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132 lines
5.2 KiB
TypeScript
132 lines
5.2 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#app/enums/ability-id";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Thousand Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.EELEKTROSS)
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.startingLevel(100)
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.enemyLevel(50)
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.criticalHits(false)
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.ability(AbilityId.COMPOUND_EYES)
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.enemyAbility(AbilityId.STURDY)
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.moveset(MoveId.THOUSAND_ARROWS)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should hit and ground Flying-type targets, dealing neutral damage", async () => {
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game.override.enemySpecies(SpeciesId.ARCHEOPS);
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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const archeops = game.scene.getEnemyPokemon()!;
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expect(archeops.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck");
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await game.toEndOfTurn();
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expect(hitSpy).toHaveReturnedWith([expect.anything(), 1]);
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expect(archeops.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(archeops.isGrounded()).toBe(true);
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expect(archeops.hp).toBeLessThan(archeops.getMaxHp());
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});
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it("should hit and ground targets with Levitate without affecting effectiveness", async () => {
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game.override.enemyPassiveAbility(AbilityId.LEVITATE);
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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const eelektross = game.scene.getEnemyPokemon()!;
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck");
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await game.toEndOfTurn();
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp());
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expect(hitSpy).toHaveReturnedWith([expect.anything(), 2]);
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});
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it("should hit and ground targets under the effects of Magnet Rise", async () => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.move.forceEnemyMove(MoveId.MAGNET_RISE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEndPhase");
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// ensure magnet rise suceeeded before getting knocked down
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const eelektross = game.field.getEnemyPokemon();
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expect(eelektross.getTag(BattlerTagType.FLOATING)).toBeDefined();
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await game.toEndOfTurn();
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expect(eelektross.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp());
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});
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it.each<{ name: string; move: MoveId }>([
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{ name: "Fly", move: MoveId.FLY },
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{ name: "Bounce", move: MoveId.BOUNCE },
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])("should hit through and cancel the target's $name", async ({ move }) => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.move.forceEnemyMove(move);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEndPhase");
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// Fly should've worked until hit
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const eelektross = game.field.getEnemyPokemon();
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expect(eelektross.getTag(BattlerTagType.FLYING)).toBeDefined();
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.toEndOfTurn();
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expect(eelektross.getTag(BattlerTagType.FLYING)).toBeUndefined();
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp());
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});
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// TODO: verify behavior
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it.todo("should not ground semi-invulnerable targets unless already ungrounded", async () => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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game.move.select(MoveId.THOUSAND_ARROWS);
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await game.move.forceEnemyMove(MoveId.DIG);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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const eelektross = game.field.getEnemyPokemon();
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expect(eelektross.isGrounded()).toBe(false);
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expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp());
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});
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// TODO: Sky drop is currently unimplemented
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it.todo("should hit midair targets from Sky Drop without interrupting");
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});
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