pokerogue/test/abilities/imposter.test.ts
2025-06-17 16:55:55 -04:00

187 lines
6.5 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
// TODO: Add more tests once Imposter is fully implemented
describe("Abilities - Imposter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MEW)
.enemyLevel(200)
.enemyAbility(AbilityId.BEAST_BOOST)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.ability(AbilityId.IMPOSTER)
.moveset(MoveId.SPLASH);
});
it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(player.getAbility()).toBe(enemy.getAbility());
expect(player.getGender()).toBe(enemy.getGender());
expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(player.getStat(s, false)).toBe(enemy.getStat(s, false));
}
for (const s of BATTLE_STATS) {
expect(player.getStatStage(s)).toBe(enemy.getStatStage(s));
}
const playerMoveset = player.getMoveset();
const enemyMoveset = player.getMoveset();
expect(playerMoveset.length).toBe(enemyMoveset.length);
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId);
}
const playerTypes = player.getTypes();
const enemyTypes = enemy.getTypes();
expect(playerTypes.length).toBe(enemyTypes.length);
for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) {
expect(playerTypes[i]).toBe(enemyTypes[i]);
}
});
it("should copy in-battle overridden stats", async () => {
game.override.ability(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DITTO]);
const [karp, ditto] = game.scene.getPlayerField();
const enemy = game.field.getEnemyPokemon();
game.field.mockAbility(ditto, AbilityId.IMPOSTER);
// Turn 1: Use power split
const avgAtk = Math.floor((karp.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
const avgSpAtk = Math.floor((karp.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
await game.toNextTurn();
expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
// Turn 2: Switch in ditto, should copy enemy ability
game.doSwitchPokemon(1);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(ditto.getStat(Stat.ATK, false)).toBe(avgAtk);
expect(ditto.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
});
it("should set each move's pp to a maximum of 5", async () => {
game.override.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.GROWL, MoveId.SKETCH, MoveId.RECOVER]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
player.getMoveset().forEach(move => {
// Should set correct maximum PP without touching `ppUp`
if (move.moveId === MoveId.SKETCH) {
expect(move.getMovePp()).toBe(1);
} else {
expect(move.getMovePp()).toBe(5);
}
expect(move.ppUp).toBe(0);
});
});
it("should activate its ability if it copies one that activates on summon", async () => {
game.override.enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.DITTO]);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.moveset([MoveId.ABSORB]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(MoveId.SPLASH);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.moveset([MoveId.ABSORB]).enemySpecies(SpeciesId.UNOWN);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[5];
enemy.species.formIndex = 5;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});