import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#app/enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Thousand Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.EELEKTROSS) .startingLevel(100) .enemyLevel(50) .criticalHits(false) .ability(AbilityId.COMPOUND_EYES) .enemyAbility(AbilityId.STURDY) .moveset(MoveId.THOUSAND_ARROWS) .enemyMoveset(MoveId.SPLASH); }); it("should hit and ground Flying-type targets, dealing neutral damage", async () => { game.override.enemySpecies(SpeciesId.ARCHEOPS); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); const archeops = game.scene.getEnemyPokemon()!; expect(archeops.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); game.move.select(MoveId.THOUSAND_ARROWS); await game.phaseInterceptor.to("MoveEffectPhase", false); const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck"); await game.toEndOfTurn(); expect(hitSpy).toHaveReturnedWith([expect.anything(), 1]); expect(archeops.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(archeops.isGrounded()).toBe(true); expect(archeops.hp).toBeLessThan(archeops.getMaxHp()); }); it("should hit and ground targets with Levitate without affecting effectiveness", async () => { game.override.enemyPassiveAbility(AbilityId.LEVITATE); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); const eelektross = game.scene.getEnemyPokemon()!; expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); game.move.select(MoveId.THOUSAND_ARROWS); await game.phaseInterceptor.to("MoveEffectPhase", false); const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck"); await game.toEndOfTurn(); expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp()); expect(hitSpy).toHaveReturnedWith([expect.anything(), 2]); }); it("should hit and ground targets under the effects of Magnet Rise", async () => { await game.classicMode.startBattle([SpeciesId.ILLUMISE]); game.move.select(MoveId.THOUSAND_ARROWS); await game.move.forceEnemyMove(MoveId.MAGNET_RISE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEndPhase"); // ensure magnet rise suceeeded before getting knocked down const eelektross = game.field.getEnemyPokemon(); expect(eelektross.getTag(BattlerTagType.FLOATING)).toBeDefined(); await game.toEndOfTurn(); expect(eelektross.getTag(BattlerTagType.FLOATING)).toBeUndefined(); expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp()); }); it.each<{ name: string; move: MoveId }>([ { name: "Fly", move: MoveId.FLY }, { name: "Bounce", move: MoveId.BOUNCE }, ])("should hit through and cancel the target's $name", async ({ move }) => { await game.classicMode.startBattle([SpeciesId.ILLUMISE]); game.move.select(MoveId.THOUSAND_ARROWS); await game.move.forceEnemyMove(move); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEndPhase"); // Fly should've worked until hit const eelektross = game.field.getEnemyPokemon(); expect(eelektross.getTag(BattlerTagType.FLYING)).toBeDefined(); expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.toEndOfTurn(); expect(eelektross.getTag(BattlerTagType.FLYING)).toBeUndefined(); expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp()); }); // TODO: verify behavior it.todo("should not ground semi-invulnerable targets unless already ungrounded", async () => { await game.classicMode.startBattle([SpeciesId.ILLUMISE]); game.move.select(MoveId.THOUSAND_ARROWS); await game.move.forceEnemyMove(MoveId.DIG); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toEndOfTurn(); const eelektross = game.field.getEnemyPokemon(); expect(eelektross.isGrounded()).toBe(false); expect(eelektross.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); expect(eelektross.hp).toBeLessThan(eelektross.getMaxHp()); }); // TODO: Sky drop is currently unimplemented it.todo("should hit midair targets from Sky Drop without interrupting"); });