pokerogue/src
송영진 eb4604db26
[Bug] implemented multi target damage penalty (#2329)
* fix: damage multiplier by  the number of targets

* fix: used actual number value rather than the number holder

* test: added unit test for counting targets

* multi-target: fixed names of the unit tests.

* test: simple-test changes

* test: changed multi-target test code

* test: testing damage decreasement

* test: multi-target test fix

* resolved conflicts in test

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-07-18 16:49:00 -04:00
..
@types [UI] UI Small Adjustments (#2525) 2024-06-23 12:09:23 -04:00
configs/inputs [QoL] Reorganize Enum Locations (#2185) 2024-06-13 18:44:23 -04:00
data [Localization] Localize ability messages in ability.ts (trigger, apply...) (#2972) 2024-07-16 10:19:49 +01:00
enums [Feature] Fully implement Octolock (#2985) 2024-07-13 03:19:53 +01:00
events [Feature] Add number of arena trap layers in menu flyout (#2059) 2024-06-18 23:29:56 -05:00
field [Bug] implemented multi target damage penalty (#2329) 2024-07-18 16:49:00 -04:00
interfaces [Localization] localized status-effect.ts and translate. (#2528) 2024-07-02 10:22:46 -04:00
locales [Music/BGM] New music added for the "Slum" biome, composed by Andr06 (#3000) 2024-07-18 16:41:13 -04:00
modifier [Item] Add Scope Lens and Leek (#2666) 2024-07-18 10:20:55 -04:00
pipelines added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
plugins make i18n debugging an optional env setting 2024-06-28 12:59:54 -07:00
system refactor: Update trainerId and secretId in game data 2024-07-13 02:43:26 +01:00
test [Bug] implemented multi target damage penalty (#2329) 2024-07-18 16:49:00 -04:00
ui [QoL] Offset the status indicator to keep pokeball in view (#2966) 2024-07-14 00:37:07 -04:00
account.ts refactor: Add missing properties to initLoggedInUser function 2024-06-19 17:37:11 +01:00
battle-scene.ts [Music/BGM] Fix bgm file & loop for battle_rival (#3053) 2024-07-17 16:32:38 -04:00
battle.ts [Bug] Making FormChangeItems Untransferrable (#2695) 2024-07-13 19:09:01 +01:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
egg-hatch-phase.ts [Localization] localize hatch egg message (+ egg move unlock) (#2395) 2024-06-23 20:14:18 -04:00
evolution-phase.ts Add Challenges (#1459) 2024-06-08 01:07:23 -04:00
form-change-phase.ts Let eternatus keep stat changes when changing form (#2728) 2024-07-03 23:28:02 -05:00
game-mode.ts [QoL] Create default overrides class and export that with custom overrides (#2999) 2024-07-12 21:18:52 +01:00
inputs-controller.ts [QoL] Reorganize Enum Locations (#2185) 2024-06-13 18:44:23 -04:00
loading-scene.ts stop loading pride-update banner (#3057) 2024-07-17 19:20:59 -05:00
main.ts more specific font unicode ranges and add unifont to existing families (#2459) 2024-06-20 11:28:47 -04:00
messages.ts [Refactor] I18n Cleaning (#2348) 2024-06-17 17:05:33 -04:00
overrides.ts [QoL] Create default overrides class and export that with custom overrides (#2999) 2024-07-12 21:18:52 +01:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
phases.ts [Bug] Fix level 100 moves being skipped if leveled past 100 (#3040) 2024-07-16 22:16:57 -04:00
scene-base.ts [UI] Update Challenge UI (#2393) 2024-06-19 20:40:08 +01:00
timed-event-manager.ts [UI] UI Small Adjustments (#2525) 2024-06-23 12:09:23 -04:00
touch-controls.ts [QoL] Reorganize Enum Locations (#2185) 2024-06-13 18:44:23 -04:00
tutorial.ts [Refactor] I18n Cleaning (#2348) 2024-06-17 17:05:33 -04:00
ui-inputs.ts Fix game speed (#2375) 2024-06-18 15:07:36 +01:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts feat: Update isBeta check in utils.ts to use import.meta.env.MODE 2024-07-13 02:22:02 +01:00
vite.env.d.ts [Bug] vite port (for development) (#3003) 2024-07-13 02:20:22 +01:00