import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult } from "#enums/move-result"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Sweet Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleStyle("double").enemySpecies(SpeciesId.MAGIKARP).enemyAbility(AbilityId.BALL_FETCH); }); function expectNoStatus() { game.scene.getPlayerField().forEach(p => expect.soft(p.status?.effect).toBeUndefined()); } it("should prevent the user and its allies from falling asleep", async () => { await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); game.field.mockAbility(game.field.getPlayerPokemon(), AbilityId.SWEET_VEIL); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER); await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expectNoStatus(); }); it("should cause Rest to fail when used by the user or its allies, unless the ally has Mold Breaker", async () => { await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); const [swirlix, magikarp] = game.scene.getPlayerField(); game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL); swirlix.hp = 1; magikarp.hp = 1; game.move.use(MoveId.REST, BattlerIndex.PLAYER); game.move.use(MoveId.REST, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expectNoStatus(); expect(swirlix.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL); game.field.mockAbility(magikarp, AbilityId.MOLD_BREAKER); game.move.use(MoveId.REST, BattlerIndex.PLAYER); game.move.use(MoveId.REST, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP); expect(magikarp.hp).toBe(magikarp.getMaxHp()); }); it("should cause Yawn to fail if used on the user or its allies", async () => { await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); const [shuckle, swirlix] = game.scene.getPlayerField(); game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER); await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeUndefined(); expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeUndefined(); // TODO: Currently ability blockages don't count in terms of failing status moves...?? /* const [karp1, karp2] = game.scene.getPlayerField(); expect(karp1.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(karp2.getLastXMoves()[0].result).toBe(MoveResult.FAIL); */ }); it("should NOT cure allies' sleep status if user is sent out into battle", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.SWIRLIX]); const [magikarp, , swirlix] = game.scene.getPlayerParty(); game.field.mockAbility(swirlix, AbilityId.PASTEL_VEIL); magikarp.trySetStatus(StatusEffect.SLEEP); expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.doSwitchPokemon(2); expect(magikarp.status?.effect).toBe(StatusEffect.SLEEP); }); it("should prevent an already-drowsy user or ally from falling asleep", async () => { game.override.ability(AbilityId.BALL_FETCH); await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER); await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); const [shuckle, swirlix, karp1, karp2] = game.scene.getField(); expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeDefined(); expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeDefined(); expect(karp1.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(karp2.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); game.field.mockAbility(shuckle, AbilityId.SWEET_VEIL); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expect(shuckle.getTag(BattlerTagType.DROWSY)).toBeDefined(); expect(swirlix.getTag(BattlerTagType.DROWSY)).toBeDefined(); expectNoStatus(); }); });