mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-19 19:45:51 +02:00
* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
107 lines
2.6 KiB
TypeScript
107 lines
2.6 KiB
TypeScript
import { addTextObject, TextStyle } from "./text";
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import i18next from "i18next";
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import { formatText } from "#app/utils/common";
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import { globalScene } from "#app/global-scene";
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const hiddenX = -150;
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const shownX = 0;
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const baseY = 0;
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export default class BgmBar extends Phaser.GameObjects.Container {
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private defaultWidth: number;
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private defaultHeight: number;
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private bg: Phaser.GameObjects.NineSlice;
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private musicText: Phaser.GameObjects.Text;
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public shown: boolean;
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constructor() {
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super(globalScene, hiddenX, baseY);
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}
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setup(): void {
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this.defaultWidth = 230;
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this.defaultHeight = 100;
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this.bg = globalScene.add.nineslice(
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-5,
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-5,
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"bgm_bar",
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undefined,
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this.defaultWidth,
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this.defaultHeight,
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0,
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0,
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10,
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10,
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);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.musicText = addTextObject(5, 5, "", TextStyle.BGM_BAR);
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this.musicText.setOrigin(0, 0);
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this.musicText.setWordWrapWidth(650, true);
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this.add(this.musicText);
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this.setVisible(false);
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this.shown = false;
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}
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/*
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* Set the BGM Name to the BGM bar.
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* @param {string} bgmName The name of the BGM to set.
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*/
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setBgmToBgmBar(bgmName: string): void {
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this.musicText.setText(`${i18next.t("bgmName:music")}${this.getRealBgmName(bgmName)}`);
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this.musicText.width = this.bg.width - 20;
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this.musicText.setWordWrapWidth(this.defaultWidth * 4);
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this.bg.width = Math.min(this.defaultWidth, this.musicText.displayWidth + 23);
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this.bg.height = Math.min(this.defaultHeight, this.musicText.displayHeight + 20);
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globalScene.fieldUI.bringToTop(this);
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this.y = baseY;
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}
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/*
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Show or hide the BGM bar.
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@param {boolean} visible Whether to show or hide the BGM bar.
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*/
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public toggleBgmBar(visible: boolean): void {
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/*
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Prevents the bar from being displayed if musicText is completely empty.
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This can be the case, for example, when the game's 1st music track takes a long time to reach the client,
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and the menu is opened before it is played.
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*/
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if (this.musicText.text === "") {
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this.setVisible(false);
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return;
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}
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if (!globalScene.showBgmBar) {
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this.setVisible(false);
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return;
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}
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globalScene.tweens.add({
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targets: this,
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x: visible ? shownX : hiddenX,
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duration: 500,
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ease: "Sine.easeInOut",
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onComplete: () => {
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this.setVisible(true);
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},
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});
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}
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getRealBgmName(bgmName: string): string {
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return i18next.t([`bgmName:${bgmName}`, "bgmName:missing_entries"], {
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name: formatText(bgmName),
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});
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}
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}
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