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https://github.com/switchbrew/switch-examples.git
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Updated vibration example.
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@ -4,8 +4,7 @@
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#include <switch.h>
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//Example for HID vibration/rumble.
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//The joy-con for player-1 must be detached from the system, currently it doesn't vibrate when attached (handheld-mode).
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//TODO: Fix this for handheld-mode^.
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//TODO: Select CONTROLLER_HANDHELD/CONTROLLER_PLAYER_1 automatically instead of hard-coding to CONTROLLER_HANDHELD.
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int main(int argc, char **argv)
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{
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@ -14,6 +13,7 @@ int main(int argc, char **argv)
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HidVibrationValue VibrationValue;
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HidVibrationValue VibrationValue_stop;
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HidVibrationValue VibrationValues[2];
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gfxInitDefault();
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consoleInit(NULL);
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@ -21,20 +21,23 @@ int main(int argc, char **argv)
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printf("Press PLUS to exit.\n");
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//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
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rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);
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printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc);
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//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
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rc = hidInitializeVibrationDevices(VibrationDeviceHandles, 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y to adjust values.\n");
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if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
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VibrationValue.amp_low = 0.2f;
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VibrationValue.freq_low = 10.0f;
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VibrationValue.amp_high = 0.2f;
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VibrationValue.freq_high = 10.0f;
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memset(VibrationValues, 0, sizeof(VibrationValues));
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memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
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// Switch like stop behavior with muted band channels and frequencies set to default.
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VibrationValue_stop.freq_low = 160.0f;
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VibrationValue_stop.freq_high = 320.0f;
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VibrationValue_stop.freq_high = 320.0f;
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// Main loop
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while(appletMainLoop())
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@ -51,15 +54,14 @@ int main(int argc, char **argv)
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if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
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{
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//Calling hidSendVibrationValue is really only needed when sending a new VibrationValue.
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//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
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//If you just want to vibrate 1 device, you can also use hidSendVibrationValue.
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//left-joycon
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rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue);
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if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
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memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue));
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//right-joycon
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rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue);
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if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
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rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2);
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if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
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if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
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@ -68,11 +70,11 @@ int main(int argc, char **argv)
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}
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else if(kUp & KEY_R)//Stop vibration.
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{
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rc2 = hidSendVibrationValue(&VibrationDeviceHandles[0], &VibrationValue_stop);
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if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
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memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));
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rc2 = hidSendVibrationValue(&VibrationDeviceHandles[1], &VibrationValue_stop);
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if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
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rc2 = hidSendVibrationValues(VibrationDeviceHandles, VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2);
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}
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gfxFlushBuffers();
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