrase);
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rc = lp2pInitialize(Lp2pServiceType_App);
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printf("lp2pInitialize(): 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) {
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printf("Press A to create a network.\n");
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printf("Press X to leave a network.\n");
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printf("Press the D-Pad buttons while on a network to send messages.\n");
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}
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printf("Press + to exit.\n");
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u32 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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if (R_SUCCEEDED(rc) && (kDown & HidNpadButton_A)) {
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Result rc2 = create_network(&in_group_info);
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printf("create_network(): 0x%x\n", rc2);
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// We didn't set the full ServiceName, so the sysmodule will generate the rest of it. Use lp2pGetGroupInfo to get the actual ServiceName.
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if (R_SUCCEEDED(rc2)) {
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rc2 = lp2pGetGroupInfo(&group_info);
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printf("lp2pGetGroupInfo(): 0x%x\n", rc2);
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}
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if (R_SUCCEEDED(rc2)) {
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rc2 = lp2pGetIpConfig(&ip_config);
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printf("lp2pGetIpConfig(): 0x%x\n", rc2);
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}
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if (R_SUCCEEDED(rc2)) {
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printf("Network created.\nSSID: %s\nPassphrase: %s\n", group_info.service_name, passphrase);
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}
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// Once on a network, you can use whatever sockets you want. In this example, we'll send/recv data with UDP-broadcast.
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if (R_SUCCEEDED(rc2)) {
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sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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if (sockfd < 0) {
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printf("socket() failed\n");
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}
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else {
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int ret=0;
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int optval = 1;
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ret = setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, (char *)&optval, sizeof(optval));
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if (ret==-1) {
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printf("setsockopt() failed\n");
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close(sockfd);
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sockfd = -1;
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}
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// Setup a broadcast addr. If you want to use IP addrs for members on the network, see lp2pGetMembers().
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if (sockfd >= 0) {
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memset(&serv_addr, 0, sizeof(serv_addr));
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = htonl(ntohl(((struct sockaddr_in*)ip_config.ip_addr)->sin_addr.s_addr) | ~ntohl(((struct sockaddr_in*)ip_config.subnet_mask)->sin_addr.s_addr));
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serv_addr.sin_port = htons(7777);
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if (bind(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0) {
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printf("bind failed\n");
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close(sockfd);
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sockfd = -1;
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}
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}
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}
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}
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}
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if (R_SUCCEEDED(rc) && (kDown & HidNpadButton_X)) {
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if (sockfd >= 0) {
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close(sockfd);
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sockfd = -1;
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}
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leave_network();
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}
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if (R_SUCCEEDED(rc) && sockfd>=0 && (kDown & (HidNpadButton_Left|HidNpadButton_Right|HidNpadButton_Up|HidNpadButton_Down))) {
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char tmpstr[32];
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memset(tmpstr, 0, sizeof(tmpstr));
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if (kDown & HidNpadButton_Left) strncpy(tmpstr, "Button Left pressed.", sizeof(tmpstr)-1);
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else if (kDown & HidNpadButton_Right) strncpy(tmpstr, "Button Right pressed.", sizeof(tmpstr)-1);
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else if (kDown & HidNpadButton_Up) strncpy(tmpstr, "Button Up pressed.", sizeof(tmpstr)-1);
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else if (kDown & HidNpadButton_Down) strncpy(tmpstr, "Button Down pressed.", sizeof(tmpstr)-1);
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ssize_t ret = sendto(sockfd, tmpstr, sizeof(tmpstr), 0, (struct sockaddr*) &serv_addr, sizeof(struct sockaddr_in));
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int tmp = errno;
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printf("sendto(): %ld", ret);
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if (ret < 0) printf(", %s", strerror(tmp));
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printf("\n");
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}
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if (R_SUCCEEDED(rc) && sockfd>=0) {
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char tmpstr[32];
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memset(tmpstr, 0, sizeof(tmpstr));
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struct sockaddr_in src_addr={0};
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socklen_t fromlen = sizeof(struct sockaddr_in);
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ssize_t ret = recvfrom(sockfd, tmpstr, sizeof(tmpstr), MSG_DONTWAIT, (struct sockaddr*) &src_addr, &fromlen);
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tmpstr[sizeof(tmpstr)-1] = 0;
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if (ret>0) printf("Received data: %s\n", tmpstr);
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}
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consoleUpdate(NULL);
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}
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if (sockfd >= 0) {
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close(sockfd);
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sockfd = -1;
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}
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leave_network();
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lp2pExit();
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socketExit();
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consoleExit(NULL);
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return 0;
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}
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