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* [Dev] Ensure `i18n` module is initialized immediately when imported * Fixed missing await? * Update src/main.ts * Update init.ts * Update src/main.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/plugins/i18n.ts * Update trainer-config.ts * ran biome & made `@module` comment * Update src/plugins/i18n.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/plugins/i18n.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed import typo * flubber * Ran Biome * foo * Remove default re-export of `i18next` * Update i18n.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fixde import issues * Move `i18n` initialization to `main.ts` from `init.ts` * Remove some redundant & incorrect comments from `trainer-config.ts` * Fix tests * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
103 lines
3.3 KiB
TypeScript
103 lines
3.3 KiB
TypeScript
import "#app/polyfills"; // All polyfills MUST be loaded first for side effects
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import "#plugins/i18n"; // Initializes i18n on import
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import { InvertPostFX } from "#app/pipelines/invert";
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import { isBeta, isDev } from "#constants/app-constants";
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import { version } from "#package.json";
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import Phaser from "phaser";
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import BBCodeTextPlugin from "phaser3-rex-plugins/plugins/bbcodetext-plugin";
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import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin";
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import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin";
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import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
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if (isBeta || isDev) {
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document.title += " (Beta)";
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}
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// Catch global errors and display them in an alert so users can report the issue.
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window.onerror = (_message, _source, _lineno, _colno, error) => {
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console.error(error);
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// const errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`;
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//alert(errorString);
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// Avoids logging the error a second time.
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return true;
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};
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// Catch global promise rejections and display them in an alert so users can report the issue.
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window.addEventListener("unhandledrejection", event => {
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// const errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`;
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console.error(event.reason);
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//alert(errorString);
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});
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async function startGame(gameManifest?: Record<string, string>): Promise<void> {
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const LoadingScene = (await import("./loading-scene")).LoadingScene;
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const BattleScene = (await import("./battle-scene")).BattleScene;
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const game = new Phaser.Game({
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type: Phaser.WEBGL,
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parent: "app",
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT,
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},
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plugins: {
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global: [
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{
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key: "rexInputTextPlugin",
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plugin: InputTextPlugin,
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start: true,
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},
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{
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key: "rexBBCodeTextPlugin",
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plugin: BBCodeTextPlugin,
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start: true,
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},
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{
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key: "rexTransitionImagePackPlugin",
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plugin: TransitionImagePackPlugin,
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start: true,
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},
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],
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scene: [
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{
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key: "rexUI",
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plugin: UIPlugin,
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mapping: "rexUI",
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},
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],
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},
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input: {
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mouse: {
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target: "app",
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},
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touch: {
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target: "app",
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},
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gamepad: true,
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},
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dom: {
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createContainer: true,
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},
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antialias: false,
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pipeline: [InvertPostFX] as unknown as Phaser.Types.Core.PipelineConfig,
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scene: [LoadingScene, BattleScene],
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version,
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});
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game.sound.pauseOnBlur = false;
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game.manifest = gameManifest;
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}
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let manifest: Record<string, string> | undefined;
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try {
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const loadFonts = Promise.all([document.fonts.load("16px emerald"), document.fonts.load("10px pkmnems")]);
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const [jsonResponse] = await Promise.all([fetch("/manifest.json").then(r => r.json()), loadFonts]);
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manifest = jsonResponse.manifest;
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} catch (err) {
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// Manifest not found (likely local build or path error on live)
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// TODO: Do we want actual error handling here?
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console.log("Manifest not found:", err);
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} finally {
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await startGame(manifest);
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}
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