import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Ability - Guard Dog", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.GUARD_DOG) .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.INTIMIDATE); }); it("should raise attack by 1 stage when Intimidated instead of being lowered", async () => { await game.classicMode.startBattle([SpeciesId.MABOSSTIFF]); const mabostiff = game.field.getPlayerPokemon(); expect(mabostiff.getStatStage(Stat.ATK)).toBe(1); expect(mabostiff.waveData.abilitiesApplied.has(AbilityId.GUARD_DOG)).toBe(true); expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(1); }); });