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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
119 lines
4.0 KiB
TypeScript
119 lines
4.0 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { BattlerIndex } from "#enums/battler-index";
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describe("Moves - Lucky Chant", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.LUCKY_CHANT, MoveId.SPLASH, MoveId.FOLLOW_ME])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset(MoveId.TACKLE)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should prevent random critical hits from moves", async () => {
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game.override.criticalHits(true);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const charizard = game.scene.getPlayerPokemon()!;
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expect(charizard).toBeDefined();
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const critSpy = vi.spyOn(charizard, "getCriticalHitResult"); // called on the defender (ie player)
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(critSpy).toHaveLastReturnedWith(true);
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const firstTurnDamage = charizard.getInverseHp();
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game.move.select(MoveId.LUCKY_CHANT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(critSpy).toHaveLastReturnedWith(false);
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const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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it("should prevent guaranteed critical hits from moves", async () => {
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game.override.enemyMoveset(MoveId.FLOWER_TRICK);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const charizard = game.scene.getPlayerPokemon()!;
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expect(charizard).toBeDefined();
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const firstTurnDamage = charizard.getInverseHp();
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game.move.select(MoveId.LUCKY_CHANT);
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await game.phaseInterceptor.to("TurnEndPhase");
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const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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it("should prevent critical hits against the user's ally", async () => {
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game.override.battleStyle("double").criticalHits(true);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const charizard = game.scene.getPlayerPokemon()!;
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expect(charizard).toBeDefined();
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game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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const firstTurnDamage = charizard.getInverseHp();
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game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER);
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game.move.select(MoveId.LUCKY_CHANT, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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it("should prevent critical hits from field effects", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const charizard = game.field.getPlayerPokemon();
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const snorlax = game.field.getEnemyPokemon();
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snorlax.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const firstTurnDamage = charizard.getInverseHp();
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game.move.select(MoveId.LUCKY_CHANT);
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await game.phaseInterceptor.to("TurnEndPhase");
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const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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});
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