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* Add Deep Sea Scale & Tooth items Also changes Clamperl's evolution method from gender-specific to requiring one of the Deep Sea items to be held. * Move Deep Sea items to Great tier Also gives every species stat booster item a `rare` boolean to split these items from the rest of the species stat booster items. Updated the existing tests accordingly to account for the split. * Reduce Great tier species booster item weight * Fix global scene on evolution conditions * Merge branch 'beta' into deep-sea-items * Change how the held item is found in evolution condition It should no longer look through the entire party's modifiers when seeing if Clamperl is eligible to use a Linking Cord. * Fix wrong type being boosted --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> |
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| .. | ||
| dire_hit.test.ts | ||
| double_battle_chance_booster.test.ts | ||
| eviolite.test.ts | ||
| exp_booster.test.ts | ||
| grip_claw.test.ts | ||
| leek.test.ts | ||
| leftovers.test.ts | ||
| light_ball.test.ts | ||
| lock_capsule.test.ts | ||
| metal_powder.test.ts | ||
| multi_lens.test.ts | ||
| mystical_rock.test.ts | ||
| quick_powder.test.ts | ||
| reviver_seed.test.ts | ||
| scope_lens.test.ts | ||
| temp_stat_stage_booster.test.ts | ||
| thick_club.test.ts | ||
| toxic_orb.test.ts | ||