pokerogue/test/abilities/guard-dog.test.ts
2025-06-16 16:58:52 -04:00

40 lines
1.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability - Guard Dog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.GUARD_DOG)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.INTIMIDATE);
});
it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => {
await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]);
const mabostiff = game.field.getPlayerPokemon();
expect(mabostiff.getStatStage(Stat.ATK)).toBe(1);
expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true);
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1);
});
});