mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
265 lines
8.5 KiB
C++
265 lines
8.5 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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// ==
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#include <switch.h>
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#include <mpg123.h>
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#include <malloc.h>
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// This sample requires switch-mpg123 installed. This can be done via the pacman install 'pacman -S switch-mpg123'
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// Note the link in the Makefile 'LIBS := -lnx -lmpg123'
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// Sample comes from this website:
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// https://www.soundjay.com/magic-sound-effect.html
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// Simple struct to store our mp3 file
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struct Mp3File
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{
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mpg123_handle* handle;
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int channels;
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long rate;
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float length;
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AudioDriverWaveBuf WaveBuff;
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int audrenMpid;
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};
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// ==
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// Cleanup a given mpg123 handle
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inline void CleanupMPGHandle(mpg123_handle* handle)
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{
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mpg123_close(handle);
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mpg123_delete(handle);
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}
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// Load a given mp3 file - This will load, decode and assign the file to audren
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Mp3File* LoadMP3File(AudioDriver* audioDriver, const char* filename)
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{
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mpg123_handle* mpgHandle = NULL;
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int channels = 0;
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int encoding = 0;
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long rate = 0;
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int err = MPG123_OK;
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// Create a new mpg123 handle, Open the file, get the format of the file
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if ((mpgHandle = mpg123_new(NULL, &err)) == NULL ||
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mpg123_open(mpgHandle, filename) != MPG123_OK ||
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mpg123_getformat(mpgHandle, &rate, &channels, &encoding) != MPG123_OK)
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{
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printf("Trouble with mpg123: %s with file: %s\n", mpgHandle == NULL ? mpg123_plain_strerror(err) : mpg123_strerror(mpgHandle), filename);
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CleanupMPGHandle(mpgHandle);
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return nullptr;
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}
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// Ensure that this output format will not change (it could, when we allow it).
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mpg123_format_none(mpgHandle);
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mpg123_format(mpgHandle, rate, channels, encoding);
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// Get the length of the file
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int length = mpg123_length(mpgHandle);
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if (length == MPG123_ERR)
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{
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printf("Trouble with mpg123 getting length of file: %s \n", filename);
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CleanupMPGHandle(mpgHandle);
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return nullptr;
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}
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// Create a buffer. Must be 4096 byte aligned.
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int buffer_size = ((length * channels) + 0xFFF) & ~0xFFF;
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unsigned char* buffer = (unsigned char*)memalign(0x1000, buffer_size);
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armDCacheFlush(buffer, buffer_size);
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// Read and decode the mp3 into the buffer, here we are just reading the entire file into memory. You can do this in chunks too for streaming audio.
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size_t done = 0;
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err = mpg123_read(mpgHandle, buffer, buffer_size, &done);
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if (err != MPG123_OK)
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{
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printf("file not read into buffer correctly\n");
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CleanupMPGHandle(mpgHandle);
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free((void*)buffer);
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return nullptr;
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}
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// Setup the MP3File
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Mp3File* mp3File = new Mp3File();
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// Set the mpg123 handle - We need this to release later
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mp3File->handle = mpgHandle;
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// Set the metadata - this is just for information, it's not required
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mp3File->channels = channels;
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mp3File->rate = rate;
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mp3File->length = length / rate;
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// Setup the wave buffer that audren will use when playing this sound. It stores our allocated buffer and size
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mp3File->WaveBuff = { 0 };
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mp3File->WaveBuff.data_raw = (const void*)buffer;
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mp3File->WaveBuff.size = buffer_size;
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mp3File->WaveBuff.start_sample_offset = 0;
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mp3File->WaveBuff.end_sample_offset = done / 2;
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// Assin the memory to audren - this is important to let audren know what memory it's able to use. Store the Map ID to allow us to free later
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mp3File->audrenMpid = audrvMemPoolAdd(audioDriver, (void*)buffer, buffer_size);
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audrvMemPoolAttach(audioDriver, mp3File->audrenMpid);
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return mp3File;
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}
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// Unloads the mp3 file - returning audren resources and mpg123 resources. mp3 will no longer be valid.
