pokerogue/src/test/moves/u_turn.test.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

101 lines
3.5 KiB
TypeScript

import { Abilities } from "#app/enums/abilities.js";
import { SwitchPhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatusEffect } from "#app/enums/status-effect.js";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - U-turn", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.GENGAR)
.startingLevel(90)
.startingWave(97)
.moveset([Moves.U_TURN])
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("triggers regenerator a single time when a regenerator user switches out with u-turn", async() => {
// arrange
const playerHp = 1;
game.override.ability(Abilities.REGENERATOR);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
game.scene.getPlayerPokemon()!.hp = playerHp;
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
// assert
expect(game.scene.getParty()[1].hp).toEqual(Math.floor(game.scene.getParty()[1].getMaxHp() * 0.33 + playerHp));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
}, 20000);
it("triggers rough skin on the u-turn user before a new pokemon is switched in", async() => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async() => {
// arrange
game.override.enemyAbility(Abilities.POISON_POINT);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
vi.spyOn(game.scene.getEnemyPokemon()!, "randSeedInt").mockReturnValue(0);
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
});