pokerogue/test/abilities/sweet_veil.test.ts
2025-06-10 09:42:47 -04:00

132 lines
5.3 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveResult } from "#enums/move-result";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sweet Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double").enemySpecies(SpeciesId.MAGIKARP).enemyAbility(AbilityId.BALL_FETCH);
});
function expectNoStatus() {
game.scene.getPlayerField().forEach(p => expect.soft(p.status?.effect).toBeUndefined());
}
it("should prevent the user and its allies from falling asleep", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.field.mockAbility(game.field.getPlayerPokemon(), AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expectNoStatus();
});
it("should cause Rest to fail when used by the user or its allies, unless the ally has Mold Breaker", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
const [swirlix, magikarp] = game.scene.getPlayerField();
game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL);
swirlix.hp = 1;
magikarp.hp = 1;
game.move.use(MoveId.REST, BattlerIndex.PLAYER);
game.move.use(MoveId.REST, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expectNoStatus();
expect(swirlix.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.field.mockAbility(magikarp, AbilityId.MOLD_BREAKER);
game.move.use(MoveId.REST, BattlerIndex.PLAYER);
game.move.use(MoveId.REST, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP);
expect(magikarp.hp).toBe(magikarp.getMaxHp());
});
it("should cause Yawn to fail if used on the user or its allies", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
const [shuckle, swirlix] = game.scene.getPlayerField();
game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeUndefined();
expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeUndefined();
// TODO: Currently ability blockages don't count in terms of failing status moves...??
/* const [karp1, karp2] = game.scene.getPlayerField();
expect(karp1.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(karp2.getLastXMoves()[0].result).toBe(MoveResult.FAIL); */
});
it("should NOT cure allies' sleep status if user is sent out into battle", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.SWIRLIX]);
const [magikarp, , swirlix] = game.scene.getPlayerParty();
game.field.mockAbility(swirlix, AbilityId.PASTEL_VEIL);
magikarp.trySetStatus(StatusEffect.SLEEP);
expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.doSwitchPokemon(2);
expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP);
});
it("should prevent an already-drowsy user or ally from falling asleep", async () => {
game.override.ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
const [shuckle, swirlix, karp1, karp2] = game.scene.getField();
expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeDefined();
expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeDefined();
expect(karp1.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(karp2.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.field.mockAbility(shuckle, AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeDefined();
expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeDefined();
expectNoStatus();
});
});