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void UnloadMP3File(AudioDriver* audioDriver, Mp3File* mp3)
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{
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if (audioDriver == nullptr) return;
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if (mp3 == nullptr) return;
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// Detach and remove the memory from audren
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audrvMemPoolDetach(audioDriver, mp3->audrenMpid);
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audrvMemPoolRemove(audioDriver, mp3->audrenMpid);
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// Free all our memory and handles
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free((void*)mp3->WaveBuff.data_raw);
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CleanupMPGHandle(mp3->handle);
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delete mp3;
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}
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// ==
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void PlayMp3File(AudioDriver* audioDriver, Mp3File* mp3, int id, bool loop)
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{
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// Should the music loop
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mp3->WaveBuff.is_looping = loop;
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audrvVoiceStop(audioDriver, id); // Stop the previous music playing on this id
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audrvVoiceAddWaveBuf(audioDriver, id, &(mp3->WaveBuff)); // Set the WaveBuf to this id
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audrvVoiceStart(audioDriver, id); // Play the music assigned to this id - which is now our mp3 file
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}
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// ==
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int main(void)
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{
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// Initialize the default console
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consoleInit(NULL);
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// Initialize and mount the rom file system 'romfs:/' - This will give you access to the files in the romfs folder
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romfsInit();
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// Initialize mpg123
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mpg123_init();
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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// Initialize Audren
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printf("Simple audren demonstration with mpg123 for loading mp3 files\n\n");
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static const AudioRendererConfig arConfig =
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{
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.output_rate = AudioRendererOutputRate_48kHz,
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.num_voices = 24,
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.num_effects = 0,
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.num_sinks = 1,
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.num_mix_objs = 1,
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.num_mix_buffers = 2,
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};
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AudioDriver audioDriver;
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Result res = audrenInitialize(&arConfig);
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bool initedDriver = false;
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bool initedAudren = R_SUCCEEDED(res);
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if (!initedAudren)
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{
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printf("audrenInitialize Failed: %08" PRIx32 "\n", res);
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}
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else
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{
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printf("Audren Initialized\n");
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res = audrvCreate(&audioDriver, &arConfig, 2);
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initedDriver = R_SUCCEEDED(res);
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if (!initedDriver)
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{
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printf("audrvCreate Failed: %08" PRIx32 "\n", res);
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}
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else
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{
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static const u8 sink_channels[] = { 0, 1 };
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audrvDeviceSinkAdd(&audioDriver, AUDREN_DEFAULT_DEVICE_NAME, 2, sink_channels);
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res = audrvUpdate(&audioDriver);
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printf("audrvUpdate: %" PRIx32 "\n", res);
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res = audrenStartAudioRenderer();
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printf("audrenStartAudioRenderer: %" PRIx32 "\n", res);
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audrvVoiceInit(&audioDriver, 0, 1, PcmFormat_Int16, 48000);
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audrvVoiceSetDestinationMix(&audioDriver, 0, AUDREN_FINAL_MIX_ID);
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audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 0);
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audrvVoiceSetMixFactor(&audioDriver, 0, 1.0f, 0, 1);
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audrvVoiceStart(&audioDriver, 0);
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}
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}
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// Load a Mp3 File
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Mp3File* music = LoadMP3File(&audioDriver, "romfs:/test.mp3");
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if (music == nullptr)
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{
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printf("Failed to load mp3 file\n");
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}
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else
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{
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printf("\nLoaded MP3 File Successfully. Details:\n");
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printf("Channels: %d\nRate: %ld\nLength: %f\nbuffer_size: %ld\nleftSamples: %d\noffset: %d\n\n",
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music->channels, music->rate, music->length, music->WaveBuff.size, music->WaveBuff.end_sample_offset, music->WaveBuff.start_sample_offset);
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}
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printf("Press A to play the mp3 file.\n");
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// Main loop
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while (appletMainLoop())
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{
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padUpdate(&pad); // Update the gamepad
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u64 kDown = padGetButtonsDown(&pad); // Get a bitmask of the buttons pressed this frame
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if (kDown & HidNpadButton_Plus) break; // If we pressed the + button - return to HB menu
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if (initedDriver && music != nullptr)
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{
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if (kDown & HidNpadButton_A)
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{
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PlayMp3File(&audioDriver, music, 0, false);
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}
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// Update Audren
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res = audrvUpdate(&audioDriver);
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if (R_FAILED(res)) printf("audrvUpdate Failed: %" PRIx32 "\n", res);
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if (music->WaveBuff.state == AudioDriverWaveBufState_Playing) printf("Played Samples = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&audioDriver, 0));
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}
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// Update the default console - sending a new frame
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consoleUpdate(NULL);
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}
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// Unload the MP3 file, releasing resources
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UnloadMP3File(&audioDriver, music);
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// Audren Cleanup releasing resources
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if (initedDriver) audrvClose(&audioDriver);
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if (initedAudren) audrenExit();
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// Close mpg123
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mpg123_exit();
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// Close romfs mount
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romfsExit();
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// Close default console and release resources
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consoleExit(NULL);
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return 0;
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}
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