pokerogue/src/ui/bgm-bar.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

107 lines
2.6 KiB
TypeScript

import { addTextObject, TextStyle } from "./text";
import i18next from "i18next";
import { formatText } from "#app/utils/common";
import { globalScene } from "#app/global-scene";
const hiddenX = -150;
const shownX = 0;
const baseY = 0;
export default class BgmBar extends Phaser.GameObjects.Container {
private defaultWidth: number;
private defaultHeight: number;
private bg: Phaser.GameObjects.NineSlice;
private musicText: Phaser.GameObjects.Text;
public shown: boolean;
constructor() {
super(globalScene, hiddenX, baseY);
}
setup(): void {
this.defaultWidth = 230;
this.defaultHeight = 100;
this.bg = globalScene.add.nineslice(
-5,
-5,
"bgm_bar",
undefined,
this.defaultWidth,
this.defaultHeight,
0,
0,
10,
10,
);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.musicText = addTextObject(5, 5, "", TextStyle.BGM_BAR);
this.musicText.setOrigin(0, 0);
this.musicText.setWordWrapWidth(650, true);
this.add(this.musicText);
this.setVisible(false);
this.shown = false;
}
/*
* Set the BGM Name to the BGM bar.
* @param {string} bgmName The name of the BGM to set.
*/
setBgmToBgmBar(bgmName: string): void {
this.musicText.setText(`${i18next.t("bgmName:music")}${this.getRealBgmName(bgmName)}`);
this.musicText.width = this.bg.width - 20;
this.musicText.setWordWrapWidth(this.defaultWidth * 4);
this.bg.width = Math.min(this.defaultWidth, this.musicText.displayWidth + 23);
this.bg.height = Math.min(this.defaultHeight, this.musicText.displayHeight + 20);
globalScene.fieldUI.bringToTop(this);
this.y = baseY;
}
/*
Show or hide the BGM bar.
@param {boolean} visible Whether to show or hide the BGM bar.
*/
public toggleBgmBar(visible: boolean): void {
/*
Prevents the bar from being displayed if musicText is completely empty.
This can be the case, for example, when the game's 1st music track takes a long time to reach the client,
and the menu is opened before it is played.
*/
if (this.musicText.text === "") {
this.setVisible(false);
return;
}
if (!globalScene.showBgmBar) {
this.setVisible(false);
return;
}
globalScene.tweens.add({
targets: this,
x: visible ? shownX : hiddenX,
duration: 500,
ease: "Sine.easeInOut",
onComplete: () => {
this.setVisible(true);
},
});
}
getRealBgmName(bgmName: string): string {
return i18next.t([`bgmName:${bgmName}`, "bgmName:missing_entries"], {
name: formatText(bgmName),
});
}
}