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https://github.com/switchbrew/switch-examples.git
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Add audren example
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193
audio/audren-simple/Makefile
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193
audio/audren-simple/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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EXEFS_SRC := exefs_src
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS := -g -Wall -O2 -ffunction-sections -save-temps \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all : $(OUTPUT).pfs0 $(OUTPUT).nro
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$(OUTPUT).pfs0 : $(OUTPUT).nso
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$(OUTPUT).nso : $(OUTPUT).elf
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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BIN
audio/audren-simple/data/sample.bin
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BIN
audio/audren-simple/data/sample.bin
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Binary file not shown.
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audio/audren-simple/source/main.c
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115
audio/audren-simple/source/main.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <inttypes.h>
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#include <switch.h>
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#include "sample_bin.h"
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// Sample comes from this website:
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// https://www.soundjay.com/magic-sound-effect.html
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int main(void)
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{
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gfxInitDefault();
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consoleInit(NULL);
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printf("Simple audren demonstration program\n");
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static const AudioRendererConfig arConfig =
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{
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.output_rate = AudioRendererOutputRate_48kHz,
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.num_voices = 24,
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.num_effects = 0,
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.num_sinks = 1,
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.num_mix_objs = 1,
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.num_mix_buffers = 2,
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};
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size_t mempool_size = (sample_bin_size + 0xFFF) &~ 0xFFF;
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void* mempool_ptr = memalign(0x1000, mempool_size);
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memcpy(mempool_ptr, sample_bin, sample_bin_size);
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armDCacheFlush(mempool_ptr, mempool_size);
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AudioDriverWaveBuf wavebuf = {0};
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wavebuf.data_raw = mempool_ptr;
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wavebuf.size = sample_bin_size;
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wavebuf.start_sample_offset = 0;
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wavebuf.end_sample_offset = sample_bin_size/2;
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//wavebuf.is_looping = true;
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AudioDriver drv;
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Result res;
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res = audrenInitialize(&arConfig);
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bool initedDriver = false;
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bool initedAudren = R_SUCCEEDED(res);
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if (!initedAudren)
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printf("audrenInitialize: %08" PRIx32 "\n", res);
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else
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{
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printf("audren initted!\n");
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res = audrvCreate(&drv, &arConfig, 2);
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initedDriver = R_SUCCEEDED(res);
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if (R_FAILED(res))
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printf("audrvCreate: %08" PRIx32 "\n", res);
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else
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{
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int mpid = audrvMemPoolAdd(&drv, mempool_ptr, mempool_size);
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audrvMemPoolAttach(&drv, mpid);
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static const u8 sink_channels[] = { 0, 1 };
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int sink = audrvDeviceSinkAdd(&drv, AUDREN_DEFAULT_DEVICE_NAME, 2, sink_channels);
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res = audrvUpdate(&drv);
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printf("audrvUpdate: %" PRIx32 "\n", res);
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res = audrenStartAudioRenderer();
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printf("audrenStartAudioRenderer: %" PRIx32 "\n", res);
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audrvVoiceInit(&drv, 0, 1, PcmFormat_Int16, 48000);
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audrvVoiceSetDestinationMix(&drv, 0, AUDREN_FINAL_MIX_ID);
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audrvVoiceSetMixFactor(&drv, 0, 1.0f, 0, 0);
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audrvVoiceSetMixFactor(&drv, 0, 1.0f, 0, 1);
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audrvVoiceStart(&drv, 0);
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}
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}
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printf("done. Press A to play a sound.\n");
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// Main loop
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while (appletMainLoop())
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{
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gfxSwapBuffers();
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hidScanInput();
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS)
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break;
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if (initedDriver)
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{
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if (kDown & KEY_A)
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{
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audrvVoiceStop(&drv, 0);
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audrvVoiceAddWaveBuf(&drv, 0, &wavebuf);
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audrvVoiceStart(&drv, 0);
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}
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res = audrvUpdate(&drv);
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if (R_FAILED(res))
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printf("audrvUpdate: %" PRIx32 "\n", res);
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if (wavebuf.state == AudioDriverWaveBufState_Playing)
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printf("sample count = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&drv, 0));
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}
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gfxFlushBuffers();
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}
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if (initedDriver)
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audrvClose(&drv);
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if (initedAudren)
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audrenExit();
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gfxExit();
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return 0;
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}
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