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	* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { CommandPhase } from "#app/phases/command-phase";
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| import { UiMode } from "#enums/ui-mode";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Test Battle Phase", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.enemySpecies(Species.RATTATA);
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|     game.override.startingLevel(2000);
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|     game.override.moveset([Moves.TACKLE]);
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|     game.override.enemyAbility(Abilities.HYDRATION);
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|     game.override.ability(Abilities.HYDRATION);
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|     game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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|   });
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| 
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|   it("startBattle 2vs1 boss", async () => {
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|     game.override.battleStyle("single").startingWave(10);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs2 boss", async () => {
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|     game.override.battleStyle("double").startingWave(10);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs2 trainer", async () => {
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|     game.override.battleStyle("double").startingWave(5);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs1 trainer", async () => {
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|     game.override.battleStyle("single").startingWave(5);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs1 rival", async () => {
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|     game.override.battleStyle("single").startingWave(8);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs2 rival", async () => {
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|     game.override.battleStyle("double").startingWave(8);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 1vs1 trainer", async () => {
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|     game.override.battleStyle("single").startingWave(5);
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|     await game.startBattle([Species.BLASTOISE]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 2vs2 trainer", async () => {
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|     game.override.battleStyle("double").startingWave(5);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| 
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|   it("startBattle 4vs2 trainer", async () => {
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|     game.override.battleStyle("double").startingWave(5);
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|     await game.startBattle([Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE]);
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|     expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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|     expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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|   }, 20000);
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| });
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