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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
98 lines
2.3 KiB
TypeScript
98 lines
2.3 KiB
TypeScript
import type Pokemon from "../field/pokemon";
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import type Move from "./move";
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import { Type } from "#enums/type";
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import { ProtectAttr } from "./move";
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import type { BattlerIndex } from "#app/battle";
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import i18next from "i18next";
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export enum TerrainType {
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NONE,
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MISTY,
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ELECTRIC,
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GRASSY,
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PSYCHIC
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}
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export class Terrain {
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public terrainType: TerrainType;
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public turnsLeft: integer;
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constructor(terrainType: TerrainType, turnsLeft?: integer) {
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this.terrainType = terrainType;
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this.turnsLeft = turnsLeft || 0;
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}
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lapse(): boolean {
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if (this.turnsLeft) {
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return !!--this.turnsLeft;
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}
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return true;
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}
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getAttackTypeMultiplier(attackType: Type): number {
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switch (this.terrainType) {
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case TerrainType.ELECTRIC:
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if (attackType === Type.ELECTRIC) {
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return 1.3;
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}
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break;
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case TerrainType.GRASSY:
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if (attackType === Type.GRASS) {
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return 1.3;
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}
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break;
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case TerrainType.PSYCHIC:
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if (attackType === Type.PSYCHIC) {
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return 1.3;
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}
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break;
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}
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return 1;
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}
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isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
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switch (this.terrainType) {
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case TerrainType.PSYCHIC:
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if (!move.hasAttr(ProtectAttr)) {
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// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
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return move.getPriority(user) > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
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}
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}
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return false;
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}
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}
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export function getTerrainName(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:misty");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electric");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassy");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychic");
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}
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return "";
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}
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export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
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switch (terrainType) {
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case TerrainType.MISTY:
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return [ 232, 136, 200 ];
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case TerrainType.ELECTRIC:
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return [ 248, 248, 120 ];
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case TerrainType.GRASSY:
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return [ 120, 200, 80 ];
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case TerrainType.PSYCHIC:
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return [ 160, 64, 160 ];
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}
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return [ 0, 0, 0 ];
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}
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