mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
Merge efccf2bf2b
into bf9df10259
This commit is contained in:
commit
6169d5c217
222
audio/audren-mp3-simple/Makefile
Normal file
222
audio/audren-mp3-simple/Makefile
Normal file
@ -0,0 +1,222 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITPRO)/libnx/switch_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
|
||||
#
|
||||
# NO_ICON: if set to anything, do not use icon.
|
||||
# NO_NACP: if set to anything, no .nacp file is generated.
|
||||
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
|
||||
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
|
||||
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
|
||||
# ICON is the filename of the icon (.jpg), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.jpg
|
||||
# - icon.jpg
|
||||
# - <libnx folder>/default_icon.jpg
|
||||
#
|
||||
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.json
|
||||
# - config.json
|
||||
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
|
||||
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
|
||||
# NACP building is skipped as well.
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
ROMFS := romfs
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
|
||||
|
||||
CFLAGS := -g -Wall -O2 -ffunction-sections \
|
||||
$(ARCH) $(DEFINES)
|
||||
|
||||
CFLAGS += $(INCLUDE) -D__SWITCH__
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lnx -lmpg123
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(LIBNX)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(CONFIG_JSON)),)
|
||||
jsons := $(wildcard *.json)
|
||||
ifneq (,$(findstring $(TARGET).json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/$(TARGET).json
|
||||
else
|
||||
ifneq (,$(findstring config.json,$(jsons)))
|
||||
export APP_JSON := $(TOPDIR)/config.json
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.jpg)
|
||||
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
|
||||
else
|
||||
ifneq (,$(findstring icon.jpg,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.jpg
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_ICON)),)
|
||||
export NROFLAGS += --icon=$(APP_ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
|
||||
endif
|
||||
|
||||
ifneq ($(APP_TITLEID),)
|
||||
export NACPFLAGS += --titleid=$(APP_TITLEID)
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
|
||||
else
|
||||
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
|
||||
endif
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(APP_JSON)),)
|
||||
|
||||
all : $(OUTPUT).nro
|
||||
|
||||
ifeq ($(strip $(NO_NACP)),)
|
||||
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
|
||||
else
|
||||
$(OUTPUT).nro : $(OUTPUT).elf
|
||||
endif
|
||||
|
||||
else
|
||||
|
||||
all : $(OUTPUT).nsp
|
||||
|
||||
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
|
||||
|
||||
$(OUTPUT).nso : $(OUTPUT).elf
|
||||
|
||||
endif
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
BIN
audio/audren-mp3-simple/romfs/test.mp3
Normal file
BIN
audio/audren-mp3-simple/romfs/test.mp3
Normal file
Binary file not shown.
264
audio/audren-mp3-simple/source/main.cpp
Normal file
264
audio/audren-mp3-simple/source/main.cpp
Normal file
@ -0,0 +1,264 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <inttypes.h>
|
||||
|
||||
// ==
|
||||
|
||||
#include <switch.h>
|
||||
#include <mpg123.h>
|
||||
#include <malloc.h>
|
||||
|
||||
// This sample requires switch-mpg123 installed. This can be done via the pacman install 'pacman -S switch-mpg123'
|
||||
// Note the link in the Makefile 'LIBS := -lnx -lmpg123'
|
||||
|
||||
// Sample comes from this website:
|
||||
// https://www.soundjay.com/magic-sound-effect.html
|
||||
|
||||
// Simple struct to store our mp3 file
|
||||
struct Mp3File
|
||||
{
|
||||
mpg123_handle* handle;
|
||||
int channels;
|
||||
long rate;
|
||||
float length;
|
||||
|
||||
AudioDriverWaveBuf WaveBuff;
|
||||
int audrenMpid;
|
||||
};
|
||||
|
||||
// ==
|
||||
|
||||
// Cleanup a given mpg123 handle
|
||||
inline void CleanupMPGHandle(mpg123_handle* handle)
|
||||
{
|
||||
mpg123_close(handle);
|
||||
mpg123_delete(handle);
|
||||
}
|
||||
|
||||
// Load a given mp3 file - This will load, decode and assign the file to audren
|
||||
Mp3File* LoadMP3File(AudioDriver* audioDriver, const char* filename)
|
||||
{
|
||||
mpg123_handle* mpgHandle = NULL;
|
||||
int channels = 0;
|
||||
int encoding = 0;
|
||||
long rate = 0;
|
||||
int err = MPG123_OK;
|
||||
|
||||
// Create a new mpg123 handle, Open the file, get the format of the file
|
||||
if ((mpgHandle = mpg123_new(NULL, &err)) == NULL ||
|
||||
mpg123_open(mpgHandle, filename) != MPG123_OK ||
|
||||
mpg123_getformat(mpgHandle, &rate, &channels, &encoding) != MPG123_OK)
|
||||
{
|
||||
printf("Trouble with mpg123: %s with file: %s\n", mpgHandle == NULL ? mpg123_plain_strerror(err) : mpg123_strerror(mpgHandle), filename);
|
||||
CleanupMPGHandle(mpgHandle);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Ensure that this output format will not change (it could, when we allow it).
