pokerogue/test/moves/lucky_chant.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

119 lines
4.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { BattlerIndex } from "#enums/battler-index";
describe("Moves - Lucky Chant", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.LUCKY_CHANT, MoveId.SPLASH, MoveId.FOLLOW_ME])
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.TACKLE)
.startingLevel(100)
.enemyLevel(100);
});
it("should prevent random critical hits from moves", async () => {
game.override.criticalHits(true);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
expect(charizard).toBeDefined();
const critSpy = vi.spyOn(charizard, "getCriticalHitResult"); // called on the defender (ie player)
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(critSpy).toHaveLastReturnedWith(true);
const firstTurnDamage = charizard.getInverseHp();
game.move.select(MoveId.LUCKY_CHANT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(critSpy).toHaveLastReturnedWith(false);
const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
});
it("should prevent guaranteed critical hits from moves", async () => {
game.override.enemyMoveset(MoveId.FLOWER_TRICK);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
expect(charizard).toBeDefined();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
const firstTurnDamage = charizard.getInverseHp();
game.move.select(MoveId.LUCKY_CHANT);
await game.phaseInterceptor.to("TurnEndPhase");
const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
});
it("should prevent critical hits against the user's ally", async () => {
game.override.battleStyle("double").criticalHits(true);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const charizard = game.scene.getPlayerPokemon()!;
expect(charizard).toBeDefined();
game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
const firstTurnDamage = charizard.getInverseHp();
game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER);
game.move.select(MoveId.LUCKY_CHANT, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
});
it("should prevent critical hits from field effects", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon();
const snorlax = game.field.getEnemyPokemon();
snorlax.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
const firstTurnDamage = charizard.getInverseHp();
game.move.select(MoveId.LUCKY_CHANT);
await game.phaseInterceptor.to("TurnEndPhase");
const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
});
});