hid/vibration: update for hid-refactor

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fincs 2020-12-01 21:51:39 +01:00
parent 8487e07653
commit 4272e286cc
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@ -7,7 +7,7 @@
int main(int argc, char **argv)
{
u32 VibrationDeviceHandles[2][2];
HidVibrationDeviceHandle VibrationDeviceHandles[2][2];
Result rc = 0, rc2 = 0;
u32 target_device=0;
@ -17,14 +17,21 @@ int main(int argc, char **argv)
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
printf("Press PLUS to exit.\n");
//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, CONTROLLER_HANDHELD, TYPE_HANDHELD);
rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
//Setup VibrationDeviceHandles for CONTROLLER_PLAYER_1 too, since we want to support both CONTROLLER_HANDHELD and CONTROLLER_PLAYER_1.
if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, CONTROLLER_PLAYER_1, TYPE_JOYCON_PAIR);
//Setup VibrationDeviceHandles for HidNpadIdType_No1 too, since we want to support both HidNpadIdType_Handheld and HidNpadIdType_No1.
if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleTag_NpadJoyDual);
printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
@ -44,22 +51,19 @@ int main(int argc, char **argv)
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
u64 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
u64 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
u64 kDown = padGetButtonsDown(&pad);
u64 kHeld = padGetButtons(&pad);
u64 kUp = padGetButtonsUp(&pad);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
//Select which devices to vibrate.
target_device = 0;
if (!hidGetHandheldMode())
target_device = 1;
target_device = padIsHandheld(&pad) ? 0 : 1;
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
if (R_SUCCEEDED(rc) && (kHeld & HidNpadButton_R))
{
//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
//If you just want to vibrate 1 device, you can also use hidSendVibrationValue.
@ -75,7 +79,7 @@ int main(int argc, char **argv)
if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
}
else if(kUp & KEY_R)//Stop vibration for all devices.
else if(kUp & HidNpadButton_R)//Stop vibration for all devices.
{
memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));