|
||||
mpg123_format_none(mpgHandle);
|
||||
mpg123_format(mpgHandle, rate, channels, encoding);
|
||||
|
||||
// Get the length of the file
|
||||
int length = mpg123_length(mpgHandle);
|
||||
if (length == MPG123_ERR)
|
||||
{
|
||||
printf("Trouble with mpg123 getting length of file: %s \n", filename);
|
||||
CleanupMPGHandle(mpgHandle);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Create a buffer. Must be 4096 byte aligned.
|
||||
int buffer_size = ((length * channels) + 0xFFF) & ~0xFFF;
|
||||
unsigned char* buffer = (unsigned char*)memalign(0x1000, buffer_size);
|
||||
armDCacheFlush(buffer, buffer_size);
|
||||
|
||||
// Read and decode the mp3 into the buffer, here we are just reading the entire file into memory. You can do this in chunks too for streaming audio.
|
||||
size_t done = 0;
|
||||
err = mpg123_read(mpgHandle, buffer, buffer_size, &done);
|
||||
if (err != MPG123_OK)
|
||||
{
|
||||
printf("file not read into buffer correctly\n");
|
||||
CleanupMPGHandle(mpgHandle);
|
||||
free((void*)buffer);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Setup the MP3File
|
||||
Mp3File* mp3File = new Mp3File();
|
||||
|
||||
// Set the mpg123 handle - We need this to release later
|
||||
mp3File->handle = mpgHandle;
|
||||
|
||||
// Set the metadata - this is just for information, it's not required
|
||||
mp3File->channels = channels;
|
||||
mp3File->rate = rate;
|
||||
mp3File->length = length / rate;
|
||||
|
||||
// Setup the wave buffer that audren will use when playing this sound. It stores our allocated buffer and size
|
||||
mp3File->WaveBuff = { 0 };
|
||||
mp3File->WaveBuff.data_raw = (const void*)buffer;
|
||||
mp3File->WaveBuff.size = buffer_size;
|
||||
mp3File->WaveBuff.start_sample_offset = 0;
|
||||
mp3File->WaveBuff.end_sample_offset = done / 2;
|
||||
|
||||
// Assin the memory to audren - this is important to let audren know what memory it's able to use. Store the Map ID to allow us to free later
|
||||
mp3File->audrenMpid = audrvMemPoolAdd(audioDriver, (void*)buffer, buffer_size);
|
||||
audrvMemPoolAttach(audioDriver, mp3File->audrenMpid);
|
||||
|
||||
return mp3File;
|
||||
}
|
||||
|
||||
// Unloads the mp3 file - returning audren resources and mpg123 resources. mp3 will no longer be valid.
|
||||
void UnloadMP3File(AudioDriver* audioDriver, Mp3File* mp3)
|
||||
{
|
||||
if (audioDriver == nullptr) return;
|
||||
if (mp3 == nullptr) return;
|
||||
|
||||
// Detach and remove the memory from audren
|
||||
audrvMemPoolDetach(audioDriver, mp3->audrenMpid);
|
||||
audrvMemPoolRemove(audioDriver, mp3->audrenMpid);
|
||||
|
||||
// Free all our memory and handles
|
||||
free((void*)mp3->WaveBuff.data_raw);
|
||||
CleanupMPGHandle(mp3->handle);
|
||||
delete mp3;
|
||||
}
|
||||
|
||||
// ==
|
||||
|
||||
void PlayMp3File(AudioDriver* audioDriver, Mp3File* mp3, int id, bool loop)
|
||||
{
|
||||
// Should the music loop
|
||||
mp3->WaveBuff.is_looping = loop;
|
||||
|
||||
audrvVoiceStop(audioDriver, id); // Stop the previous music playing on this id
|
||||
audrvVoiceAddWaveBuf(audioDriver, id, &(mp3->WaveBuff)); // Set the WaveBuf to this id
|
||||
audrvVoiceStart(audioDriver, id); // Play the music assigned to this id - which is now our mp3 file
|
||||
}
|
||||
|
||||
// ==
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialize the default console
|
||||
consoleInit(NULL);
|
||||
|
||||
// Initialize and mount the rom file system 'romfs:/' - This will give you access to the files in the romfs folder
|
||||
romfsInit();
|
||||
|
||||
// Initialize mpg123
|
||||
mpg123_init();
|
||||
|
||||
// Configure our supported input layout: a single player with standard controller styles
|
||||
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
