hid/sevensixaxis: Updated for hid-refactor.

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yellows8 2020-12-08 00:23:52 -05:00
parent 5a42b4766b
commit 29484f5c06
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@ -1,18 +1,34 @@
#include <string.h>
// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use the SevenSixAxisSensor. Official sw usually only uses this while VrMode is active. See also the vrmode example.
// See also libnx hid.h.
// SevenSixAxisSensor combines the SixAxisSensor for the Console and Joy-Cons together.
int main(int argc, char **argv)
// Main program entrypoint
int main(int argc, char* argv[])
{
Result rc=0;
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
Result rc=0;
printf("Press A to get state.\n");
printf("Press + to exit.\n");
@ -31,27 +47,30 @@ int main(int argc, char **argv)
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
if (kDown & KEY_A) {
HidSevenSixAxisSensorState states[1]={0};
size_t total_out=0;
rc = hidGetSevenSixAxisSensorStates(states, 1, &total_out);
printf("hidGetSevenSixAxisSensorStates(): 0x%x, %lx\n", rc, total_out);
if (kDown & HidNpadButton_A) {
HidSevenSixAxisSensorState states[1]={0};
size_t total_out=0;
rc = hidGetSevenSixAxisSensorStates(states, 1, &total_out);
printf("hidGetSevenSixAxisSensorStates(): 0x%x, %lx\n", rc, total_out);
if (R_SUCCEEDED(rc) && total_out) {
printf("unk_x18: ");
for (u32 i=0; i<sizeof(states[0].unk_x18)/sizeof(float); i++) printf("%f ", states[0].unk_x18[i]);
printf("\n");
}
if (R_SUCCEEDED(rc) && total_out) {
printf("unk_x18: ");
for (u32 i=0; i<sizeof(states[0].unk_x18)/sizeof(float); i++) printf("%f ", states[0].unk_x18[i]);
printf("\n");
}
}
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
@ -64,6 +83,7 @@ int main(int argc, char **argv)
rc = hidFinalizeSevenSixAxisSensor();
printf("hidFinalizeSevenSixAxisSensor(): 0x%x\n", rc);
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}