mirror of
https://github.com/pagefaultgames/pokerogue.git
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94 lines
2.6 KiB
TypeScript
94 lines
2.6 KiB
TypeScript
import BattleScene from "../battle-scene";
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import {addTextObject, TextStyle} from "./text";
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import i18next from "i18next";
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import * as Utils from "#app/utils";
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const hiddenX = -150;
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const shownX = 0;
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const baseY = 0;
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export default class BgmBar extends Phaser.GameObjects.Container {
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private defaultWidth: number;
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private defaultHeight: number;
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private bg: Phaser.GameObjects.NineSlice;
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private musicText: Phaser.GameObjects.Text;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, hiddenX, baseY);
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}
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setup(): void {
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this.defaultWidth = 230;
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this.defaultHeight = 100;
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this.bg = this.scene.add.nineslice(-5, -5, "bgm_bar", null, this.defaultWidth, this.defaultHeight, 0, 0, 10, 10);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.musicText = addTextObject(this.scene, 5, 5, "", TextStyle.BGM_BAR);
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this.musicText.setOrigin(0, 0);
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this.musicText.setWordWrapWidth(650, true);
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this.add(this.musicText);
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this.setVisible(false);
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this.shown = false;
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}
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/*
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* Set the BGM Name to the BGM bar.
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* @param {string} bgmName The name of the BGM to set.
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*/
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setBgmToBgmBar(bgmName: string): void {
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this.musicText.setText(`${i18next.t("bgmName:music")}${this.getRealBgmName(bgmName)}`);
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this.musicText.width = this.bg.width - 20;
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this.musicText.setWordWrapWidth(this.defaultWidth * 4);
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this.bg.width = Math.min(this.defaultWidth, this.musicText.displayWidth + 23);
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this.bg.height = Math.min(this.defaultHeight, this.musicText.displayHeight + 20);
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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this.y = baseY;
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}
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/*
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Show or hide the BGM bar.
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@param {boolean} visible Whether to show or hide the BGM bar.
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*/
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public toggleBgmBar(visible: boolean): void {
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/*
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Prevents the bar from being displayed if musicText is completely empty.
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This can be the case, for example, when the game's 1st music track takes a long time to reach the client,
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and the menu is opened before it is played.
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*/
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if (this.musicText.text === "") {
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this.setVisible(false);
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return;
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}
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if (!(this.scene as BattleScene).showBgmBar) {
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this.setVisible(false);
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return;
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}
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this.scene.tweens.add({
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targets: this,
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x: visible ? shownX : hiddenX,
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duration: 500,
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ease: "Sine.easeInOut",
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onComplete: () => {
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this.setVisible(true);
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}
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});
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}
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getRealBgmName(bgmName: string): string {
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return i18next.t([`bgmName:${bgmName}`, "bgmName:missing_entries"], {name: Utils.formatText(bgmName)});
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}
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}
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