pokerogue/src/data/egg-hatch-data.ts
Wlowscha 9a92f98f63
[Refactor] Move type definitions away from game-data.ts (#6487)
* Move type definitions away from game-data.ts

* Update src/@types/data-types.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Renamed file to save-data.ts

* Fixed broken import

* Moved some ui files

* Run biome, fix broken import

* Fixed one more broken input
2025-09-10 14:09:33 -05:00

98 lines
3.8 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { PlayerPokemon } from "#field/pokemon";
import type { DexEntry } from "#types/dex-data";
import type { StarterDataEntry } from "#types/save-data";
/**
* Stores data associated with a specific egg and the hatched pokemon
* Allows hatch info to be stored at hatch then retrieved for display during egg summary
*/
export class EggHatchData {
/** the pokemon that hatched from the file (including shiny, IVs, ability) */
public pokemon: PlayerPokemon;
/** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */
public eggMoveIndex: number;
/** boolean indicating if the egg move for the hatch is new */
public eggMoveUnlocked: boolean;
/** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */
public dexEntryBeforeUpdate: DexEntry;
/** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
public starterDataEntryBeforeUpdate: StarterDataEntry;
constructor(pokemon: PlayerPokemon, eggMoveIndex: number) {
this.pokemon = pokemon;
this.eggMoveIndex = eggMoveIndex;
}
/**
* Sets the boolean for if the egg move for the hatch is a new unlock
* @param unlocked True if the EM is new
*/
setEggMoveUnlocked(unlocked: boolean) {
this.eggMoveUnlocked = unlocked;
}
/**
* Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter
* Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
*/
setDex() {
const currDexEntry = globalScene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = globalScene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
this.dexEntryBeforeUpdate = {
seenAttr: currDexEntry.seenAttr,
caughtAttr: currDexEntry.caughtAttr,
natureAttr: currDexEntry.natureAttr,
seenCount: currDexEntry.seenCount,
caughtCount: currDexEntry.caughtCount,
hatchedCount: currDexEntry.hatchedCount,
ivs: [...currDexEntry.ivs],
ribbons: currDexEntry.ribbons,
};
this.starterDataEntryBeforeUpdate = {
moveset: currStarterDataEntry.moveset,
eggMoves: currStarterDataEntry.eggMoves,
candyCount: currStarterDataEntry.candyCount,
friendship: currStarterDataEntry.friendship,
abilityAttr: currStarterDataEntry.abilityAttr,
passiveAttr: currStarterDataEntry.passiveAttr,
valueReduction: currStarterDataEntry.valueReduction,
classicWinCount: currStarterDataEntry.classicWinCount,
};
}
/**
* Gets the dex entry before update
* @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getDex(): DexEntry {
return this.dexEntryBeforeUpdate;
}
/**
* Gets the starter dex entry before update
* @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getStarterEntry(): StarterDataEntry {
return this.starterDataEntryBeforeUpdate;
}
/**
* Update the pokedex data corresponding with the new hatch's pokemon data
* Also sets whether the egg move is a new unlock or not
* @param showMessage boolean to show messages for the new catches and egg moves (false by default)
* @returns
*/
updatePokemon(showMessage = false) {
return new Promise<void>(resolve => {
globalScene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
globalScene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
globalScene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then(value => {
this.setEggMoveUnlocked(value);
resolve();
});
});
});
}
}