mirror of
https://github.com/pagefaultgames/pokerogue.git
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119 lines
3.3 KiB
TypeScript
119 lines
3.3 KiB
TypeScript
import { Nature } from "#enums/nature";
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import { EFFECTIVE_STATS, getShortenedStatKey, Stat } from "#enums/stat";
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import { TextStyle } from "#enums/text-style";
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import { getBBCodeFrag } from "#ui/text";
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import { toCamelCase } from "#utils/strings";
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import i18next from "i18next";
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export function getNatureName(
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nature: Nature,
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includeStatEffects = false,
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forStarterSelect = false,
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ignoreBBCode = false,
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): string {
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let ret = toCamelCase(Nature[nature]);
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//Translating nature
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if (i18next.exists(`nature:${ret}`)) {
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ret = i18next.t(`nature:${ret}` as any);
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}
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if (includeStatEffects) {
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let increasedStat: Stat | null = null;
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let decreasedStat: Stat | null = null;
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for (const stat of EFFECTIVE_STATS) {
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const multiplier = getNatureStatMultiplier(nature, stat);
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if (multiplier > 1) {
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increasedStat = stat;
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} else if (multiplier < 1) {
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decreasedStat = stat;
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}
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}
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const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW;
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const getTextFrag = !ignoreBBCode
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? (text: string, style: TextStyle) => getBBCodeFrag(text, style)
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: (text: string, _style: TextStyle) => text;
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if (increasedStat && decreasedStat) {
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ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${i18next.t(getShortenedStatKey(increasedStat))}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${i18next.t(getShortenedStatKey(decreasedStat))}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
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} else {
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ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle);
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}
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}
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return ret;
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}
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export function getNatureStatMultiplier(nature: Nature, stat: Stat): number {
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switch (stat) {
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case Stat.ATK:
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switch (nature) {
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case Nature.LONELY:
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case Nature.BRAVE:
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case Nature.ADAMANT:
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case Nature.NAUGHTY:
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return 1.1;
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case Nature.BOLD:
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case Nature.TIMID:
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case Nature.MODEST:
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case Nature.CALM:
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return 0.9;
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}
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break;
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case Stat.DEF:
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switch (nature) {
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case Nature.BOLD:
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case Nature.RELAXED:
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case Nature.IMPISH:
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case Nature.LAX:
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return 1.1;
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case Nature.LONELY:
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case Nature.HASTY:
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case Nature.MILD:
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case Nature.GENTLE:
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return 0.9;
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}
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break;
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case Stat.SPATK:
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switch (nature) {
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case Nature.MODEST:
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case Nature.MILD:
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case Nature.QUIET:
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case Nature.RASH:
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return 1.1;
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case Nature.ADAMANT:
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case Nature.IMPISH:
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case Nature.JOLLY:
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case Nature.CAREFUL:
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return 0.9;
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}
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break;
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case Stat.SPDEF:
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switch (nature) {
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case Nature.CALM:
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case Nature.GENTLE:
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case Nature.SASSY:
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case Nature.CAREFUL:
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return 1.1;
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case Nature.NAUGHTY:
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case Nature.LAX:
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case Nature.NAIVE:
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case Nature.RASH:
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return 0.9;
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}
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break;
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case Stat.SPD:
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switch (nature) {
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case Nature.TIMID:
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case Nature.HASTY:
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case Nature.JOLLY:
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case Nature.NAIVE:
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return 1.1;
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case Nature.BRAVE:
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case Nature.RELAXED:
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case Nature.QUIET:
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case Nature.SASSY:
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return 0.9;
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}
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break;
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}
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return 1;
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}
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