import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { BattlerIndex } from "#enums/battler-index"; describe("Moves - Lucky Chant", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .moveset([MoveId.LUCKY_CHANT, MoveId.SPLASH, MoveId.FOLLOW_ME]) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.INSOMNIA) .enemyMoveset(MoveId.TACKLE) .startingLevel(100) .enemyLevel(100); }); it("should prevent random critical hits from moves", async () => { game.override.criticalHits(true); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const charizard = game.scene.getPlayerPokemon()!; expect(charizard).toBeDefined(); const critSpy = vi.spyOn(charizard, "getCriticalHitResult"); // called on the defender (ie player) game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(critSpy).toHaveLastReturnedWith(true); const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.LUCKY_CHANT); await game.phaseInterceptor.to("TurnEndPhase"); expect(critSpy).toHaveLastReturnedWith(false); const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); it("should prevent guaranteed critical hits from moves", async () => { game.override.enemyMoveset(MoveId.FLOWER_TRICK); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const charizard = game.scene.getPlayerPokemon()!; expect(charizard).toBeDefined(); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.LUCKY_CHANT); await game.phaseInterceptor.to("TurnEndPhase"); const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); it("should prevent critical hits against the user's ally", async () => { game.override.battleStyle("double").criticalHits(true); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const charizard = game.scene.getPlayerPokemon()!; expect(charizard).toBeDefined(); game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("TurnEndPhase"); const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER); game.move.select(MoveId.LUCKY_CHANT, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("TurnEndPhase"); const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); it("should prevent critical hits from field effects", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const charizard = game.field.getPlayerPokemon(); const snorlax = game.field.getEnemyPokemon(); snorlax.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.LUCKY_CHANT); await game.phaseInterceptor.to("TurnEndPhase"); const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); });