import { Abilities } from "#app/enums/abilities.js"; import { SwitchPhase, TurnEndPhase } from "#app/phases"; import GameManager from "#app/test/utils/gameManager"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { StatusEffect } from "#app/enums/status-effect.js"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Moves - U-turn", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.GENGAR) .startingLevel(90) .startingWave(97) .moveset([Moves.U_TURN]) .enemyMoveset(SPLASH_ONLY) .disableCrits(); }); it("triggers regenerator a single time when a regenerator user switches out with u-turn", async() => { // arrange const playerHp = 1; game.override.ability(Abilities.REGENERATOR); await game.startBattle([ Species.RAICHU, Species.SHUCKLE ]); game.scene.getPlayerPokemon()!.hp = playerHp; // act game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN)); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnEndPhase); // assert expect(game.scene.getParty()[1].hp).toEqual(Math.floor(game.scene.getParty()[1].getMaxHp() * 0.33 + playerHp)); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE); }, 20000); it("triggers rough skin on the u-turn user before a new pokemon is switched in", async() => { // arrange game.override.enemyAbility(Abilities.ROUGH_SKIN); await game.startBattle([ Species.RAICHU, Species.SHUCKLE ]); // act game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN)); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(SwitchPhase, false); // assert const playerPkm = game.scene.getPlayerPokemon()!; expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp()); expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(playerPkm.species.speciesId).toEqual(Species.RAICHU); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); }, 20000); it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async() => { // arrange game.override.enemyAbility(Abilities.POISON_POINT); await game.startBattle([ Species.RAICHU, Species.SHUCKLE ]); vi.spyOn(game.scene.getEnemyPokemon()!, "randSeedInt").mockReturnValue(0); // act game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN)); await game.phaseInterceptor.to(SwitchPhase, false); // assert const playerPkm = game.scene.getPlayerPokemon()!; expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON); expect(playerPkm.species.speciesId).toEqual(Species.RAICHU); expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); }, 20000); });