|
||||
|
||||
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
|
||||
PadState pad;
|
||||
padInitializeDefault(&pad);
|
||||
|
||||
// Initialize Audren
|
||||
printf("Simple audren demonstration with mpg123 for loading mp3 files\n\n");
|
||||
|
||||
static const AudioRendererConfig arConfig =
|
||||
{
|
||||
.output_rate = AudioRendererOutputRate_48kHz,
|
||||
.num_voices = 24,
|
||||
.num_effects = 0,
|
||||
.num_sinks = 1,
|
||||
.num_mix_objs = 1,
|
||||
.num_mix_buffers = 2,
|
||||
};
|
||||
|
||||
AudioDriver audioDriver;
|
||||
Result res = audrenInitialize(&arConfig);
|
||||
bool initedDriver = false;
|
||||
bool initedAudren = R_SUCCEEDED(res);
|
||||
if (!initedAudren)
|
||||
{
|
||||
printf("audrenInitialize Failed: %08" PRIx32 "\n", res);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Audren Initialized\n");
|
||||
res = audrvCreate(&audioDriver, &arConfig, 2);
|
||||
initedDriver = R_SUCCEEDED(res);
|
||||
if (!initedDriver)
|
||||
{
|
||||
printf("audrvCreate Failed: %08" PRIx32 "\n", res);
|
||||
}
|
||||
else
|
||||
{
|
||||
static const u8 sink_channels[] = { 0, 1 };
|
||||
audrvDeviceSinkAdd(&audioDriver, AUDREN_DEFAULT_DEVICE_NAME, 2, sink_channels);
|
||||
|
||||
res = audrvUpdate(&audioDriver);
|
||||
printf("audrvUpdate: %" PRIx32 "\n", res);
|
||||
|
||||
res = audrenStartAudioRenderer();
|
||||
printf("audrenStartAudioRenderer: %" PRIx32 "\n", res);
|
||||
|
||||
audrvVoiceInit(&audioDriver, 0, 1, PcmFormat_Int16, 48000);
|
||||
audrvVoiceSetDestinationMix(&audioDriver, 0, AUDREN_FINAL_MIX_ID);
|
||||
audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 0);
|
||||
audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 1);
|
||||
audrvVoiceStart(&audioDriver, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Load a Mp3 File
|
||||
Mp3File* music = LoadMP3File(&audioDriver, "romfs:/test.mp3");
|
||||
if (music == nullptr)
|
||||
{
|
||||
printf("Failed to load mp3 file\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nLoaded MP3 File Successfully. Details:\n");
|
||||
printf("Channels: %d\nRate: %ld\nLength: %f\nbuffer_size: %ld\nleftSamples: %d\noffset: %d\n\n",
|
||||
music->channels, music->rate, music->length, music->WaveBuff.size, music->WaveBuff.end_sample_offset, music->WaveBuff.start_sample_offset);
|
||||
}
|
||||
|
||||
printf("Press A to play the mp3 file.\n");
|
||||
|
||||
// Main loop
|
||||
while (appletMainLoop())
|
||||
{
|
||||
padUpdate(&pad); // Update the gamepad
|
||||
u64 kDown = padGetButtonsDown(&pad); // Get a bitmask of the buttons pressed this frame
|
||||
if (kDown & HidNpadButton_Plus) break; // If we pressed the + button - return to HB menu
|
||||
|
||||
if (initedDriver && music != nullptr)
|
||||
{
|
||||
if (kDown & HidNpadButton_A)
|
||||
{
|
||||
PlayMp3File(&audioDriver, music, 0, false);
|
||||
}
|
||||
|
||||
// Update Audren
|
||||
res = audrvUpdate(&audioDriver);
|
||||
if (R_FAILED(res)) printf("audrvUpdate Failed: %" PRIx32 "\n", res);
|
||||
if (music->WaveBuff.state == AudioDriverWaveBufState_Playing) printf("Played Samples = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&audioDriver, 0));
|
||||
}
|
||||
|
||||
// Update the default console - sending a new frame
|
||||
consoleUpdate(NULL);
|
||||
}
|
||||
|
||||
// Unload the MP3 file, releasing resources
|
||||
UnloadMP3File(&audioDriver, music);
|
||||
|
||||
// Audren Cleanup releasing resources
|
||||
if (initedDriver) audrvClose(&audioDriver);
|
||||
if (initedAudren) audrenExit();
|
||||
|
||||
// Close mpg123
|
||||
mpg123_exit();
|
||||
|
||||
// Close romfs mount
|
||||
romfsExit();
|
||||
|
||||
// Close default console and release resources
|
||||
consoleExit(NULL);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user