* [Github] Improved test workflow to merge blobs into 1 big test * fixed workflow not checking out + test failure behavior * fixed the thingy to still merge reports when a shard fails * Fixed workflow being skipped * Fixed inverted conditional * Removed failing test demo * updated workflow to hopefully not clone entire repo * Add .nvmrc to sparse-checkout configuration * fail workflow output test * Include custom reporters, vite/vitest config in sparse checkout selection * Add src/plugins/vite to sparse checkout * Revert to checking out full repo and remove change to instruct test Unfortunately using sparse checkout won't work * Remove redundant comment * Try not using recursive submodules when cloning locales * re-addede recurse submoudules * actually disabled it * Remove extra newline --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> |
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| .vscode | ||
| assets@9587d57f2d | ||
| docs | ||
| LICENSES | ||
| locales@967f2eb12a | ||
| scripts | ||
| src | ||
| test | ||
| typedoc-plugins | ||
| .dependency-cruiser.cjs | ||
| .dockerignore | ||
| .editorconfig | ||
| .env | ||
| .env.app | ||
| .env.beta | ||
| .env.development | ||
| .env.production | ||
| .env.test | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .ls-lint.yml | ||
| .nvmrc | ||
| biome.jsonc | ||
| CONTRIBUTING.md | ||
| CREDITS.md | ||
| Dockerfile | ||
| favicon.ico | ||
| global.d.ts | ||
| index.css | ||
| index.html | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| README.md | ||
| REUSE.toml | ||
| tsconfig.json | ||
| tsdoc.json | ||
| typedoc.config.js | ||
| vite.config.ts | ||
| vitest.config.ts | ||
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.
License
This repository seeks to be REUSE compliant: copyright and/or licensing information for each file is stored
either in the file itself or in an associated REUSE.toml file.
- All source code belonging to the project, unless otherwise noted, is licensed under AGPL-v3.0-only
- All documentation (any markdown files), including this readme, as well as any documentation comments explicitly documenting source code, are also licensed under CC-BY-NC-SA-4.0
- Auto-generated files produced by external tools or files of insigifnicant originality are not copyrighted and are licensed under CC0-1.0
- To the extent that the assets we provide are licensable and applicable, they are licensed under CC-BY-NC-SA-4.0 unless otherwise noted. Exceptions can be found in associated REUSE.toml files.
- ⚠️ Files in
assets/that are not explicitly licensed viaREUSE.tomlshould be considered to have no licensing / copyright information.
- ⚠️ Files in
The full license information for each file can be found by utilizing REUSE's tooling, such as via reuse spdx.